This commit changes how memories and tables are stored in `Instance`.
Previously, the memories and tables were stored as a `BoxedSlice`. Storing it
this way requires an allocation to change the length of the memories and
tables, which is desirable for a pooling instance allocator that is reusing an
`Instance` structure for a new instantiation.
By storing it instead as `PrimaryMap`, the memories and tables can be resized
without any allocations (the capacity of these maps will always be the
configured limits of the pooling allocator).
This commit refactors `Table` in the runtime such that it can be created from a
pointer to existing table data.
The current `Vec` backing of the `Table` is considered to be "dynamic" storage.
This will be used for the upcoming pooling allocator where table memory is
managed externally to the instance.
The `table.copy` implementation was improved to use slice primitives for doing
the copying.
Fixes#983.
This commit introduces two new methods on `InstanceAllocator`:
* `validate_module` - this method is used to validate a module after
translation but before compilation. It will be used for the upcoming pooling
allocator to ensure a module being compiled adheres to the limits of the
allocator.
* `adjust_tunables` - this method is used to adjust the `Tunables` given the
JIT compiler. The pooling allocator will use this to force all memories to
be static during compilation.
This commit refactors module instantiation in the runtime to allow for
different instance allocation strategy implementations.
It adds an `InstanceAllocator` trait with the current implementation put behind
the `OnDemandInstanceAllocator` struct.
The Wasmtime API has been updated to allow a `Config` to have an instance
allocation strategy set which will determine how instances get allocated.
This change is in preparation for an alternative *pooling* instance allocator
that can reserve all needed host process address space in advance.
This commit also makes changes to the `wasmtime_environ` crate to represent
compiled modules in a way that reduces copying at instantiation time.