* feat: implement memory.atomic.notify,wait32,wait64
Added the parking_spot crate, which provides the needed registry for the
operations.
Signed-off-by: Harald Hoyer <harald@profian.com>
* fix: change trap message for HeapMisaligned
The threads spec test wants "unaligned atomic"
instead of "misaligned memory access".
Signed-off-by: Harald Hoyer <harald@profian.com>
* tests: add test for atomic wait on non-shared memory
Signed-off-by: Harald Hoyer <harald@profian.com>
* tests: add tests/spec_testsuite/proposals/threads
without pooling and reference types.
Also "shared_memory" is added to the "spectest" interface.
Signed-off-by: Harald Hoyer <harald@profian.com>
* tests: add atomics_notify.wast
checking that notify with 0 waiters returns 0 on shared and non-shared
memory.
Signed-off-by: Harald Hoyer <harald@profian.com>
* tests: add tests for atomic wait on shared memory
- return 2 - timeout for 0
- return 2 - timeout for 1000ns
- return 1 - invalid value
Signed-off-by: Harald Hoyer <harald@profian.com>
* fixup! feat: implement memory.atomic.notify,wait32,wait64
Signed-off-by: Harald Hoyer <harald@profian.com>
* fixup! feat: implement memory.atomic.notify,wait32,wait64
Signed-off-by: Harald Hoyer <harald@profian.com>
Signed-off-by: Harald Hoyer <harald@profian.com>
This commit replaces `wasmtime_environ::TrapCode` with `wasmtime::Trap`.
This is possible with past refactorings which slimmed down the `Trap`
definition in the `wasmtime` crate to a simple `enum`. This means that
there's one less place that all the various trap opcodes need to be
listed in Wasmtime.
* Pull `Module` out of `ModuleTextBuilder`
This commit is the first in what will likely be a number towards
preparing for serializing a compiled component to bytes, a precompiled
artifact. To that end my rough plan is to merge all of the compiled
artifacts for a component into one large object file instead of having
lots of separate object files and lots of separate mmaps to manage. To
that end I plan on eventually using `ModuleTextBuilder` to build one
large text section for all core wasm modules and trampolines, meaning
that `ModuleTextBuilder` is no longer specific to one module. I've
extracted out functionality such as function name calculation as well as
relocation resolving (now a closure passed in) in preparation for this.
For now this just keeps tests passing, and the trajectory for this
should become more clear over the following commits.
* Remove component-specific object emission
This commit removes the `ComponentCompiler::emit_obj` function in favor
of `Compiler::emit_obj`, now renamed `append_code`. This involved
significantly refactoring code emission to take a flat list of functions
into `append_code` and the caller is responsible for weaving together
various "families" of functions and un-weaving them afterwards.
* Consolidate ELF parsing in `CodeMemory`
This commit moves the ELF file parsing and section iteration from
`CompiledModule` into `CodeMemory` so one location keeps track of
section ranges and such. This is in preparation for sharing much of this
code with components which needs all the same sections to get tracked
but won't be using `CompiledModule`. A small side benefit from this is
that the section parsing done in `CodeMemory` and `CompiledModule` is no
longer duplicated.
* Remove separately tracked traps in components
Previously components would generate an "always trapping" function
and the metadata around which pc was allowed to trap was handled
manually for components. With recent refactorings the Wasmtime-standard
trap section in object files is now being generated for components as
well which means that can be reused instead of custom-tracking this
metadata. This commit removes the manual tracking for the `always_trap`
functions and plumbs the necessary bits around to make components look
more like modules.
* Remove a now-unnecessary `Arc` in `Module`
Not expected to have any measurable impact on performance, but
complexity-wise this should make it a bit easier to understand the
internals since there's no longer any need to store this somewhere else
than its owner's location.
* Merge compilation artifacts of components
This commit is a large refactoring of the component compilation process
to produce a single artifact instead of multiple binary artifacts. The
core wasm compilation process is refactored as well to share as much
code as necessary with the component compilation process.
This method of representing a compiled component necessitated a few
medium-sized changes internally within Wasmtime:
* A new data structure was created, `CodeObject`, which represents
metadata about a single compiled artifact. This is then stored as an
`Arc` within a component and a module. For `Module` this is always
uniquely owned and represents a shuffling around of data from one
owner to another. For a `Component`, however, this is shared amongst
all loaded modules and the top-level component.
* The "module registry" which is used for symbolicating backtraces and
for trap information has been updated to account for a single region
of loaded code holding possibly multiple modules. This involved adding
a second-level `BTreeMap` for now. This will likely slow down
instantiation slightly but if it poses an issue in the future this
should be able to be represented with a more clever data structure.
This commit additionally solves a number of longstanding issues with
components such as compiling only one host-to-wasm trampoline per
signature instead of possibly once-per-module. Additionally the
`SignatureCollection` registration now happens once-per-component
instead of once-per-module-within-a-component.
* Fix compile errors from prior commits
* Support AOT-compiling components
This commit adds support for AOT-compiled components in the same manner
as `Module`, specifically adding:
* `Engine::precompile_component`
* `Component::serialize`
* `Component::deserialize`
* `Component::deserialize_file`
Internally the support for components looks quite similar to `Module`.
All the prior commits to this made adding the support here
(unsurprisingly) easy. Components are represented as a single object
file as are modules, and the functions for each module are all piled
into the same object file next to each other (as are areas such as data
sections). Support was also added here to quickly differentiate compiled
components vs compiled modules via the `e_flags` field in the ELF
header.
* Prevent serializing exported modules on components
The current representation of a module within a component means that the
implementation of `Module::serialize` will not work if the module is
exported from a component. The reason for this is that `serialize`
doesn't actually do anything and simply returns the underlying mmap as a
list of bytes. The mmap, however, has `.wasmtime.info` describing
component metadata as opposed to this module's metadata. While rewriting
this section could be implemented it's not so easy to do so and is
otherwise seen as not super important of a feature right now anyway.
* Fix windows build
* Fix an unused function warning
* Update crates/environ/src/compilation.rs
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
* Implement `canon lower` of a `canon lift` function in the same component
This commit implements the "degenerate" logic for implementing a
function within a component that is lifted and then immediately lowered
again. In this situation the lowered function will immediately generate
a trap and doesn't need to implement anything else.
The implementation in this commit is somewhat heavyweight but I think is
probably justified moreso in future additions to the component model
rather than what exactly is here right now. It's not expected that this
"always trap" functionality will really be used all that often since it
would generally mean a buggy component, but the functionality plumbed
through here is hopefully going to be useful for implementing
component-to-component adapter trampolines.
Specifically this commit implements a strategy where the `canon.lower`'d
function is generated by Cranelift and simply has a single trap
instruction when called, doing nothing else. The main complexity comes
from juggling around all the data associated with these functions,
primarily plumbing through the traps into the `ModuleRegistry` to
ensure that the global `is_wasm_trap_pc` function returns `true` and at
runtime when we lookup information about the trap it's all readily
available (e.g. translating the trapping pc to a `TrapCode`).
* Fix non-component build
* Fix some offset calculations
* Only create one "always trap" per signature
Use an internal map to deduplicate during compilation.
This commit moves the `traps` field of `FunctionInfo` into a section of
the compiled artifact produced by Cranelift. This section is quite large
and when previously encoded/decoded with `bincode` this can take quite
some time to process. Traps are expected to be relatively rare and it's
not necessarily the right tradeoff to spend so much time
serializing/deserializing this data, so this commit offloads the section
into a custom-encoded binary format located elsewhere in the compiled image.
This is similar to #3240 in its goal which is to move very large pieces
of metadata to their own sections to avoid decoding anything when we
load a precompiled modules. This also has a small benefit that it's
slightly more efficient storage for the trap information too, but that's
a negligible benefit.
This is part of #3230 to make loading modules fast.