This commit fixes a bug with components by changing how DWARF
information from a wasm binary is copied over to the final compiled
artifact. Note that this is not the Wasmtime-generated DWARF but rather
the native wasm DWARF itself used in backtraces.
Previously the wasm dwarf was inserted into sections `.*.wasm` where `*`
was `debug_info`, `debug_str`, etc -- one per `gimli::SectionId` as
found in the original wasm module. This does not work with components,
however, where modules did not correctly separate their debug
information into separate sections or otherwise disambiguate. The fix in
this commit is to instead smash all the debug information together into
one large section and store offsets into that giant section. This is
similar to the `name`-section scraping or the trap metadata section
where one section contains all the data for all the modules in a component.
This simplifies the object file parsing by only looking for one section
name and doesn't add all that much complexity to serializing and looking
up dwarf information as well.
* Simplify the `ModuleRuntimeInfo` trait slightly
Fold two functions into one as they're only called from one location
anyway.
* Remove ModuleRuntimeInfo::signature
This is redundant as the array mapping is already stored within the
`VMContext` so that can be consulted rather than having a separate trait
function for it. This required altering the `Global` creation slightly
to work correctly in this situation.
* Remove a now-dead constant
* Shared `VMOffsets` across instances
This commit removes the computation of `VMOffsets` to being per-module
instead of per-instance. The `VMOffsets` structure is also quite large
so this shaves off 112 bytes per instance which isn't a huge impact but
should help lower the cost of instantiating small modules.
* Remove `InstanceAllocator::adjust_tunables`
This is no longer needed or necessary with the pooling allocator.
* Fix compile warning
* Fix a vtune warning
* Fix pooling tests
* Fix another test warning
* Remove some custom error types in Wasmtime
These types are mostly cumbersome to work with nowadays that `anyhow` is
used everywhere else. This commit removes `InstantiationError` and
`SetupError` in favor of using `anyhow::Error` throughout. This can
eventually culminate in creation of specific errors for embedders to
downcast to but for now this should be general enough.
* Fix Windows build
* Wasmtime+Cranelift: strip out some dead x86-32 code.
I was recently pointed to fastly/Viceroy#200 where it seems some folks
are trying to compile Wasmtime (via Viceroy) for Windows x86-32 and the
failures may not be loud enough. I've tried to reproduce this
cross-compiling to i686-pc-windows-gnu from Linux and hit build failures
(as expected) in several places. Nevertheless, while trying to discern
what others may be attempting, I noticed some dead x86-32-specific code
in our repo, and figured it would be a good idea to clean this up.
Otherwise, it (i) sends some mixed messages -- "hey look, this codebase
does support x86-32" -- and (ii) keeps untested code around, which is
generally not great.
This PR removes x86-32-specific cases in traphandlers and unwind code,
and Cranelift's native feature detection. It adds helpful compile-error
messages in a few cases. If we ever support x86-32 (contributors
welcome! The big missing piece is Cranelift support; see #1980), these
compile errors and git history should be enough to recover any knowledge
we are now encoding in the source.
I left the x86-32 support in `wasmtime-fiber` alone because that seems
like a bit of a special case -- foundation library, separate from the
rest of Wasmtime, with specific care to provide a (presumably working)
full 32-bit version.
* Remove some extraneous compile_error!s, already covered by others.
* Pull `Module` out of `ModuleTextBuilder`
This commit is the first in what will likely be a number towards
preparing for serializing a compiled component to bytes, a precompiled
artifact. To that end my rough plan is to merge all of the compiled
artifacts for a component into one large object file instead of having
lots of separate object files and lots of separate mmaps to manage. To
that end I plan on eventually using `ModuleTextBuilder` to build one
large text section for all core wasm modules and trampolines, meaning
that `ModuleTextBuilder` is no longer specific to one module. I've
extracted out functionality such as function name calculation as well as
relocation resolving (now a closure passed in) in preparation for this.
For now this just keeps tests passing, and the trajectory for this
should become more clear over the following commits.
* Remove component-specific object emission
This commit removes the `ComponentCompiler::emit_obj` function in favor
of `Compiler::emit_obj`, now renamed `append_code`. This involved
significantly refactoring code emission to take a flat list of functions
into `append_code` and the caller is responsible for weaving together
various "families" of functions and un-weaving them afterwards.
* Consolidate ELF parsing in `CodeMemory`
This commit moves the ELF file parsing and section iteration from
`CompiledModule` into `CodeMemory` so one location keeps track of
section ranges and such. This is in preparation for sharing much of this
code with components which needs all the same sections to get tracked
but won't be using `CompiledModule`. A small side benefit from this is
that the section parsing done in `CodeMemory` and `CompiledModule` is no
longer duplicated.
* Remove separately tracked traps in components
Previously components would generate an "always trapping" function
and the metadata around which pc was allowed to trap was handled
manually for components. With recent refactorings the Wasmtime-standard
trap section in object files is now being generated for components as
well which means that can be reused instead of custom-tracking this
metadata. This commit removes the manual tracking for the `always_trap`
functions and plumbs the necessary bits around to make components look
more like modules.
* Remove a now-unnecessary `Arc` in `Module`
Not expected to have any measurable impact on performance, but
complexity-wise this should make it a bit easier to understand the
internals since there's no longer any need to store this somewhere else
than its owner's location.
* Merge compilation artifacts of components
This commit is a large refactoring of the component compilation process
to produce a single artifact instead of multiple binary artifacts. The
core wasm compilation process is refactored as well to share as much
code as necessary with the component compilation process.
This method of representing a compiled component necessitated a few
medium-sized changes internally within Wasmtime:
* A new data structure was created, `CodeObject`, which represents
metadata about a single compiled artifact. This is then stored as an
`Arc` within a component and a module. For `Module` this is always
uniquely owned and represents a shuffling around of data from one
owner to another. For a `Component`, however, this is shared amongst
all loaded modules and the top-level component.
* The "module registry" which is used for symbolicating backtraces and
for trap information has been updated to account for a single region
of loaded code holding possibly multiple modules. This involved adding
a second-level `BTreeMap` for now. This will likely slow down
instantiation slightly but if it poses an issue in the future this
should be able to be represented with a more clever data structure.
This commit additionally solves a number of longstanding issues with
components such as compiling only one host-to-wasm trampoline per
signature instead of possibly once-per-module. Additionally the
`SignatureCollection` registration now happens once-per-component
instead of once-per-module-within-a-component.
* Fix compile errors from prior commits
* Support AOT-compiling components
This commit adds support for AOT-compiled components in the same manner
as `Module`, specifically adding:
* `Engine::precompile_component`
* `Component::serialize`
* `Component::deserialize`
* `Component::deserialize_file`
Internally the support for components looks quite similar to `Module`.
All the prior commits to this made adding the support here
(unsurprisingly) easy. Components are represented as a single object
file as are modules, and the functions for each module are all piled
into the same object file next to each other (as are areas such as data
sections). Support was also added here to quickly differentiate compiled
components vs compiled modules via the `e_flags` field in the ELF
header.
* Prevent serializing exported modules on components
The current representation of a module within a component means that the
implementation of `Module::serialize` will not work if the module is
exported from a component. The reason for this is that `serialize`
doesn't actually do anything and simply returns the underlying mmap as a
list of bytes. The mmap, however, has `.wasmtime.info` describing
component metadata as opposed to this module's metadata. While rewriting
this section could be implemented it's not so easy to do so and is
otherwise seen as not super important of a feature right now anyway.
* Fix windows build
* Fix an unused function warning
* Update crates/environ/src/compilation.rs
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
* Refactor metadata storage in AOT artifacts
This commit is a reorganization of how metadata is stored in Wasmtime's
compiled artifacts. Currently Wasmtime's ELF artifacts have data
appended after them to contain metadata about the `Engine` as well as
type information for the module itself. This extra data at the end of
the file is ignored by ELF-related utilities generally and is assembled
during the module serialization process.
In working on AOT-compiling components, though, I've discovered a number
of issues with this:
* Primarily it's possible to mistakenly change an artifact if it's
deserialized and then serialized again. This issue is probably
theoretical but the deserialized artifact records the `Engine`
configuration at time of creation but when re-serializing that it
serializes the current `Engine` state, not the original `Engine`
state.
* Additionally the serialization strategy here is tightly coupled to
`Module` and its serialization format. While this makes sense it is
not conducive for future refactorings to use a similar serialization
format for components. The engine metadata, for example, does not
necessarily need to be tied up with type information.
* The storage for this extra metadata is a bit wonky by shoving it at
the end of the ELF file. The original reason for this was to have a
compiled artifact be multiple objects concatenated with each other to
support serializing module-linking-using modules. Module linking is no
longer a thing and I have since decided that for the component model
all compilation artifacts will go into one object file to assist
debugability. This means that the extra stick-it-at-the-end is no
longer necessary.
To solve these issues this commit splits up the
`module/serialization.rs` file in two, mostly moving the logic to
`engine/serialization.rs`. The engine serialization logic now handles
everything related to `Engine` compatibility such as targets, compiler
flags, wasm features, etc. The module serialization logic is now
exclusively interested in type information.
The engine metadata and serialized type information additionally live in
sections of the final file now instead of at the end. This means that
there are three primary `bincode`-encoded sections that are parsed on
deserializing a file:
1. The `Engine`-specific metadata. This will be the same for both
modules and components.
2. The `CompiledModuleInfo` structure. For core wasm there's just one of
these but for the component model there will be multiple, one per
core wasm module.
3. The type information. For core wasm this is a `ModuleTypes` but for a
component this will be a `ComponentTypes`.
No true functional change is expected from this commit. Binary artifacts
might get inflated by a small handful of bytes due to using ELF sections
to represent this now.
A related change I made during this commit as well was the plumbing of
the `is_branch_protection_enabled` flag. This is technically
`Engine`-level metadata but I didn't want to plumb it all over the place
as was done now, so instead a new section was added to the final binary
just for this bti information. This means that it no longer needs to be
a parameter to `CodeMemory::publish` and additionally is more amenable
to a `Component`-is-just-one-object world where no single module owns
this piece of metadata.
* Exclude some functions in a cranelift-less build
* Reduce calls to `section_by_name` loading artifacts
Data is stored in binary artifacts as an ELF object and when loading an
artifact lots of calls are made to the `object` crate's
`section_by_name` method which ends up doing a linear search through the
list of sections for a particular name. To avoid doing this linear
search every time I've replaced this with one loop over the sections of
an object at the beginning when an object is loaded, or at least most of
the calls with this loop.
This isn't really a pressing issue today but some upcoming work I hope
to do for AOT-compiled components will be adding more sections to the
artifact so it seems best to keep the number of linear searches small
and avoided if possible.
* Fix an off-by-one
* cranelift: Add FlushInstructionCache for AArch64 on Windows
This was previously done on #3426 for linux.
* wasmtime: Add FlushInstructionCache for AArch64 on Windows
This was previously done on #3426 for linux.
* cranelift: Add MemoryUse flag to JIT Memory Manager
This allows us to keep the icache flushing code self-contained and not leak implementation details.
This also changes the windows icache flushing code to only flush pages that were previously unflushed.
* Add jit-icache-coherence crate
* cranelift: Use `jit-icache-coherence`
* wasmtime: Use `jit-icache-coherence`
* jit-icache-coherence: Make rustix feature additive
Mutually exclusive features cause issues.
* wasmtime: Remove rustix from wasmtime-jit
We now use it via jit-icache-coherence
* Rename wasmtime-jit-icache-coherency crate
* Use cfg-if in wasmtime-jit-icache-coherency crate
* Use inline instead of inline(always)
* Add unsafe marker to clear_cache
* Conditionally compile all rustix operations
membarrier does not exist on MacOS
* Publish `wasmtime-jit-icache-coherence`
* Remove explicit windows check
This is implied by the target_os = "windows" above
* cranelift: Remove len != 0 check
This is redundant as it is done in non_protected_allocations_iter
* Comment cleanups
Thanks @akirilov-arm!
* Make clear_cache safe
* Rename pipeline_flush to pipeline_flush_mt
* Revert "Make clear_cache safe"
This reverts commit 21165d81c9030ed9b291a1021a367214d2942c90.
* More docs!
* Fix pipeline_flush reference on clear_cache
* Update more docs!
* Move pipeline flush after `mprotect` calls
Technically the `clear_cache` operation is a lie in AArch64, so move the pipeline flush after the `mprotect` calls so that it benefits from the implicit cache cleaning done by it.
* wasmtime: Remove rustix backend from icache crate
* wasmtime: Use libc for macos
* wasmtime: Flush icache on all arch's for windows
* wasmtime: Add flags to membarrier call
Minor thing I noticed from #4990 but I stylistically prefer to keep the
`mod foo;` definitions canonicalized to one location to emphasize how
multiple targets can use the same definition.
* Make wasmtime build for windows-aarch64
* Add check for win arm64 build.
* Fix checks for winarm64 key in workflows.
* Add target in windows arm64 build.
* Add tracking issue for Windows ARM64 trap handling
* Initial forward-edge CFI implementation
Give the user the option to start all basic blocks that are targets
of indirect branches with the BTI instruction introduced by the
Branch Target Identification extension to the Arm instruction set
architecture.
Copyright (c) 2022, Arm Limited.
* Refactor `from_artifacts` to avoid second `make_executable` (#1)
This involves "parsing" twice but this is parsing just the header of an
ELF file so it's not a very intensive operation and should be ok to do
twice.
* Address the code review feedback
Copyright (c) 2022, Arm Limited.
Co-authored-by: Alex Crichton <alex@alexcrichton.com>
This commit removes Wasmtime's dependency on the `region` crate. The
motivation for this came about when I was updating dependencies and saw
that `region` had a new major version at 3.0.0 as opposed to our
currently used 2.3 track. In reviewing the use cases of `region` within
Wasmtime I found two trends in particular which motivated this commit:
* Some unix-specific areas of `wasmtime_runtime` use
`rustix::mm::mprotect` instead of `region::protect` already. This
means that the usage of `region::protect` for changing virtual memory
protections was already inconsistent.
* Many uses of `region::protect` were already in unix-specific regions
which could make use of `rustix`.
Overall I opted to remove the dependency on the `region` crate to avoid
chasing its versions over time. Unix-specific changes of protections
were easily changed to `rustix::mm::mprotect`. There were two locations
where a windows/unix split is now required and I subjectively ruled
"that seems ok". Finally removing `region` also meant that the "what is
the current page size" query needed to be inlined into
`wasmtime_runtime`, which I have also subjectively ruled "that seems
fine".
Finally one final refactoring here was that the `unix.rs` and `linux.rs`
split for the pooling allocator was merged. These two files already only
differed in one function so I slapped a `cfg_if!` in there to help
reduce the duplication.
* Migrate from `winapi` to `windows-sys`
I believe that Microsoft itself is supporting the development of
`windows-sys` and it's also used by `cap-std` now so this switches
Wasmtime's dependencies on Windows APIs from the `winapi` crate to the
`windows-sys` crate. We still have `winapi` in our dependency graph but
that may get phased out over time.
* Make windows-sys a target-specific dependency
* Change how unwind information is stored on Windows
Unwind information on Windows is stored in two separate locations. The
first location is the unwind information itself which corresponds to
`UNWIND_INFO`. The second location is a list of `RUNTIME_INFO`
structures which point to function bodes and `UNWIND_INFO` structures.
Currently in Wasmtime the `UNWIND_INFO` structures are stored just after
functions themselves with a somewhat cryptic comment indicating that
Windows prefers this (I'm unsure as to the provenance of this comment).
The `RUNTIME_INFO` data is then stored in a separate section which has
the custom name of `_wasmtime_winx64_unwind`.
After my recent foray into trying to debug windows-2022 bad unwind
information again I realized though that Windows actually has official
sections for these two unwind information items. The `.xdata` section is
used to store the `UNWIND_INFO` structures and the `.pdata` section
stores the `RUNTIME_INFO` list. To try to be somewhat idiomatic and
perhaps one day even hook into standard Windows debugging tools I went
ahead and refactored how our unwind information is stored to match this.
Perhaps the main benefit of this is that it reduces the size of the
read/execute section of the binary. Previously the unwind information
was executable since it was stored in the `.text` section, but
unnecessarily so. Now it's in a read-only section which is in theory a
small amount of hardening.
Otherwise though I don't think this will really help all that much to
hook up in to standard debugging tools like `objdump` because it's all
still stored in an ELF file rather than a COFF file.
* Review comments
* Remove the `Paged` memory initialization variant
This commit simplifies the `MemoryInitialization` enum by removing the
`Paged` variant. The `Paged` variant was originally added for uffd, but
that support has now been removed in #4040. This is no longer necessary
but is still used as an intermediate step of becoming a `Static` variant
of initialized memory (which copy-on-write uses). As a result this
commit largely modifies the static initialization of memory steps and
folds the two methods together.
* Apply suggestions from code review
Co-authored-by: Peter Huene <peter@huene.dev>
Co-authored-by: Peter Huene <peter@huene.dev>
* Reduce contention on the global module rwlock
This commit intendes to close#4025 by reducing contention on the global
rwlock Wasmtime has for module information during instantiation and
dropping a store. Currently registration of a module into this global
map happens during instantiation, but this can be a hot path as
embeddings may want to, in parallel, instantiate modules.
Instead this switches to a strategy of inserting into the global module
map when a `Module` is created and then removing it from the map when
the `Module` is dropped. Registration in a `Store` now preserves the
entire `Module` within the store as opposed to trying to only save it
piecemeal. In reality the only piece that wasn't saved within a store
was the `TypeTables` which was pretty inconsequential for core wasm
modules anyway.
This means that instantiation should now clone a singluar `Arc` into a
`Store` per `Module` (previously it cloned two) with zero managemnt on
the global rwlock as that happened at `Module` creation time.
Additionally dropping a `Store` again involves zero rwlock management
and only a single `Arc` drop per-instantiated module (previously it was
two).
In the process of doing this I also went ahead and removed the
`Module::new_with_name` API. This has been difficult to support
historically with various variations on the internals of `ModuleInner`
because it involves mutating a `Module` after it's been created. My hope
is that this API is pretty rarely used and/or isn't super important, so
it's ok to remove.
Finally this change removes some internal `Arc` layerings that are no
longer necessary, attempting to use either `T` or `&T` where possible
without dealing with the overhead of an `Arc`.
Closes#4025
* Move back to a `BTreeMap` in `ModuleRegistry`
* Remove duplicate `TypeTables` type
This was once needed historically but it is no longer needed.
* Make the internals of `TypeTables` private
Instead of reaching internally for the `wasm_signatures` map an `Index`
implementation now exists to indirect accesses through the type of the
index being accessed. For the component model this table of types will
grow a number of other tables and this'll assist in consuming sites not
having to worry so much about which map they're reaching into.
* Remove the module linking implementation in Wasmtime
This commit removes the experimental implementation of the module
linking WebAssembly proposal from Wasmtime. The module linking is no
longer intended for core WebAssembly but is instead incorporated into
the component model now at this point. This means that very large parts
of Wasmtime's implementation of module linking are no longer applicable
and would change greatly with an implementation of the component model.
The main purpose of this is to remove Wasmtime's reliance on the support
for module-linking in `wasmparser` and tooling crates. With this
reliance removed we can move over to the `component-model` branch of
`wasmparser` and use the updated support for the component model.
Additionally given the trajectory of the component model proposal the
embedding API of Wasmtime will not look like what it looks like today
for WebAssembly. For example the core wasm `Instance` will not change
and instead a `Component` is likely to be added instead.
Some more rationale for this is in #3941, but the basic idea is that I
feel that it's not going to be viable to develop support for the
component model on a non-`main` branch of Wasmtime. Additionaly I don't
think it's viable, for the same reasons as `wasm-tools`, to support the
old module linking proposal and the new component model at the same
time.
This commit takes a moment to not only delete the existing module
linking implementation but some abstractions are also simplified. For
example module serialization is a bit simpler that there's only one
module. Additionally instantiation is much simpler since the only
initializer we have to deal with are imports and nothing else.
Closes#3941
* Fix doc link
* Update comments
This commit exposes some various details and config options for having
finer-grain control over mlock-ing the memory of modules. This amounts
to three different changes being present in this commit:
* A new `Module::image_range` API is added to expose the range in host
memory of where the compiled image resides. This enables embedders to
make mlock-ing decisions independently of Wasmtime. Otherwise though
there's not too much useful that can be done with this range
information at this time.
* A new `Config::force_memory_init_memfd` option has been added. This
option is used to force the usage of `memfd_create` on Linux even when
the original module comes from a file on disk. With mlock-ing the main
purpose for Wasmtime is likely to be avoiding major page faults that
go back to disk, so this is another major source of avoiding page
faults by ensuring that the initialization contents of memory are
always in RAM.
* The `memory_images` field of a `Module` has gone back to being lazily
created on the first instantiation, effectively reverting #3914. This
enables embedders to defer the creation of the image to as late as
possible to allow modules to be created from precompiled images
without actually loading all the contents of the data segments from
disk immediately.
These changes are all somewhat low-level controls which aren't intended
to be generally used by embedders. If fine-grained control is desired
though it's hoped that these knobs provide what's necessary to be
achieved.
* fuzz: Fuzz padding between compiled functions
This commit hooks up the custom
`wasmtime_linkopt_padding_between_functions` configuration option to the
cranelift compiler into the fuzz configuration, enabling us to ensure
that randomly inserting a moderate amount of padding between functions
shouldn't tamper with any results.
* fuzz: Fuzz the `Config::generate_address_map` option
This commit adds fuzz configuration where `generate_address_map` is
either enabled or disabled, unlike how it's always enabled for fuzzing
today.
* Remove unnecessary handling of relocations
This commit removes a number of bits and pieces all related to handling
relocations in JIT code generated by Wasmtime. None of this is necessary
nowadays that the "old backend" has been removed (quite some time ago)
and relocations are no longer expected to be in the JIT code at all.
Additionally with the minimum x86_64 features required to run wasm code
it should be expected that no libcalls are required either for
Wasmtime-based JIT code.
* x64: enable VTune support by default
After significant work in the `ittapi-rs` crate, this dependency should
build without issue on Wasmtime's supported operating systems: Windows,
Linux, and macOS. The difference in the release binary is <20KB, so this
change makes `vtune` a default build feature. This change upgrades
`ittapi-rs` to v0.2.0 and updates the documentation.
* review: add configuration for defaults in more places
* review: remove OS conditional compilation, add architecture
* review: do not default vtune feature in wasmtime-jit
* Skip memfd creation with precompiled modules
This commit updates the memfd support internally to not actually use a
memfd if a compiled module originally came from disk via the
`wasmtime::Module::deserialize_file` API. In this situation we already
have a file descriptor open and there's no need to copy a module's heap
image to a new file descriptor.
To facilitate a new source of `mmap` the currently-memfd-specific-logic
of creating a heap image is generalized to a new form of
`MemoryInitialization` which is attempted for all modules at
module-compile-time. This means that the serialized artifact to disk
will have the memory image in its entirety waiting for us. Furthermore
the memory image is ensured to be padded and aligned carefully to the
target system's page size, notably meaning that the data section in the
final object file is page-aligned and the size of the data section is
also page aligned.
This means that when a precompiled module is mapped from disk we can
reuse the underlying `File` to mmap all initial memory images. This
means that the offset-within-the-memory-mapped-file can differ for
memfd-vs-not, but that's just another piece of state to track in the
memfd implementation.
In the limit this waters down the term "memfd" for this technique of
quickly initializing memory because we no longer use memfd
unconditionally (only when the backing file isn't available).
This does however open up an avenue in the future to porting this
support to other OSes because while `memfd_create` is Linux-specific
both macOS and Windows support mapping a file with copy-on-write. This
porting isn't done in this PR and is left for a future refactoring.
Closes#3758
* Enable "memfd" support on all unix systems
Cordon off the Linux-specific bits and enable the memfd support to
compile and run on platforms like macOS which have a Linux-like `mmap`.
This only works if a module is mapped from a precompiled module file on
disk, but that's better than not supporting it at all!
* Fix linux compile
* Use `Arc<File>` instead of `MmapVecFileBacking`
* Use a named struct instead of mysterious tuples
* Comment about unsafety in `Module::deserialize_file`
* Fix tests
* Fix uffd compile
* Always align data segments
No need to have conditional alignment since their sizes are all aligned
anyway
* Update comment in build.rs
* Use rustix, not `region`
* Fix some confusing logic/names around memory indexes
These functions all work with memory indexes, not specifically defined
memory indexes.
* Move function names out of `Module`
This commit moves function names in a module out of the
`wasmtime_environ::Module` type and into separate sections stored in the
final compiled artifact. Spurred on by #3787 to look at module load
times I noticed that a huge amount of time was spent in deserializing
this map. The `spidermonkey.wasm` file, for example, has a 3MB name
section which is a lot of unnecessary data to deserialize at module load
time.
The names of functions are now split out into their own dedicated
section of the compiled artifact and metadata about them is stored in a
more compact format at runtime by avoiding a `BTreeMap` and instead
using a sorted array. Overall this improves deserialize times by up to
80% for modules with large name sections since the name section is no
longer deserialized at load time and it's lazily paged in as names are
actually referenced.
* Fix a typo
* Fix compiled module determinism
Need to not only sort afterwards but also first to ensure the data of
the name section is consistent.
As first suggested by Jan on the Zulip here [1], a cheap and effective
way to obtain copy-on-write semantics of a "backing image" for a Wasm
memory is to mmap a file with `MAP_PRIVATE`. The `memfd` mechanism
provided by the Linux kernel allows us to create anonymous,
in-memory-only files that we can use for this mapping, so we can
construct the image contents on-the-fly then effectively create a CoW
overlay. Furthermore, and importantly, `madvise(MADV_DONTNEED, ...)`
will discard the CoW overlay, returning the mapping to its original
state.
By itself this is almost enough for a very fast
instantiation-termination loop of the same image over and over,
without changing the address space mapping at all (which is
expensive). The only missing bit is how to implement
heap *growth*. But here memfds can help us again: if we create another
anonymous file and map it where the extended parts of the heap would
go, we can take advantage of the fact that a `mmap()` mapping can
be *larger than the file itself*, with accesses beyond the end
generating a `SIGBUS`, and the fact that we can cheaply resize the
file with `ftruncate`, even after a mapping exists. So we can map the
"heap extension" file once with the maximum memory-slot size and grow
the memfd itself as `memory.grow` operations occur.
The above CoW technique and heap-growth technique together allow us a
fastpath of `madvise()` and `ftruncate()` only when we re-instantiate
the same module over and over, as long as we can reuse the same
slot. This fastpath avoids all whole-process address-space locks in
the Linux kernel, which should mean it is highly scalable. It also
avoids the cost of copying data on read, as the `uffd` heap backend
does when servicing pagefaults; the kernel's own optimized CoW
logic (same as used by all file mmaps) is used instead.
[1] https://bytecodealliance.zulipchat.com/#narrow/stream/206238-general/topic/Copy.20on.20write.20based.20instance.20reuse/near/266657772
`ptr::cast` has the advantage of being unable to silently cast
`*const T` to `*mut T`. This turned up several places that were
performing such casts, which this PR also fixes.
* Provide helpers for demangling function names
* Profile trampolines in vtune too
* get rid of mapping
* avoid code duplication with jitdump_linux
* maintain previous default display name for wasm functions
* no dash, grrr
* Remove unused profiling error type
Before this PR, each profiler (perf/vtune, at the moment) had to have a
demangler for each of the programming languages that could have been
compiled to wasm and fed into wasmtime. With this, wasmtime now
demangles names before even forwarding them to the underlying profiler,
which makes for a unified representation in profilers, and avoids
incorrect demangling in profilers.
While using VTune, it seemed a good idea to check that the VTune
documentation for Wasmtime was still correct. It is and VTune support
still works (improvements: click-through to x86 assembly is not
available). These changes simply re-organize the documentation and add a
section for running VTune from a GUI.
* Add a compilation section to disable address maps
This commit adds a new `Config::generate_address_map` compilation
setting which is used to disable emission of the `.wasmtime.addrmap`
section of compiled artifacts. This section is currently around the size
of the entire `.text` section itself unfortunately and for size reasons
may wish to be omitted. Functionality-wise all that is lost is knowing
the precise wasm module offset address of a faulting instruction or in a
backtrace of instructions. This also means that if the module has DWARF
debugging information available with it Wasmtime isn't able to produce a
filename and line number in the backtrace.
This option remains enabled by default. This option may not be needed in
the future with #3547 perhaps, but in the meantime it seems reasonable
enough to support a configuration mode where the section is entirely
omitted if the smallest module possible is desired.
* Fix some CI issues
* Update tests/all/traps.rs
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
* Do less work in compilation for address maps
But only when disabled
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
This pulls in a fix for Android, where Android's seccomp policy on older
versions is to make `openat2` irrecoverably crash the process, so we have
to do a version check up front rather than relying on `ENOSYS` to
determine if `openat2` is supported.
And it pulls in the fix for the link errors when multiple versions of
rsix/rustix are linked in.
And it has updates for two crate renamings: rsix has been renamed to
rustix, and unsafe-io has been renamed to io-extras.
Some platforms such as AArch64 Linux support different memory page
sizes, so we need to be conservative when choosing the code section
alignment (which is equal to the page size) by using the maximum.
Copyright (c) 2021, Arm Limited.
* Load generated trampolines into jitdump when profiling
This commit updates the jitdump profiler to generate JIT profiling
records for generated trampolines in a wasm module in addition to the
functions already in a module. It's also updated to learn about
trampolines generated via `Func::new` and friends. These trampolines
were all not previously registered meaning that stack traces with these
pc values would be confusing to see in the profile output. While the
names aren't the best it should at least be more clear than before if a
function is hot!
* Fix more builds
* Use rsix to make system calls in Wasmtime.
`rsix` is a system call wrapper crate that we use in `wasi-common`,
which can provide the following advantages in the rest of Wasmtime:
- It eliminates some `unsafe` blocks in Wasmtime's code. There's
still an `unsafe` block in the library, but this way, the `unsafe`
is factored out and clearly scoped.
- And, it makes error handling more consistent, factoring out code for
checking return values and `io::Error::last_os_error()`, and code that
does `errno::set_errno(0)`.
This doesn't cover *all* system calls; `rsix` doesn't implement
signal-handling APIs, and this doesn't cover calls made through `std` or
crates like `userfaultfd`, `rand`, and `region`.
When debug info was enabled, we would put the debug info sections in between the
text section and the unwind info section. But the unwind info is encoded in a
position-independent manner (so that we don't need relocs for it) that relies on
it directly following the text section. The result of the misplacement was some
crashes inside the unwinder.
We were previously using `_wasmtime_eh_frame` but there is no good reason to
add the prefix Wasmtime-specific prefix. Using the standard name allows for
better inspection with standard tools like `dwarfdump`.
* Use relative `call` instructions between wasm functions
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
* Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.
* Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.
To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.
When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.
The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.
This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:
* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
AArch64 calls use this to resolve relocations.
* The `emit_island` function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
* When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only a `Branch19` supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.
* When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.
* Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...
I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.
The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.
* Fix arm32
* Review comments
* Add a `Module::deserialize_file` method
This commit adds a new method to the `wasmtime::Module` type,
`deserialize_file`. This is intended to be the same as the `deserialize`
method except for the serialized module is present as an on-disk file.
This enables Wasmtime to internally use `mmap` to avoid copying bytes
around and generally makes loading a module much faster.
A C API is added in this commit as well for various bindings to use this
accelerated path now as well. Another option perhaps for a Rust-based
API is to have an API taking a `File` itself to allow for a custom file
descriptor in one way or another, but for now that's left for a possible
future refactoring if we find a use case.
* Fix compat with main - handle readdonly mmap
* wip
* Try to fix Windows support
* Don't copy executable code into a `CodeMemory`
This commit moves a copy from compiled artifacts into a `CodeMemory`. In
general this commit drastically changes the meaning of a `CodeMemory`.
Previously it was an iteratively-pushed-on structure that would
accumulate executable code over time. Afterwards, however, it's a
manager for an `MmapVec` which updates the permissions on text section
to ensure that the pages are executable.
By taking ownership of an `MmapVec` within a `CodeMemory` there's no
need to copy any data around, which means that the `.text` section in
the ELF image produced by Wasmtime is usable as-is after placement in
memory and relocations have been resolved. This moves Wasmtime one step
closer to being able to directly use a module after it's `mmap`'d into
memory, optimizing when a module is loaded.
* Fix windows section alignment
* Review comments
Similar functionality to `scroll` is provided with the `object` crate
and doesn't have a `*_derive` crate to go with it. This commit updates
the jitdump linux support to use `object` instead of `scroll` to achieve
the needs of writing structs-as-bytes onto disk.
* Remove some allocations in `CodeMemory`
This commit removes the `FinishedFunctions` type as well as allocations
associated with trampolines when allocating inside of a `CodeMemory`.
The main goal of this commit is to improve the time spent in
`CodeMemory` where currently today a good portion of time is spent
simply parsing symbol names and trying to extract function indices from
them. Instead this commit implements a new strategy (different from #3236)
where compilation records offset/length information for all
functions/trampolines so this doesn't need to be re-learned from the
object file later.
A consequence of this commit is that this offset information will be
decoded/encoded through `bincode` unconditionally, but we can also
optimize that later if necessary as well.
Internally this involved quite a bit of refactoring since the previous
map for `FinishedFunctions` was relatively heavily relied upon.
* comments
* Use an mmap-friendly serialization format
This commit reimplements the main serialization format for Wasmtime's
precompiled artifacts. Previously they were generally a binary blob of
`bincode`-encoded metadata prefixed with some versioning information.
The downside of this format, though, is that loading a precompiled
artifact required pushing all information through `bincode`. This is
inefficient when some data, such as trap/address tables, are rarely
accessed.
The new format added in this commit is one which is designed to be
`mmap`-friendly. This means that the relevant parts of the precompiled
artifact are already page-aligned for updating permissions of pieces
here and there. Additionally the artifact is optimized so that if data
is rarely read then we can delay reading it until necessary.
The new artifact format for serialized modules is an ELF file. This is
not a public API guarantee, so it cannot be relied upon. In the meantime
though this is quite useful for exploring precompiled modules with
standard tooling like `objdump`. The ELF file is already constructed as
part of module compilation, and this is the main contents of the
serialized artifact.
THere is some extra information, though, not encoded in each module's
individual ELF file such as type information. This information continues
to be `bincode`-encoded, but it's intended to be much smaller and much
faster to deserialize. This extra information is appended to the end of
the ELF file. This means that the original ELF file is still a valid ELF
file, we just get to have extra bits at the end. More information on the
new format can be found in the module docs of the serialization module
of Wasmtime.
Another refatoring implemented as part of this commit is to deserialize
and store object files directly in `mmap`-backed storage. This avoids
the need to copy bytes after the artifact is loaded into memory for each
compiled module, and in a future commit it opens up the door to avoiding
copying the text section into a `CodeMemory`. For now, though, the main
change is that copies are not necessary when loading from a precompiled
compilation artifact once the artifact is itself in mmap-based memory.
To assist with managing `mmap`-based memory a new `MmapVec` type was
added to `wasmtime_jit` which acts as a form of `Vec<T>` backed by a
`wasmtime_runtime::Mmap`. This type notably supports `drain(..N)` to
slice the buffer into disjoint regions that are all separately owned,
such as having a separately owned window into one artifact for all
object files contained within.
Finally this commit implements a small refactoring in `wasmtime-cache`
to use the standard artifact format for cache entries rather than a
bincode-encoded version. This required some more hooks for
serializing/deserializing but otherwise the crate still performs as
before.
* Review comments
This commit moves the `traps` field of `FunctionInfo` into a section of
the compiled artifact produced by Cranelift. This section is quite large
and when previously encoded/decoded with `bincode` this can take quite
some time to process. Traps are expected to be relatively rare and it's
not necessarily the right tradeoff to spend so much time
serializing/deserializing this data, so this commit offloads the section
into a custom-encoded binary format located elsewhere in the compiled image.
This is similar to #3240 in its goal which is to move very large pieces
of metadata to their own sections to avoid decoding anything when we
load a precompiled modules. This also has a small benefit that it's
slightly more efficient storage for the trap information too, but that's
a negligible benefit.
This is part of #3230 to make loading modules fast.