* Wasmtime+Cranelift: strip out some dead x86-32 code.
I was recently pointed to fastly/Viceroy#200 where it seems some folks
are trying to compile Wasmtime (via Viceroy) for Windows x86-32 and the
failures may not be loud enough. I've tried to reproduce this
cross-compiling to i686-pc-windows-gnu from Linux and hit build failures
(as expected) in several places. Nevertheless, while trying to discern
what others may be attempting, I noticed some dead x86-32-specific code
in our repo, and figured it would be a good idea to clean this up.
Otherwise, it (i) sends some mixed messages -- "hey look, this codebase
does support x86-32" -- and (ii) keeps untested code around, which is
generally not great.
This PR removes x86-32-specific cases in traphandlers and unwind code,
and Cranelift's native feature detection. It adds helpful compile-error
messages in a few cases. If we ever support x86-32 (contributors
welcome! The big missing piece is Cranelift support; see #1980), these
compile errors and git history should be enough to recover any knowledge
we are now encoding in the source.
I left the x86-32 support in `wasmtime-fiber` alone because that seems
like a bit of a special case -- foundation library, separate from the
rest of Wasmtime, with specific care to provide a (presumably working)
full 32-bit version.
* Remove some extraneous compile_error!s, already covered by others.
* Pull `Module` out of `ModuleTextBuilder`
This commit is the first in what will likely be a number towards
preparing for serializing a compiled component to bytes, a precompiled
artifact. To that end my rough plan is to merge all of the compiled
artifacts for a component into one large object file instead of having
lots of separate object files and lots of separate mmaps to manage. To
that end I plan on eventually using `ModuleTextBuilder` to build one
large text section for all core wasm modules and trampolines, meaning
that `ModuleTextBuilder` is no longer specific to one module. I've
extracted out functionality such as function name calculation as well as
relocation resolving (now a closure passed in) in preparation for this.
For now this just keeps tests passing, and the trajectory for this
should become more clear over the following commits.
* Remove component-specific object emission
This commit removes the `ComponentCompiler::emit_obj` function in favor
of `Compiler::emit_obj`, now renamed `append_code`. This involved
significantly refactoring code emission to take a flat list of functions
into `append_code` and the caller is responsible for weaving together
various "families" of functions and un-weaving them afterwards.
* Consolidate ELF parsing in `CodeMemory`
This commit moves the ELF file parsing and section iteration from
`CompiledModule` into `CodeMemory` so one location keeps track of
section ranges and such. This is in preparation for sharing much of this
code with components which needs all the same sections to get tracked
but won't be using `CompiledModule`. A small side benefit from this is
that the section parsing done in `CodeMemory` and `CompiledModule` is no
longer duplicated.
* Remove separately tracked traps in components
Previously components would generate an "always trapping" function
and the metadata around which pc was allowed to trap was handled
manually for components. With recent refactorings the Wasmtime-standard
trap section in object files is now being generated for components as
well which means that can be reused instead of custom-tracking this
metadata. This commit removes the manual tracking for the `always_trap`
functions and plumbs the necessary bits around to make components look
more like modules.
* Remove a now-unnecessary `Arc` in `Module`
Not expected to have any measurable impact on performance, but
complexity-wise this should make it a bit easier to understand the
internals since there's no longer any need to store this somewhere else
than its owner's location.
* Merge compilation artifacts of components
This commit is a large refactoring of the component compilation process
to produce a single artifact instead of multiple binary artifacts. The
core wasm compilation process is refactored as well to share as much
code as necessary with the component compilation process.
This method of representing a compiled component necessitated a few
medium-sized changes internally within Wasmtime:
* A new data structure was created, `CodeObject`, which represents
metadata about a single compiled artifact. This is then stored as an
`Arc` within a component and a module. For `Module` this is always
uniquely owned and represents a shuffling around of data from one
owner to another. For a `Component`, however, this is shared amongst
all loaded modules and the top-level component.
* The "module registry" which is used for symbolicating backtraces and
for trap information has been updated to account for a single region
of loaded code holding possibly multiple modules. This involved adding
a second-level `BTreeMap` for now. This will likely slow down
instantiation slightly but if it poses an issue in the future this
should be able to be represented with a more clever data structure.
This commit additionally solves a number of longstanding issues with
components such as compiling only one host-to-wasm trampoline per
signature instead of possibly once-per-module. Additionally the
`SignatureCollection` registration now happens once-per-component
instead of once-per-module-within-a-component.
* Fix compile errors from prior commits
* Support AOT-compiling components
This commit adds support for AOT-compiled components in the same manner
as `Module`, specifically adding:
* `Engine::precompile_component`
* `Component::serialize`
* `Component::deserialize`
* `Component::deserialize_file`
Internally the support for components looks quite similar to `Module`.
All the prior commits to this made adding the support here
(unsurprisingly) easy. Components are represented as a single object
file as are modules, and the functions for each module are all piled
into the same object file next to each other (as are areas such as data
sections). Support was also added here to quickly differentiate compiled
components vs compiled modules via the `e_flags` field in the ELF
header.
* Prevent serializing exported modules on components
The current representation of a module within a component means that the
implementation of `Module::serialize` will not work if the module is
exported from a component. The reason for this is that `serialize`
doesn't actually do anything and simply returns the underlying mmap as a
list of bytes. The mmap, however, has `.wasmtime.info` describing
component metadata as opposed to this module's metadata. While rewriting
this section could be implemented it's not so easy to do so and is
otherwise seen as not super important of a feature right now anyway.
* Fix windows build
* Fix an unused function warning
* Update crates/environ/src/compilation.rs
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
* Make wasmtime build for windows-aarch64
* Add check for win arm64 build.
* Fix checks for winarm64 key in workflows.
* Add target in windows arm64 build.
* Add tracking issue for Windows ARM64 trap handling
This commit removes Wasmtime's dependency on the `region` crate. The
motivation for this came about when I was updating dependencies and saw
that `region` had a new major version at 3.0.0 as opposed to our
currently used 2.3 track. In reviewing the use cases of `region` within
Wasmtime I found two trends in particular which motivated this commit:
* Some unix-specific areas of `wasmtime_runtime` use
`rustix::mm::mprotect` instead of `region::protect` already. This
means that the usage of `region::protect` for changing virtual memory
protections was already inconsistent.
* Many uses of `region::protect` were already in unix-specific regions
which could make use of `rustix`.
Overall I opted to remove the dependency on the `region` crate to avoid
chasing its versions over time. Unix-specific changes of protections
were easily changed to `rustix::mm::mprotect`. There were two locations
where a windows/unix split is now required and I subjectively ruled
"that seems ok". Finally removing `region` also meant that the "what is
the current page size" query needed to be inlined into
`wasmtime_runtime`, which I have also subjectively ruled "that seems
fine".
Finally one final refactoring here was that the `unix.rs` and `linux.rs`
split for the pooling allocator was merged. These two files already only
differed in one function so I slapped a `cfg_if!` in there to help
reduce the duplication.
* Migrate from `winapi` to `windows-sys`
I believe that Microsoft itself is supporting the development of
`windows-sys` and it's also used by `cap-std` now so this switches
Wasmtime's dependencies on Windows APIs from the `winapi` crate to the
`windows-sys` crate. We still have `winapi` in our dependency graph but
that may get phased out over time.
* Make windows-sys a target-specific dependency
* Change how unwind information is stored on Windows
Unwind information on Windows is stored in two separate locations. The
first location is the unwind information itself which corresponds to
`UNWIND_INFO`. The second location is a list of `RUNTIME_INFO`
structures which point to function bodes and `UNWIND_INFO` structures.
Currently in Wasmtime the `UNWIND_INFO` structures are stored just after
functions themselves with a somewhat cryptic comment indicating that
Windows prefers this (I'm unsure as to the provenance of this comment).
The `RUNTIME_INFO` data is then stored in a separate section which has
the custom name of `_wasmtime_winx64_unwind`.
After my recent foray into trying to debug windows-2022 bad unwind
information again I realized though that Windows actually has official
sections for these two unwind information items. The `.xdata` section is
used to store the `UNWIND_INFO` structures and the `.pdata` section
stores the `RUNTIME_INFO` list. To try to be somewhat idiomatic and
perhaps one day even hook into standard Windows debugging tools I went
ahead and refactored how our unwind information is stored to match this.
Perhaps the main benefit of this is that it reduces the size of the
read/execute section of the binary. Previously the unwind information
was executable since it was stored in the `.text` section, but
unnecessarily so. Now it's in a read-only section which is in theory a
small amount of hardening.
Otherwise though I don't think this will really help all that much to
hook up in to standard debugging tools like `objdump` because it's all
still stored in an ELF file rather than a COFF file.
* Review comments
`ptr::cast` has the advantage of being unable to silently cast
`*const T` to `*mut T`. This turned up several places that were
performing such casts, which this PR also fixes.
When debug info was enabled, we would put the debug info sections in between the
text section and the unwind info section. But the unwind info is encoded in a
position-independent manner (so that we don't need relocs for it) that relies on
it directly following the text section. The result of the misplacement was some
crashes inside the unwinder.
We were previously using `_wasmtime_eh_frame` but there is no good reason to
add the prefix Wasmtime-specific prefix. Using the standard name allows for
better inspection with standard tools like `dwarfdump`.
* Reimplement how unwind information is stored
This commit is a major refactoring of how unwind information is stored
after compilation of a function has finished. Previously we would store
the raw `UnwindInfo` as a result of compilation and this would get
serialized/deserialized alongside the rest of the ELF object that
compilation creates. Whenever functions were registered with
`CodeMemory` this would also result in registering unwinding information
dynamically at runtime, which in the case of Unix, for example, would
dynamically created FDE/CIE entries on-the-fly.
Eventually I'd like to support compiling Wasmtime without Cranelift, but
this means that `UnwindInfo` wouldn't be easily available to decode into
and create unwinding information from. To solve this I've changed the
ELF object created to have the unwinding information encoded into it
ahead-of-time so loading code into memory no longer needs to create
unwinding tables. This change has two different implementations for
Windows/Unix:
* On Windows the implementation was much easier. The unwinding
information on Windows is already stored after the function itself in
the text section. This was actually slightly duplicated in object
building and in code memory allocation. Now the object building
continues to do the same, recording unwinding information after
functions, and code memory no longer manually tracks this.
Additionally Wasmtime will emit a special custom section in the object
file with unwinding information which is the list of
`RUNTIME_FUNCTION` structures that `RtlAddFunctionTable` expects. This
means that the object file has all the information precompiled into it
and registration at runtime is simply passing a few pointers around to
the runtime.
* Unix was a little bit more difficult than Windows. Today a `.eh_frame`
section is created on-the-fly with offsets in FDEs specified as the
absolute address that functions are loaded at. This absolute
address hindered the ability to precompile the FDE into the object
file itself. I've switched how addresses are encoded, though, to using
`DW_EH_PE_pcrel` which means that FDE addresses are now specified
relative to the FDE itself. This means that we can maintain a fixed
offset between the `.eh_frame` loaded in memory and the beginning of
code memory. When doing so this enables precompiling the `.eh_frame`
section into the object file and at runtime when loading an object no
further construction of unwinding information is needed.
The overall result of this commit is that unwinding information is no
longer stored in its cranelift-data-structure form on disk. This means
that this unwinding information format is only present during
compilation, which will make it that much easier to compile out
cranelift in the future.
This commit also significantly refactors `CodeMemory` since the way
unwinding information is handled is not much different from before.
Previously `CodeMemory` was suitable for incrementally adding more and
more functions to it, but nowadays a `CodeMemory` either lives per
module (in which case all functions are known up front) or it's created
once-per-`Func::new` with two trampolines. In both cases we know all
functions up front so the functionality of incrementally adding more and
more segments is no longer needed. This commit removes the ability to
add a function-at-a-time in `CodeMemory` and instead it can now only
load objects in their entirety. A small helper function is added to
build a small object file for trampolines in `Func::new` to handle
allocation there.
Finally, this commit also folds the `wasmtime-obj` crate directly into
the `wasmtime-cranelift` crate and its builder structure to be more
amenable to this strategy of managing unwinding tables.
It is not intentional to have any real functional change as a result of
this commit. This might accelerate loading a module from cache slightly
since less work is needed to manage the unwinding information, but
that's just a side benefit from the main goal of this commit which is to
remove the dependence on cranelift unwinding information being available
at runtime.
* Remove isa reexport from wasmtime-environ
* Trim down reexports of `cranelift-codegen`
Remove everything non-essential so that only the bits which will need to
be refactored out of cranelift remain.
* Fix debug tests
* Review comments
This commit started off by deleting the `cranelift_codegen::settings`
reexport in the `wasmtime-environ` crate and then basically played
whack-a-mole until everything compiled again. The main result of this is
that the `wasmtime-*` family of crates have generally less of a
dependency on the `TargetIsa` trait and type from Cranelift. While the
dependency isn't entirely severed yet this is at least a significant
start.
This commit is intended to be largely refactorings, no functional
changes are intended here. The refactorings are:
* A `CompilerBuilder` trait has been added to `wasmtime_environ` which
server as an abstraction used to create compilers and configure them
in a uniform fashion. The `wasmtime::Config` type now uses this
instead of cranelift-specific settings. The `wasmtime-jit` crate
exports the ability to create a compiler builder from a
`CompilationStrategy`, which only works for Cranelift right now. In a
cranelift-less build of Wasmtime this is expected to return a trait
object that fails all requests to compile.
* The `Compiler` trait in the `wasmtime_environ` crate has been souped
up with a number of methods that Wasmtime and other crates needed.
* The `wasmtime-debug` crate is now moved entirely behind the
`wasmtime-cranelift` crate.
* The `wasmtime-cranelift` crate is now only depended on by the
`wasmtime-jit` crate.
* Wasm types in `cranelift-wasm` no longer contain their IR type,
instead they only contain the `WasmType`. This is required to get
everything to align correctly but will also be required in a future
refactoring where the types used by `cranelift-wasm` will be extracted
to a separate crate.
* I moved around a fair bit of code in `wasmtime-cranelift`.
* Some gdb-specific jit-specific code has moved from `wasmtime-debug` to
`wasmtime-jit`.
* Move all trampoline compilation to `wasmtime-cranelift`
This commit moves compilation of all the trampolines used in wasmtime
behind the `Compiler` trait object to live in `wasmtime-cranelift`. The
long-term goal of this is to enable depending on cranelift *only* from
the `wasmtime-cranelift` crate, so by moving these dependencies we
should make that a little more flexible.
* Fix windows build
* Use stable Rust on CI to test the x64 backend
This commit leverages the newly-released 1.51.0 compiler to test the
new backend on Windows and Linux with a stable compiler instead of a
nightly compiler. This isolates the nightly build to just the nightly
documentation generation and fuzzing, both of which rely on nightly for
the best results right now.
* Use updated stable in book build job
* Run rustfmt for new stable
* Silence new warnings for wasi-nn
* Allow some dead code in the x64 backend
Looks like new rustc is better about emitting some dead-code warnings
* Update rust in peepmatic job
* Fix a test in the pooling allocator
* Remove `package.metdata.docs.rs` temporarily
Needs resolution of https://github.com/rust-lang/cargo/pull/9300 first
* Fix a warning in a wasi-nn example
When targeting musl, libunwind is used for the `__register_frame`
implementation.
Unlike when targeting libgcc which expects an entire frame table, the libunwind
implementation expects a single FDE.
This change ensures Wasmtime registers each individual FDE when targeting musl.
Fixes#1904.
This commit calls `__register_frame` once for the entire frame table on
Linux.
On macOS, it still manually walks the frame table and registers each frame with
`__register_frame`.
This commit makes the following changes to unwind information generation in
Cranelift:
* Remove frame layout change implementation in favor of processing the prologue
and epilogue instructions when unwind information is requested. This also
means this work is no longer performed for Windows, which didn't utilize it.
It also helps simplify the prologue and epilogue generation code.
* Remove the unwind sink implementation that required each unwind information
to be represented in final form. For FDEs, this meant writing a
complete frame table per function, which wastes 20 bytes or so for each
function with duplicate CIEs. This also enables Cranelift users to collect the
unwind information and write it as a single frame table.
* For System V calling convention, the unwind information is no longer stored
in code memory (it's only a requirement for Windows ABI to do so). This allows
for more compact code memory for modules with a lot of functions.
* Deletes some duplicate code relating to frame table generation. Users can
now simply use gimli to create a frame table from each function's unwind
information.
Fixes#1181.