* ISLE: add support for multi-extractors and multi-constructors.
This support allows for rules that process multiple matching values per
extractor call on the left-hand side, and as a result, can produce
multiple values from the constructor whose body they define.
This is useful in situations where we are matching on an input data
structure that can have multiple "nodes" for a given value or ID, for
example in an e-graph.
* Review feedback: all multi-ctors and multi-etors return iterators; no `Vec` case.
* Add additional warning suppressions to generated-code toplevels to be consistent with new islec output.
This was likely a copy-paste from the `ast::Pattern` case, but here it
is checking a term name in `ast::Expr` and so should say "... in
expression", not "... in pattern".
* Support shadowing in isle
* Re-run the isle build.rs if the examples change
* Print error messages when isle tests fail
* Move run tests
* Refactor `let` uses that don't need to introduce unique names
The ISLE language's lexer previously used a very primitive
`i64::from_str_radix` call to parse integer constants, allowing values
in the range -2^63..2^63 only. Also, underscores to separate digits (as
is allwoed in Rust) were not supported. Finally, 128-bit constants were
not supported at all.
This PR addresses all issues above:
- Integer constants are internally stored as 128-bit values.
- Parsing supports either signed (-2^127..2^127) or unsigned (0..2^128)
range. Negation works independently of that, so one can write
`-0xffff..ffff` (128 bits wide, i.e., -(2^128-1)) to get a `1`.
- Underscores are supported to separate groups of digits, so one can
write `0xffff_ffff`.
- A minor oversight was fixed: hex constants can start with `0X`
(uppercase) as well as `0x`, for consistency with Rust and C.
This PR also adds a new kind of ISLE test that actually runs a driver
linked to compiled ISLE code; we previously didn't have any such tests,
but it is now quite useful to assert correct interpretation of constant
values.
* ISLE compiler: fix priority-trie interval bug. (#4093)
This PR fixes a bug in the ISLE compiler related to rule priorities.
An important note first: the bug did not affect the correctness of the
Cranelift backends, either in theory (because the rules should be
correct applied in any order, even contrary to the stated priorities)
or in practice (because the generated code actually does not change at
all with the DSL compiler fix, only with a separate minimized bug
example).
The issue was a simple swap of `min` for `max` (see first
commit). This is the minimal fix, I think, to get a correct
priority-trie with the minimized bug example in this commit.
However, while debugging this, I started to convince myself that the
complexity of merging multiple priority ranges using the sort of
hybrid interval tree / string-matching trie data structure was
unneeded. The original design was built with the assumption we might
have a bunch of different priority levels, and would need the
efficiency of merging where possible. But in practice we haven't used
priorities this way: the vast majority of lowering rules exist at the
default (priority 0), and just a few overrides are explicitly at prio
1, 2 or (rarely) 3.
So, it turns out to be a lot simpler to label trie edges with (prio,
symbol) rather than (prio-range, symbol), and delete the whole mess of
interval-splitting logic on insertion. It's easier (IMHO) to convince
oneself that the resulting insertion algorithm is correct.
I was worried that this might impact the size of the generated Rust
code or its runtime, but In fact, to my initial surprise (but it makes
sense given the above "rarely used" factor), the generated code with
this compiler fix is *exactly the same*. I rebuilt with `--features
rebuild-isle,all-arch` but... there were no diffs to commit! This is
to me the simplest evidence that we didn't really need that
complexity.
* Fix earlier commit from #4093: properly sort trie.
This commit fixes an in-hindsight-obvious bug in #4093: the trie's edges
must be sorted recursively, not just at the top level.
With this fix, the generated code differs only in one cosmetic way (a
let-binding moves) but otherwise is the same.
This includes @fitzgen's fix to the CI (from the revert in #4102) that
deletes manifests to actually check that the checked-in source is
consistent with the checked-in compiler. The force-rebuild step is now
in a shell script for convenience: anyone hacking on the ISLE compiler
itself can use this script to more easily rebuild everything.
* Add note to build.rs to remind to update force-rebuild-isle.sh
* Revert "ISLE compiler: fix priority-trie interval bug. (#4093)"
This reverts commit 2122337112.
* ci: Delete ISLE manifest files to force an ISLE rebuild
This makes it so that we actually rebuild ISLE rather than just check that the
manifests are up-to-date.
This PR fixes a bug in the ISLE compiler related to rule priorities.
An important note first: the bug did not affect the correctness of the
Cranelift backends, either in theory (because the rules should be
correct applied in any order, even contrary to the stated priorities)
or in practice (because the generated code actually does not change at
all with the DSL compiler fix, only with a separate minimized bug
example).
The issue was a simple swap of `min` for `max` (see first
commit). This is the minimal fix, I think, to get a correct
priority-trie with the minimized bug example in this commit.
However, while debugging this, I started to convince myself that the
complexity of merging multiple priority ranges using the sort of
hybrid interval tree / string-matching trie data structure was
unneeded. The original design was built with the assumption we might
have a bunch of different priority levels, and would need the
efficiency of merging where possible. But in practice we haven't used
priorities this way: the vast majority of lowering rules exist at the
default (priority 0), and just a few overrides are explicitly at prio
1, 2 or (rarely) 3.
So, it turns out to be a lot simpler to label trie edges with (prio,
symbol) rather than (prio-range, symbol), and delete the whole mess of
interval-splitting logic on insertion. It's easier (IMHO) to convince
oneself that the resulting insertion algorithm is correct.
I was worried that this might impact the size of the generated Rust
code or its runtime, but In fact, to my initial surprise (but it makes
sense given the above "rarely used" factor), the generated code with
this compiler fix is *exactly the same*. I rebuilt with `--features
rebuild-isle,all-arch` but... there were no diffs to commit! This is
to me the simplest evidence that we didn't really need that
complexity.
This PR removes "argument polarity": the feature of ISLE extractors that lets them take
inputs aside from the value to be matched.
Cases that need this expressivity have been subsumed by #4072 with if-let clauses;
we can now finally remove this misfeature of the language, which has caused significant
confusion and has always felt like a bit of a hack.
This PR (i) removes the feature from the ISLE compiler; (ii) removes it from the reference
documentation; and (iii) refactors away all uses of the feature in our three existing
backends written in ISLE.
This PR adds support for `if-let` clauses, as proposed in
bytecodealliance/rfcs#21. These clauses augment the left-hand side
(pattern-matching phase) of rules in the ISLE instruction-selection DSL
with sub-patterns matching on sub-expressions. The ability to list
additional match operations to perform, out-of-line from the original
toplevel pattern, greatly simplifies some idioms. See the RFC for more
details and examples of use.
This fixes a bug where the ISLE compiler would refuse to accept
out-of-order declarations in the order of: (i) use of an implicit
conversion backed by an extern constructor; (ii) extern declaration
for that constructor.
The issue was one of phase separation: we were capturing and noting
"extern constructor" status on terms in the same pass in which we were
typechecking and resolving implicit conversions. Given this knowledge,
the fix is straightforward: externs are picked up in a prior pass.
Currently, a variable can be named in two different ways in an ISLE
pattern. One can write a pattern like `(T x y)` that binds the two
args of `T` with the subpatterns `x` and `y`, each of which match
anything and capture the value as a bound variable. Or, one can write
a pattern like `(T x =x)`, where the first arg pattern `x` captures
the value in `x` and the second arg pattern `=x` matches only the same
value that was already captured.
It turns out (thanks to @fitzgen for this insight here [1]) that this
distinction can actually be inferred easily: if `x` isn't bound, then
mentioning it binds it; otherwise, it matches only the already-bound
variable. There's no concern about ordering (one mention binding
vs. the other) because (i) the value is equal either way, and (ii) the
types at both sites must be the same.
This language tweak seems like it should simplify things nicely! We
can remove the `=x` syntax later if we want, but this PR doesn't do
so.
[1] https://github.com/bytecodealliance/wasmtime/pull/4071#discussion_r859111513
Add support for implicit type conversions to ISLE.
This feature allows the DSL user to register to the compiler that a
particular term (used as a constructor or extractor) converts from one
type to another. The compiler will then *automatically* insert this term
whenever a type mismatch involving that specific pair of types occurs.
This significantly cleans up many uses of the ISLE DSL. For example,
when defining the compiler backends, we often have newtypes like `Gpr`
around `Reg` (signifying a particular type of register); we can define
a conversion from Gpr to Reg automatically.
Conversions can also have side-effects, as long as these side-effects
are idempotent. For example, `put_value_in_reg` in a compiler backend
has the effect of marking the value as used, causing codegen to produce
it, and assigns a register to the value; but multiple invocations of
this will return the same register for the same value. Thus it is safe
to use it as an implicit conversion that may be invoked multiple times.
This is documented in the ISLE-Cranelift integration document.
This PR also adds some testing infrastructure to the ISLE compiler,
checking that "pass" tests pass through the DSL compiler, "fail" tests
do not, and "link" tests are able to generate code and link that code
with corresponding Rust code.