Fixes#175.
The Intel division instructions have fixed input operands that are
clobbered by fixed output operands, so the value passed as an input will
be clobbered just like a tied operand.
The FixedTied operand constraint is used to indicate a fixed input
operand that has a corresponding output operand with the same fixed
register.
Teach the spiller to teach a FixedTied operand the same as a Tied
operand constraint and make sure that the input value is killed by the
instruction.
Rename the ArgumentType type to AbiParam since it describes the ABI
characteristics of a parameter or return value, not just the value type.
In Signature, rename members argument_types and return_types to "params"
and "returns". Again, they are not just types.
Fix a couple lingering references to "EBB arguments".
The new PrimaryMap replaces the primary EntityMap and the PrimaryEntityData
marker trait which was causing some confusion. We now have a clear
division between the two types of maps:
- PrimaryMap is used to assign entity numbers to the primary data for an
entity.
- EntityMap is a secondary mapping adding additional info.
The split also means that the secondary EntityMap can now behave as if
all keys have a default value. This means that we can get rid of the
annoying ensure() and get_or_default() methods ther were used everywhere
instead of indexing. Just use normal indexing now; non-existent keys
will return the default value.
Use an EncCursor instead of a layout cursor to keep track of the
current position in the function. Since the EncCursor holds a reference
to the whole IR function insteadof just the layout, we can rework how IR
borrowing works.
The Context data structure that's live during the spilling pass now owns
an EncCursor which in turn holds references to the function and ISA.
This means that we no longer need to pass around references to parts of
the ir::Function. We can no longer borrow any part of the IR function
across a context method call, but that turns out to be not necessary.
The Cursor navigation methods all just depend on the cursor's position
and layout reference. Make a CursorBase trait that provides access to
this information with methods and implement the navigation methods on
top of that.
This makes it possible to have multiple types implement the cursor
interface.
When making an outgoing call, some arguments may have to be passed on
the stack. Allocate OutgoingArg stack slots for these arguments and
write them immediately before the outgoing call instruction.
Do the same for incoming function arguments on the stack, but use
IncomingArg stack slots instead. This was previously done in the
spiller, but we move it to the legalizer so it is done at the same time
as outgoing stack arguments.
These stack slot assignments are done in the legalizer before live
range analysis because the outgoing arguments usually are in different
SSSA values with their own short live ranges.
Replace the isa::Legalize enumeration with a function pointer. This
allows an ISA to define its own specific legalization actions instead of
relying on the default two.
Generate a LEGALIZE_ACTIONS table for each ISA which contains
legalization function pointers indexed by the legalization codes that
are already in the encoding tables. Include this table in
isa/*/enc_tables.rs.
Give the `Encodings` iterator a reference to the action table and change
its `legalize()` method to return a function pointer instead of an
ISA-specific code.
The Result<> returned from TargetIsa::encode() no longer implements
Debug, so eliminate uses of unwrap and expect on that type.
The following constraints may need to be resolved during spilling
because the resolution increases register pressure:
- A tied operand whose value is live through the instruction.
- A fixed register constraint for a value used more than once.
- A register use of a spilled value needs to account for the reload
register.
We'll need to pick a spill candidate from a set and allow for the search
to fail to find anything.
This also allows slightly better panic messages when we run out of
registers.
Function arguments that don't fit in registers are passed on the stack.
Create "incoming_arg" stack slots representing the stack arguments, and
assign them to the value arguments during spilling.
Ghost instructions don't generate code, but they can keep registers
alive. The coloring pass needs to process values killed by ghost
instructions so it knows when the registers are freed up.
Also track register pressure changes from ghost kills in the spiller.
When the spiller decides to spill a value, bring along all of the values
in its virtual register. This ensures that we won't have problems with
computing register pressure around EBB arguments. They will always be
register-to-register or stack-to-stack with related values using the
same stack slot.
This also means that the reloading pass won't have to deal with spilled
EBB arguments.
* Replace a single-character string literal with a character literal.
* Use is_some() instead of comparing with Some(_).
* Add code-quotes around type names in comments.
* Use !...is_empty() instead of len() != 0.
* Tidy up redundant returns.
* Remove redundant .clone() calls.
* Remove unnecessary explicit lifetime parameters.
* Tidy up unnecessary '&'s.
* Add parens to make operator precedence explicit.
* Use debug_assert_eq instead of debug_assert with ==.
* Replace a &Vec argument with a &[...].
* Replace `a = a op b` with `a op= b`.
* Avoid unnecessary closures.
* Avoid .iter() and .iter_mut() for iterating over containers.
* Remove unneeded qualification.
As soon as a value is spilled, also assign it to a spill slot.
For now, create a new spill slot for each spilled value. In the future,
values will be sharing spill slots of they are phi-related.
An instruction may have fixed operand constraints that make it
impossibly to use a single register value to satisfy two at a time.
Detect when the same value is used for multiple fixed register operands
and insert copies during the spilling pass.
Add a spilling pass which lowers register pressure by assigning SSA
values to the stack. Important missing features:
- Resolve conflicts where an instruction uses the same value more than
once in incompatible ways.
- Deal with EBB arguments.
Fix bugs in the reload pass exposed by the first test case:
- Create live ranges for temporary registers.
- Set encodings on created spill and fill instructions.