This is just a rough sketch to get us started. There are bound to be
some issues.
This also legalizes signatures for x86-32, but probably not correctly.
It's basically implementing the x86-64 ABI for 32-bit.
This is just a rough sketch to get us started. There are bound to be
some issues.
This also legalizes signatures for x86-32, but probably not correctly.
It's basically implementing the x86-64 ABI for 32-bit.
The following constraints may need to be resolved during spilling
because the resolution increases register pressure:
- A tied operand whose value is live through the instruction.
- A fixed register constraint for a value used more than once.
- A register use of a spilled value needs to account for the reload
register.
The following constraints may need to be resolved during spilling
because the resolution increases register pressure:
- A tied operand whose value is live through the instruction.
- A fixed register constraint for a value used more than once.
- A register use of a spilled value needs to account for the reload
register.
It is possible to pass a register value as an argument to an EBB that
expects a "None" affinity. In that case, the destination EBB value
should not be colored.
It is possible to pass a register value as an argument to an EBB that
expects a "None" affinity. In that case, the destination EBB value
should not be colored.
We'll need to pick a spill candidate from a set and allow for the search
to fail to find anything.
This also allows slightly better panic messages when we run out of
registers.
We'll need to pick a spill candidate from a set and allow for the search
to fail to find anything.
This also allows slightly better panic messages when we run out of
registers.
A priory, an EBB argument value only gets an affinity if it is used
directly by a non-ghost instruction. A use by a branch passing arguments
to an EBB doesn't count.
When an EBB argument value does have an affinity, the values passed by
all the predecessors must also have affinities. This can cause EBB
argument values to get affinities recursively.
- Add a second pass to the liveness computation for propagating EBB
argument affinities, possibly recursively.
- Verify EBB argument affinities correctly: A value passed to a branch
must have an affinity only if the corresponding EBB argument value in
the destination has an affinity.
A priory, an EBB argument value only gets an affinity if it is used
directly by a non-ghost instruction. A use by a branch passing arguments
to an EBB doesn't count.
When an EBB argument value does have an affinity, the values passed by
all the predecessors must also have affinities. This can cause EBB
argument values to get affinities recursively.
- Add a second pass to the liveness computation for propagating EBB
argument affinities, possibly recursively.
- Verify EBB argument affinities correctly: A value passed to a branch
must have an affinity only if the corresponding EBB argument value in
the destination has an affinity.
When an EBB argument value is used only as a return value, it still
needs to be given a register affinity. Otherwise it would appear as a
ghost value with no affinity.
Do the same to call arguments.
When an EBB argument value is used only as a return value, it still
needs to be given a register affinity. Otherwise it would appear as a
ghost value with no affinity.
Do the same to call arguments.
A function parameter in an incoming_arg stack slot should not be
coalesced into any virtual registers. We don't want to force the whole
virtual register to spill to the incoming_arg slot.
A function parameter in an incoming_arg stack slot should not be
coalesced into any virtual registers. We don't want to force the whole
virtual register to spill to the incoming_arg slot.
Function arguments that don't fit in registers are passed on the stack.
Create "incoming_arg" stack slots representing the stack arguments, and
assign them to the value arguments during spilling.
Function arguments that don't fit in registers are passed on the stack.
Create "incoming_arg" stack slots representing the stack arguments, and
assign them to the value arguments during spilling.
The offset is relative to the stack pointer in the calling function, so
it excludes the return address pushed by the call instruction itself on
Intel ISAs.
Change the ArgumentLoc::Stack offset to an i32, so it matches the stack
slot offsets.
The offset is relative to the stack pointer in the calling function, so
it excludes the return address pushed by the call instruction itself on
Intel ISAs.
Change the ArgumentLoc::Stack offset to an i32, so it matches the stack
slot offsets.
When coloring registers for a branch instruction, also make sure that
the values passed as EBB arguments are in the registers expected by the
EBB.
The first time a branch to an EBB is processed, assign the EBB arguments
to the registers where the branch arguments already reside so no
regmoves are needed.
When coloring registers for a branch instruction, also make sure that
the values passed as EBB arguments are in the registers expected by the
EBB.
The first time a branch to an EBB is processed, assign the EBB arguments
to the registers where the branch arguments already reside so no
regmoves are needed.
Ghost instructions don't generate code, but they can keep registers
alive. The coloring pass needs to process values killed by ghost
instructions so it knows when the registers are freed up.
Also track register pressure changes from ghost kills in the spiller.
Ghost instructions don't generate code, but they can keep registers
alive. The coloring pass needs to process values killed by ghost
instructions so it knows when the registers are freed up.
Also track register pressure changes from ghost kills in the spiller.
When the spiller decides to spill a value, bring along all of the values
in its virtual register. This ensures that we won't have problems with
computing register pressure around EBB arguments. They will always be
register-to-register or stack-to-stack with related values using the
same stack slot.
This also means that the reloading pass won't have to deal with spilled
EBB arguments.
When the spiller decides to spill a value, bring along all of the values
in its virtual register. This ensures that we won't have problems with
computing register pressure around EBB arguments. They will always be
register-to-register or stack-to-stack with related values using the
same stack slot.
This also means that the reloading pass won't have to deal with spilled
EBB arguments.
* Convert TypeSet fields to sets; Add BitSet<T> type to rust; Encode ValueTypeSets using BitSet; (still need mypy cleanup)
* nits
* cleanup nits
* forgot mypy type annotations
* rustfmt fixes
* Round 1 comments: filer b2, b4; doc comments in python; move bitset in its own toplevel module; Use Into<u32>
* fixes
* Revert comment to appease rustfmt
* Convert TypeSet fields to sets; Add BitSet<T> type to rust; Encode ValueTypeSets using BitSet; (still need mypy cleanup)
* nits
* cleanup nits
* forgot mypy type annotations
* rustfmt fixes
* Round 1 comments: filer b2, b4; doc comments in python; move bitset in its own toplevel module; Use Into<u32>
* fixes
* Revert comment to appease rustfmt
Coalescing means creating virtual registers and transforming the code
into conventional SSA form. This means that every value used as a branch
argument will belong to the same virtual register as the corresponding
EBB argument value.
Conventional SSA form makes it easy to avoid memory-memory copies when
spilling values, and the virtual registers can be used as hints when
picking registers too. This reduces the number of register moves needed
for EBB arguments.
Coalescing means creating virtual registers and transforming the code
into conventional SSA form. This means that every value used as a branch
argument will belong to the same virtual register as the corresponding
EBB argument value.
Conventional SSA form makes it easy to avoid memory-memory copies when
spilling values, and the virtual registers can be used as hints when
picking registers too. This reduces the number of register moves needed
for EBB arguments.
Add a VirtRegs collection which tracks virtual registers.
A virtual register is a set of related SSA values whose live ranges
don't interfere. It is advantageous to use the same register or spill
slot for al the values in a virtual register. It reduces copies for EBB
arguments.
Add a VirtRegs collection which tracks virtual registers.
A virtual register is a set of related SSA values whose live ranges
don't interfere. It is advantageous to use the same register or spill
slot for al the values in a virtual register. It reduces copies for EBB
arguments.
Ghost instructions don't have an encoding, and don't appear in the
output. The values they define do not need to be assigned to registers,
so they can be skipped.
Ghost instructions don't have an encoding, and don't appear in the
output. The values they define do not need to be assigned to registers,
so they can be skipped.