After finding a register solution, it need to be executed as a sequence
of regmove instructions. This often requires a topological ordering of
the moves so they don't conflict.
When the solution contains cycles, try to grab an available scratch
register to implement the copies. Panic if that fails (later, we'll
implement emergency spilling in this case).
Make sure we handle odd aliasing in the arm32 floating point register
bank. Not everything is a simple cycle in that case, so make sure we
don't assume so.
The register constraint solver has two kinds of variables:
1. Live values that were already in a register, and
2. Values defined by the instruction.
Make a record of the original register holding the first kind of value.
Most of the time, register coloring is almost trivial: just pick
available registers for the values defined by the current instruction.
However, some instructions have register operand constraints, and it may
be necessary to move live registers around to satisfy the constraints.
Sometimes the instruction's own operands can interfere with each other
in a way that you can't just pick a register assignment for each output
in order.
This is complicated enough that it is worthwhile to represent as a
constraint satisfaction problem in a separate solver module. The
representation is chosen to be very fast in the common case where the
constraints are trivial to solve.
The current implementation is still incomplete, but as functional as the
code it's replacing. Missing features:
- Handle tied operand constraints.
- Handle ABI constraints on calls and return instructions.
- Execute a constraint solution by emitting regmove instructions.
- Handling register diversions before leaving the EBB.