b5e9fb710ba73bde295eec5ab57f6ef4f6459e79
6 Commits
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cd53bed898 |
Implement AOT compilation for components (#5160)
* Pull `Module` out of `ModuleTextBuilder` This commit is the first in what will likely be a number towards preparing for serializing a compiled component to bytes, a precompiled artifact. To that end my rough plan is to merge all of the compiled artifacts for a component into one large object file instead of having lots of separate object files and lots of separate mmaps to manage. To that end I plan on eventually using `ModuleTextBuilder` to build one large text section for all core wasm modules and trampolines, meaning that `ModuleTextBuilder` is no longer specific to one module. I've extracted out functionality such as function name calculation as well as relocation resolving (now a closure passed in) in preparation for this. For now this just keeps tests passing, and the trajectory for this should become more clear over the following commits. * Remove component-specific object emission This commit removes the `ComponentCompiler::emit_obj` function in favor of `Compiler::emit_obj`, now renamed `append_code`. This involved significantly refactoring code emission to take a flat list of functions into `append_code` and the caller is responsible for weaving together various "families" of functions and un-weaving them afterwards. * Consolidate ELF parsing in `CodeMemory` This commit moves the ELF file parsing and section iteration from `CompiledModule` into `CodeMemory` so one location keeps track of section ranges and such. This is in preparation for sharing much of this code with components which needs all the same sections to get tracked but won't be using `CompiledModule`. A small side benefit from this is that the section parsing done in `CodeMemory` and `CompiledModule` is no longer duplicated. * Remove separately tracked traps in components Previously components would generate an "always trapping" function and the metadata around which pc was allowed to trap was handled manually for components. With recent refactorings the Wasmtime-standard trap section in object files is now being generated for components as well which means that can be reused instead of custom-tracking this metadata. This commit removes the manual tracking for the `always_trap` functions and plumbs the necessary bits around to make components look more like modules. * Remove a now-unnecessary `Arc` in `Module` Not expected to have any measurable impact on performance, but complexity-wise this should make it a bit easier to understand the internals since there's no longer any need to store this somewhere else than its owner's location. * Merge compilation artifacts of components This commit is a large refactoring of the component compilation process to produce a single artifact instead of multiple binary artifacts. The core wasm compilation process is refactored as well to share as much code as necessary with the component compilation process. This method of representing a compiled component necessitated a few medium-sized changes internally within Wasmtime: * A new data structure was created, `CodeObject`, which represents metadata about a single compiled artifact. This is then stored as an `Arc` within a component and a module. For `Module` this is always uniquely owned and represents a shuffling around of data from one owner to another. For a `Component`, however, this is shared amongst all loaded modules and the top-level component. * The "module registry" which is used for symbolicating backtraces and for trap information has been updated to account for a single region of loaded code holding possibly multiple modules. This involved adding a second-level `BTreeMap` for now. This will likely slow down instantiation slightly but if it poses an issue in the future this should be able to be represented with a more clever data structure. This commit additionally solves a number of longstanding issues with components such as compiling only one host-to-wasm trampoline per signature instead of possibly once-per-module. Additionally the `SignatureCollection` registration now happens once-per-component instead of once-per-module-within-a-component. * Fix compile errors from prior commits * Support AOT-compiling components This commit adds support for AOT-compiled components in the same manner as `Module`, specifically adding: * `Engine::precompile_component` * `Component::serialize` * `Component::deserialize` * `Component::deserialize_file` Internally the support for components looks quite similar to `Module`. All the prior commits to this made adding the support here (unsurprisingly) easy. Components are represented as a single object file as are modules, and the functions for each module are all piled into the same object file next to each other (as are areas such as data sections). Support was also added here to quickly differentiate compiled components vs compiled modules via the `e_flags` field in the ELF header. * Prevent serializing exported modules on components The current representation of a module within a component means that the implementation of `Module::serialize` will not work if the module is exported from a component. The reason for this is that `serialize` doesn't actually do anything and simply returns the underlying mmap as a list of bytes. The mmap, however, has `.wasmtime.info` describing component metadata as opposed to this module's metadata. While rewriting this section could be implemented it's not so easy to do so and is otherwise seen as not super important of a feature right now anyway. * Fix windows build * Fix an unused function warning * Update crates/environ/src/compilation.rs Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com> Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com> |
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650979ae40 |
Implement strings in adapter modules (#4623)
* Implement strings in adapter modules This commit is a hefty addition to Wasmtime's support for the component model. This implements the final remaining type (in the current type hierarchy) unimplemented in adapter module trampolines: strings. Strings are the most complicated type to implement in adapter trampolines because they are highly structured chunks of data in memory (according to specific encodings). Additionally each lift/lower operation can choose its own encoding for strings meaning that Wasmtime, the host, may have to convert between any pairwise ordering of string encodings. The `CanonicalABI.md` in the component-model repo in general specifies all the fiddly bits of string encoding so there's not a ton of wiggle room for Wasmtime to get creative. This PR largely "just" implements that. The high-level architecture of this implementation is: * Fused adapters are first identified to determine src/dst string encodings. This statically fixes what transcoding operation is being performed. * The generated adapter will be responsible for managing calls to `realloc` and performing bounds checks. The adapter itself does not perform memory copies or validation of string contents, however. Instead each transcoding operation is modeled as an imported function into the adapter module. This means that the adapter module dynamically, during compile time, determines what string transcoders are needed. Note that an imported transcoder is not only parameterized over the transcoding operation but additionally which memory is the source and which is the destination. * The imported core wasm functions are modeled as a new `CoreDef::Transcoder` structure. These transcoders end up being small Cranelift-compiled trampolines. The Cranelift-compiled trampoline will load the actual base pointer of memory and add it to the relative pointers passed as function arguments. This trampoline then calls a transcoder "libcall" which enters Rust-defined functions for actual transcoding operations. * Each possible transcoding operation is implemented in Rust with a unique name and a unique signature depending on the needs of the transcoder. I've tried to document inline what each transcoder does. This means that the `Module::translate_string` in adapter modules is by far the largest translation method. The main reason for this is due to the management around calling the imported transcoder functions in the face of validating string pointer/lengths and performing the dance of `realloc`-vs-transcode at the right time. I've tried to ensure that each individual case in transcoding is documented well enough to understand what's going on as well. Additionally in this PR is a full implementation in the host for the `latin1+utf16` encoding which means that both lifting and lowering host strings now works with this encoding. Currently the implementation of each transcoder function is likely far from optimal. Where possible I've leaned on the standard library itself and for latin1-related things I'm leaning on the `encoding_rs` crate. I initially tried to implement everything with `encoding_rs` but was unable to uniformly do so easily. For now I settled on trying to get a known-correct (even in the face of endianness) implementation for all of these transcoders. If an when performance becomes an issue it should be possible to implement more optimized versions of each of these transcoding operations. Testing this commit has been somewhat difficult and my general plan, like with the `(list T)` type, is to rely heavily on fuzzing to cover the various cases here. In this PR though I've added a simple test that pushes some statically known strings through all the pairs of encodings between source and destination. I've attempted to pick "interesting" strings that one way or another stress the various paths in each transcoding operation to ideally get full branch coverage there. Additionally a suite of "negative" tests have also been added to ensure that validity of encoding is actually checked. * Fix a temporarily commented out case * Fix wasmtime-runtime tests * Update deny.toml configuration * Add `BSD-3-Clause` for the `encoding_rs` crate * Remove some unused licenses * Add an exemption for `encoding_rs` for now * Split up the `translate_string` method Move out all the closures and package up captured state into smaller lists of arguments. * Test out-of-bounds for zero-length strings |
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9f82644cc3 |
Some minor cleanups/refactorings in components (#4582)
This is a collection of some minor renamings, refactorings, sharing of code, etc. This was all discovered during my addition of string support to adapter functions and I figured it'd be best to frontload this and land it ahead of the full patch since it's getting complex. |
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f0278c5db7 |
Implement canon lower of a canon lift function in the same component (#4347)
* Implement `canon lower` of a `canon lift` function in the same component This commit implements the "degenerate" logic for implementing a function within a component that is lifted and then immediately lowered again. In this situation the lowered function will immediately generate a trap and doesn't need to implement anything else. The implementation in this commit is somewhat heavyweight but I think is probably justified moreso in future additions to the component model rather than what exactly is here right now. It's not expected that this "always trap" functionality will really be used all that often since it would generally mean a buggy component, but the functionality plumbed through here is hopefully going to be useful for implementing component-to-component adapter trampolines. Specifically this commit implements a strategy where the `canon.lower`'d function is generated by Cranelift and simply has a single trap instruction when called, doing nothing else. The main complexity comes from juggling around all the data associated with these functions, primarily plumbing through the traps into the `ModuleRegistry` to ensure that the global `is_wasm_trap_pc` function returns `true` and at runtime when we lookup information about the trap it's all readily available (e.g. translating the trapping pc to a `TrapCode`). * Fix non-component build * Fix some offset calculations * Only create one "always trap" per signature Use an internal map to deduplicate during compilation. |
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c1b3962f7b |
Implement lowered-then-lifted functions (#4327)
* Implement lowered-then-lifted functions This commit is a few features bundled into one, culminating in the implementation of lowered-then-lifted functions for the component model. It's probably not going to be used all that often but this is possible within a valid component so Wasmtime needs to do something relatively reasonable. The main things implemented in this commit are: * Component instances are now assigned a `RuntimeComponentInstanceIndex` to differentiate each one. This will be used in the future to detect fusion (one instance lowering a function from another instance). For now it's used to allocate separate `VMComponentFlags` for each internal component instance. * The `CoreExport<FuncIndex>` of lowered functions was changed to a `CoreDef` since technically a lowered function can use another lowered function as the callee. This ended up being not too difficult to plumb through as everything else was already in place. * A need arose to compile host-to-wasm trampolines which weren't already present. Currently wasm in a component is always entered through a host-to-wasm trampoline but core wasm modules are the source of all the trampolines. In the case of a lowered-then-lifted function there may not actually be any core wasm modules, so component objects now contain necessary trampolines not otherwise provided by the core wasm objects. This feature required splitting a new function into the `Compiler` trait for creating a host-to-wasm trampoline. After doing this core wasm compilation was also updated to leverage this which further enabled compiling trampolines in parallel as opposed to the previous synchronous compilation. * Review comments |
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3ed6fae7b3 |
Add trampoline compilation support for lowered imports (#4206)
* Add trampoline compilation support for lowered imports This commit adds support to the component model implementation for compiling trampolines suitable for calling host imports. Currently this is purely just the compilation side of things, modifying the wasmtime-cranelift crate and additionally filling out a new `VMComponentOffsets` type (similar to `VMOffsets`). The actual creation of a `VMComponentContext` is still not performed and will be a subsequent PR. Internally though some tests are actually possible with this where we at least assert that compilation of a component and creation of everything in-memory doesn't panic or trip any assertions, so some tests are added here for that as well. * Fix some test errors |