This PR fixes#4066: it modifies the Cranelift `build.rs` workflow to
invoke the ISLE DSL compiler on every compilation, rather than only
when the user specifies a special "rebuild ISLE" feature.
The main benefit of this change is that it vastly simplifies the mental
model required of developers, and removes a bunch of failure modes
we have tried to work around in other ways. There is now just one
"source of truth", the ISLE source itself, in the repository, and so there
is no need to understand a special "rebuild" step and how to handle
merge errors. There is no special process needed to develop the compiler
when modifying the DSL. And there is no "noise" in the git history produced
by constantly-regenerated files.
The two main downsides we discussed in #4066 are:
- Compile time could increase, by adding more to the "meta" step before the main build;
- It becomes less obvious where the source definitions are (everything becomes
more "magic"), which makes exploration and debugging harder.
This PR addresses each of these concerns:
1. To maintain reasonable compile time, it includes work to cut down the
dependencies of the `cranelift-isle` crate to *nothing* (only the Rust stdlib),
in the default build. It does this by putting the error-reporting bits
(`miette` crate) under an optional feature, and the logging (`log` crate) under
a feature-controlled macro, and manually writing an `Error` impl rather than
using `thiserror`. This completely avoids proc macros and the `syn` build slowness.
The user can still get nice errors out of `miette`: this is enabled by specifying
a Cargo feature `--features isle-errors`.
2. To allow the user to optionally inspect the generated source, which nominally
lives in a hard-to-find path inside `target/` now, this PR adds a feature `isle-in-source-tree`
that, as implied by the name, moves the target for ISLE generated source into
the source tree, at `cranelift/codegen/isle_generated_source/`. It seems reasonable
to do this when an explicit feature (opt-in) is specified because this is how ISLE regeneration
currently works as well. To prevent surprises, if the feature is *not* specified, the
build fails if this directory exists.
* x64: expand FloatCC enum in ISLE
* isle: regenerate manifests
* isle: generate all enum fields in `clif.isle`
This expands the `gen_isle` function to write all of the immediate
`enum`s out explicitly in `clif.isle`. Non-`enum` immediates are still
`extern primitive`.
* Only compile `enum_values` with `rebuild-isle` feature
* Only compile `gen_enum_isle` with `rebuild-isle` feature
And replace it by constructors in OperandKind. There's a single optional
parameter function `set_doc` that remains, and didn't justify the whole
OperandKindBuilder concept to exist.
This applies both to the default_member value (which is now determined at
runtime, instead of pre-computed) and the rust_type value (which is
determined in the Operand's ctor, instead of the builder).
This does a lot at once, since there was no clear way to split the three
commits:
- Instruction need to be passed an explicit InstructionFormat,
- InstructionFormat deduplication is checked once all entities have been
defined;
- adds helpers used by other parts of the code
- allows cheap copies by having Instruction be a lightweight ref-cloned
wrapper of the actual instruction's content.