Commit Graph

49 Commits

Author SHA1 Message Date
Alex Crichton
7a31c5b07c Deduplicate listings of traps in Wasmtime (#5299)
This commit replaces `wasmtime_environ::TrapCode` with `wasmtime::Trap`.
This is possible with past refactorings which slimmed down the `Trap`
definition in the `wasmtime` crate to a simple `enum`. This means that
there's one less place that all the various trap opcodes need to be
listed in Wasmtime.
2022-11-18 22:04:38 +00:00
Alex Crichton
cd53bed898 Implement AOT compilation for components (#5160)
* Pull `Module` out of `ModuleTextBuilder`

This commit is the first in what will likely be a number towards
preparing for serializing a compiled component to bytes, a precompiled
artifact. To that end my rough plan is to merge all of the compiled
artifacts for a component into one large object file instead of having
lots of separate object files and lots of separate mmaps to manage. To
that end I plan on eventually using `ModuleTextBuilder` to build one
large text section for all core wasm modules and trampolines, meaning
that `ModuleTextBuilder` is no longer specific to one module. I've
extracted out functionality such as function name calculation as well as
relocation resolving (now a closure passed in) in preparation for this.

For now this just keeps tests passing, and the trajectory for this
should become more clear over the following commits.

* Remove component-specific object emission

This commit removes the `ComponentCompiler::emit_obj` function in favor
of `Compiler::emit_obj`, now renamed `append_code`. This involved
significantly refactoring code emission to take a flat list of functions
into `append_code` and the caller is responsible for weaving together
various "families" of functions and un-weaving them afterwards.

* Consolidate ELF parsing in `CodeMemory`

This commit moves the ELF file parsing and section iteration from
`CompiledModule` into `CodeMemory` so one location keeps track of
section ranges and such. This is in preparation for sharing much of this
code with components which needs all the same sections to get tracked
but won't be using `CompiledModule`. A small side benefit from this is
that the section parsing done in `CodeMemory` and `CompiledModule` is no
longer duplicated.

* Remove separately tracked traps in components

Previously components would generate an "always trapping" function
and the metadata around which pc was allowed to trap was handled
manually for components. With recent refactorings the Wasmtime-standard
trap section in object files is now being generated for components as
well which means that can be reused instead of custom-tracking this
metadata. This commit removes the manual tracking for the `always_trap`
functions and plumbs the necessary bits around to make components look
more like modules.

* Remove a now-unnecessary `Arc` in `Module`

Not expected to have any measurable impact on performance, but
complexity-wise this should make it a bit easier to understand the
internals since there's no longer any need to store this somewhere else
than its owner's location.

* Merge compilation artifacts of components

This commit is a large refactoring of the component compilation process
to produce a single artifact instead of multiple binary artifacts. The
core wasm compilation process is refactored as well to share as much
code as necessary with the component compilation process.

This method of representing a compiled component necessitated a few
medium-sized changes internally within Wasmtime:

* A new data structure was created, `CodeObject`, which represents
  metadata about a single compiled artifact. This is then stored as an
  `Arc` within a component and a module. For `Module` this is always
  uniquely owned and represents a shuffling around of data from one
  owner to another. For a `Component`, however, this is shared amongst
  all loaded modules and the top-level component.

* The "module registry" which is used for symbolicating backtraces and
  for trap information has been updated to account for a single region
  of loaded code holding possibly multiple modules. This involved adding
  a second-level `BTreeMap` for now. This will likely slow down
  instantiation slightly but if it poses an issue in the future this
  should be able to be represented with a more clever data structure.

This commit additionally solves a number of longstanding issues with
components such as compiling only one host-to-wasm trampoline per
signature instead of possibly once-per-module. Additionally the
`SignatureCollection` registration now happens once-per-component
instead of once-per-module-within-a-component.

* Fix compile errors from prior commits

* Support AOT-compiling components

This commit adds support for AOT-compiled components in the same manner
as `Module`, specifically adding:

* `Engine::precompile_component`
* `Component::serialize`
* `Component::deserialize`
* `Component::deserialize_file`

Internally the support for components looks quite similar to `Module`.
All the prior commits to this made adding the support here
(unsurprisingly) easy. Components are represented as a single object
file as are modules, and the functions for each module are all piled
into the same object file next to each other (as are areas such as data
sections). Support was also added here to quickly differentiate compiled
components vs compiled modules via the `e_flags` field in the ELF
header.

* Prevent serializing exported modules on components

The current representation of a module within a component means that the
implementation of `Module::serialize` will not work if the module is
exported from a component. The reason for this is that `serialize`
doesn't actually do anything and simply returns the underlying mmap as a
list of bytes. The mmap, however, has `.wasmtime.info` describing
component metadata as opposed to this module's metadata. While rewriting
this section could be implemented it's not so easy to do so and is
otherwise seen as not super important of a feature right now anyway.

* Fix windows build

* Fix an unused function warning

* Update crates/environ/src/compilation.rs

Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>

Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
2022-11-02 15:26:26 +00:00
Jamey Sharp
04b30acad9 Misc cleanups (#5014)
* Replace resize+copy_from_slice with extend_from_slice

Vec::resize initializes the new space, which is wasted effort if we're
just going to call `copy_from_slice` on it immediately afterward. Using
`extend_from_slice` is simpler, and very slightly faster.

If the new size were bigger than the buffer we're copying from, then it
would make sense to initialize the excess. But it isn't: it's always
exactly the same size.

* Move helpers from Context to CompiledCode

These methods only use information from Context::compiled_code, so they
should live on CompiledCode instead.

* Remove an unnecessary #[cfg_attr]

There are other uses of `#[allow(clippy::too_many_arguments)]` in this
file, so apparently it doesn't need to be guarded by the "cargo-clippy"
feature.

* Fix a few comments

Two of these were wrong/misleading:

- `FunctionBuilder::new` does not clear the provided func_ctx. It does
  debug-assert that the context is already clear, but I don't think
  that's worth a comment.

- `switch_to_block` does not "create values for the arguments." That's
  done by the combination of `append_block_params_for_function_params`
  and `declare_wasm_parameters`.

* wasmtime-cranelift: Misc cleanups

The main change is to use the `CompiledCode` reference we already had
instead of getting it out of `Context` repeatedly. This removes a bunch
of `unwrap()` calls.

* wasmtime-cranelift: Factor out uncached compile
2022-10-05 10:35:59 -07:00
Alex Crichton
29c7de7340 Update wasm-tools dependencies (#4970)
* Update wasm-tools dependencies

This update brings in a number of features such as:

* The component model binary format and AST has been slightly adjusted
  in a few locations. Names are dropped from parameters/results now in
  the internal representation since they were not used anyway. At this
  time the ability to bind a multi-return function has not been exposed.

* The `wasmparser` validator pass will now share allocations with prior
  functions, providing what's probably a very minor speedup for Wasmtime
  itself.

* The text format for many component-related tests now requires named
  parameters.

* Some new relaxed-simd instructions are updated to be ignored.

I hope to have a follow-up to expose the multi-return ability to the
embedding API of components.

* Update audit information for new crates
2022-09-27 13:12:34 -05:00
Anton Kirilov
d8b290898c Initial forward-edge CFI implementation (#3693)
* Initial forward-edge CFI implementation

Give the user the option to start all basic blocks that are targets
of indirect branches with the BTI instruction introduced by the
Branch Target Identification extension to the Arm instruction set
architecture.

Copyright (c) 2022, Arm Limited.

* Refactor `from_artifacts` to avoid second `make_executable` (#1)

This involves "parsing" twice but this is parsing just the header of an
ELF file so it's not a very intensive operation and should be ok to do
twice.

* Address the code review feedback

Copyright (c) 2022, Arm Limited.

Co-authored-by: Alex Crichton <alex@alexcrichton.com>
2022-09-08 09:35:58 -05:00
Trevor Elliott
dde2c5a3b6 Align functions according to their ISA's requirements (#4826)
Add a function_alignment function to the TargetIsa trait, and use it to align functions when generating objects. Additionally, collect the maximum alignment required for pc-relative constants in functions and pass that value out. Use the max of these two values when padding functions for alignment.

This fixes a bug on x86_64 where rip-relative loads to sse registers could cause a segfault, as functions weren't always guaranteed to be aligned to 16-byte addresses.

Fixes #4812
2022-08-31 14:41:44 -07:00
Benjamin Bouvier
8a9b1a9025 Implement an incremental compilation cache for Cranelift (#4551)
This is the implementation of https://github.com/bytecodealliance/wasmtime/issues/4155, using the "inverted API" approach suggested by @cfallin (thanks!) in Cranelift, and trait object to provide a backend for an all-included experience in Wasmtime. 

After the suggestion of Chris, `Function` has been split into mostly two parts:

- on the one hand, `FunctionStencil` contains all the fields required during compilation, and that act as a compilation cache key: if two function stencils are the same, then the result of their compilation (`CompiledCodeBase<Stencil>`) will be the same. This makes caching trivial, as the only thing to cache is the `FunctionStencil`.
- on the other hand, `FunctionParameters` contain the... function parameters that are required to finalize the result of compilation into a `CompiledCode` (aka `CompiledCodeBase<Final>`) with proper final relocations etc., by applying fixups and so on.

Most changes are here to accomodate those requirements, in particular that `FunctionStencil` should be `Hash`able to be used as a key in the cache:

- most source locations are now relative to a base source location in the function, and as such they're encoded as `RelSourceLoc` in the `FunctionStencil`. This required changes so that there's no need to explicitly mark a `SourceLoc` as the base source location, it's automatically detected instead the first time a non-default `SourceLoc` is set.
- user-defined external names in the `FunctionStencil` (aka before this patch `ExternalName::User { namespace, index }`) are now references into an external table of `UserExternalNameRef -> UserExternalName`, present in the `FunctionParameters`, and must be explicitly declared using `Function::declare_imported_user_function`.
- some refactorings have been made for function names:
  - `ExternalName` was used as the type for a `Function`'s name; while it thus allowed `ExternalName::Libcall` in this place, this would have been quite confusing to use it there. Instead, a new enum `UserFuncName` is introduced for this name, that's either a user-defined function name (the above `UserExternalName`) or a test case name.
  - The future of `ExternalName` is likely to become a full reference into the `FunctionParameters`'s mapping, instead of being "either a handle for user-defined external names, or the thing itself for other variants". I'm running out of time to do this, and this is not trivial as it implies touching ISLE which I'm less familiar with.

The cache computes a sha256 hash of the `FunctionStencil`, and uses this as the cache key. No equality check (using `PartialEq`) is performed in addition to the hash being the same, as we hope that this is sufficient data to avoid collisions.

A basic fuzz target has been introduced that tries to do the bare minimum:

- check that a function successfully compiled and cached will be also successfully reloaded from the cache, and returns the exact same function.
- check that a trivial modification in the external mapping of `UserExternalNameRef -> UserExternalName` hits the cache, and that other modifications don't hit the cache.
  - This last check is less efficient and less likely to happen, so probably should be rethought a bit.

Thanks to both @alexcrichton and @cfallin for your very useful feedback on Zulip.

Some numbers show that for a large wasm module we're using internally, this is a 20% compile-time speedup, because so many `FunctionStencil`s are the same, even within a single module. For a group of modules that have a lot of code in common, we get hit rates up to 70% when they're used together. When a single function changes in a wasm module, every other function is reloaded; that's still slower than I expect (between 10% and 50% of the overall compile time), so there's likely room for improvement. 

Fixes #4155.
2022-08-12 16:47:43 +00:00
Nick Fitzgerald
70ce288dc7 Save exit Wasm FP and PC in component-to-host trampolines (#4601)
* Wasmtime: Add a pointer to `VMRuntimeLimits` in component contexts

* Save exit Wasm FP and PC in component-to-host trampolines

Fixes #4535

* Add comment about why we deref the trampoline's FP

* Update some tests to use new `vmruntime_limits_*` methods
2022-08-04 10:27:30 -05:00
Benjamin Bouvier
ff37c9d8a4 [cranelift] Rejigger the compile API (#4540)
* Move `emit_to_memory` to `MachCompileResult`

This small refactoring makes it clearer to me that emitting to memory
doesn't require anything else from the compilation `Context`. While it's
a trivial change, it's a small public API change that shouldn't cause
too much trouble, and doesn't seem RFC-worthy. Happy to hear different
opinions about this, though!

* hide the MachCompileResult behind a method

* Add a `CompileError` wrapper type that references a `Function`

* Rename MachCompileResult to CompiledCode

* Additionally remove the last unsafe API in cranelift-codegen
2022-08-02 12:05:40 -07:00
Sam Parker
9c43749dfe [RFC] Dynamic Vector Support (#4200)
Introduce a new concept in the IR that allows a producer to create
dynamic vector types. An IR function can now contain global value(s)
that represent a dynamic scaling factor, for a given fixed-width
vector type. A dynamic type is then created by 'multiplying' the
corresponding global value with a fixed-width type. These new types
can be used just like the existing types and the type system has a
set of hard-coded dynamic types, such as I32X4XN, which the user
defined types map onto. The dynamic types are also used explicitly
to create dynamic stack slots, which have no set size like their
existing counterparts. New IR instructions are added to access these
new stack entities.

Currently, during codegen, the dynamic scaling factor has to be
lowered to a constant so the dynamic slots do eventually have a
compile-time known size, as do spill slots.

The current lowering for aarch64 just targets Neon, using a dynamic
scale of 1.

Copyright (c) 2022, Arm Limited.
2022-07-07 12:54:39 -07:00
Alex Crichton
f0278c5db7 Implement canon lower of a canon lift function in the same component (#4347)
* Implement `canon lower` of a `canon lift` function in the same component

This commit implements the "degenerate" logic for implementing a
function within a component that is lifted and then immediately lowered
again. In this situation the lowered function will immediately generate
a trap and doesn't need to implement anything else.

The implementation in this commit is somewhat heavyweight but I think is
probably justified moreso in future additions to the component model
rather than what exactly is here right now. It's not expected that this
"always trap" functionality will really be used all that often since it
would generally mean a buggy component, but the functionality plumbed
through here is hopefully going to be useful for implementing
component-to-component adapter trampolines.

Specifically this commit implements a strategy where the `canon.lower`'d
function is generated by Cranelift and simply has a single trap
instruction when called, doing nothing else. The main complexity comes
from juggling around all the data associated with these functions,
primarily plumbing through the traps into the `ModuleRegistry` to
ensure that the global `is_wasm_trap_pc` function returns `true` and at
runtime when we lookup information about the trap it's all readily
available (e.g. translating the trapping pc to a `TrapCode`).

* Fix non-component build

* Fix some offset calculations

* Only create one "always trap" per signature

Use an internal map to deduplicate during compilation.
2022-06-29 16:35:37 +00:00
Alex Crichton
c1b3962f7b Implement lowered-then-lifted functions (#4327)
* Implement lowered-then-lifted functions

This commit is a few features bundled into one, culminating in the
implementation of lowered-then-lifted functions for the component model.
It's probably not going to be used all that often but this is possible
within a valid component so Wasmtime needs to do something relatively
reasonable. The main things implemented in this commit are:

* Component instances are now assigned a `RuntimeComponentInstanceIndex`
  to differentiate each one. This will be used in the future to detect
  fusion (one instance lowering a function from another instance). For
  now it's used to allocate separate `VMComponentFlags` for each
  internal component instance.

* The `CoreExport<FuncIndex>` of lowered functions was changed to a
  `CoreDef` since technically a lowered function can use another lowered
  function as the callee. This ended up being not too difficult to plumb
  through as everything else was already in place.

* A need arose to compile host-to-wasm trampolines which weren't already
  present. Currently wasm in a component is always entered through a
  host-to-wasm trampoline but core wasm modules are the source of all
  the trampolines. In the case of a lowered-then-lifted function there
  may not actually be any core wasm modules, so component objects now
  contain necessary trampolines not otherwise provided by the core wasm
  objects. This feature required splitting a new function into the
  `Compiler` trait for creating a host-to-wasm trampoline. After doing
  this core wasm compilation was also updated to leverage this which
  further enabled compiling trampolines in parallel as opposed to the
  previous synchronous compilation.

* Review comments
2022-06-28 18:50:08 +00:00
Alex Crichton
6778b4fce2 Update comment on stack overflow checking (#4290)
* Update comment on stack overflow checking

This commit moves the top-level comment in `crates/cranelift/src/lib.rs`
into the location where the global value for the stack limit is
generated. Stack overflow checking is pretty localized nowadays so
there's not much need to have it at the top of the crate and most of the
words there were just adapted to this new location.

Closes #4286

* Review comments
2022-06-22 15:01:32 -05:00
Andrew Brown
2b52f47b83 Add shared memories (#4187)
* Add shared memories

This change adds the ability to use shared memories in Wasmtime when the
[threads proposal] is enabled. Shared memories are annotated as `shared`
in the WebAssembly syntax, e.g., `(memory 1 1 shared)`, and are
protected from concurrent access during `memory.size` and `memory.grow`.

[threads proposal]: https://github.com/WebAssembly/threads/blob/master/proposals/threads/Overview.md

In order to implement this in Wasmtime, there are two main cases to
cover:
    - a program may simply create a shared memory and possibly export it;
    this means that Wasmtime itself must be able to create shared
    memories
    - a user may create a shared memory externally and pass it in as an
    import during instantiation; this is the case when the program
    contains code like `(import "env" "memory" (memory 1 1
    shared))`--this case is handled by a new Wasmtime API
    type--`SharedMemory`

Because of the first case, this change allows any of the current
memory-creation mechanisms to work as-is. Wasmtime can still create
either static or dynamic memories in either on-demand or pooling modes,
and any of these memories can be considered shared. When shared, the
`Memory` runtime container will lock appropriately during `memory.size`
and `memory.grow` operations; since all memories use this container, it
is an ideal place for implementing the locking once and once only.

The second case is covered by the new `SharedMemory` structure. It uses
the same `Mmap` allocation under the hood as non-shared memories, but
allows the user to perform the allocation externally to Wasmtime and
share the memory across threads (via an `Arc`). The pointer address to
the actual memory is carefully wired through and owned by the
`SharedMemory` structure itself. This means that there are differing
views of where to access the pointer (i.e., `VMMemoryDefinition`): for
owned memories (the default), the `VMMemoryDefinition` is stored
directly by the `VMContext`; in the `SharedMemory` case, however, this
`VMContext` must point to this separate structure.

To ensure that the `VMContext` can always point to the correct
`VMMemoryDefinition`, this change alters the `VMContext` structure.
Since a `SharedMemory` owns its own `VMMemoryDefinition`, the
`defined_memories` table in the `VMContext` becomes a sequence of
pointers--in the shared memory case, they point to the
`VMMemoryDefinition` owned by the `SharedMemory` and in the owned memory
case (i.e., not shared) they point to `VMMemoryDefinition`s stored in a
new table, `owned_memories`.

This change adds an additional indirection (through the `*mut
VMMemoryDefinition` pointer) that could add overhead. Using an imported
memory as a proxy, we measured a 1-3% overhead of this approach on the
`pulldown-cmark` benchmark. To avoid this, Cranelift-generated code will
special-case the owned memory access (i.e., load a pointer directly to
the `owned_memories` entry) for `memory.size` so that only
shared memories (and imported memories, as before) incur the indirection
cost.

* review: remove thread feature check

* review: swap wasmtime-types dependency for existing wasmtime-environ use

* review: remove unused VMMemoryUnion

* review: reword cross-engine error message

* review: improve tests

* review: refactor to separate prevent Memory <-> SharedMemory conversion

* review: into_shared_memory -> as_shared_memory

* review: remove commented out code

* review: limit shared min/max to 32 bits

* review: skip imported memories

* review: imported memories are not owned

* review: remove TODO

* review: document unsafe send + sync

* review: add limiter assertion

* review: remove TODO

* review: improve tests

* review: fix doc test

* fix: fixes based on discussion with Alex

This changes several key parts:
 - adds memory indexes to imports and exports
 - makes `VMMemoryDefinition::current_length` an atomic usize

* review: add `Extern::SharedMemory`

* review: remove TODO

* review: atomically load from VMMemoryDescription in JIT-generated code

* review: add test probing the last available memory slot across threads

* fix: move assertion to new location due to rebase

* fix: doc link

* fix: add TODOs to c-api

* fix: broken doc link

* fix: modify pooling allocator messages in tests

* review: make owned_memory_index panic instead of returning an option

* review: clarify calculation of num_owned_memories

* review: move 'use' to top of file

* review: change '*const [u8]' to '*mut [u8]'

* review: remove TODO

* review: avoid hard-coding memory index

* review: remove 'preallocation' parameter from 'Memory::_new'

* fix: component model memory length

* review: check that shared memory plans are static

* review: ignore growth limits for shared memory

* review: improve atomic store comment

* review: add FIXME for memory growth failure

* review: add comment about absence of bounds-checked 'memory.size'

* review: make 'current_length()' doc comment more precise

* review: more comments related to memory.size non-determinism

* review: make 'vmmemory' unreachable for shared memory

* review: move code around

* review: thread plan through to 'wrap()'

* review: disallow shared memory allocation with the pooling allocator
2022-06-08 12:13:40 -05:00
Alex Crichton
3ed6fae7b3 Add trampoline compilation support for lowered imports (#4206)
* Add trampoline compilation support for lowered imports

This commit adds support to the component model implementation for
compiling trampolines suitable for calling host imports. Currently this
is purely just the compilation side of things, modifying the
wasmtime-cranelift crate and additionally filling out a new
`VMComponentOffsets` type (similar to `VMOffsets`). The actual creation
of a `VMComponentContext` is still not performed and will be a
subsequent PR.

Internally though some tests are actually possible with this where we at
least assert that compilation of a component and creation of everything
in-memory doesn't panic or trip any assertions, so some tests are added
here for that as well.

* Fix some test errors
2022-06-03 10:01:42 -05:00
Alex Crichton
f638b390b6 Refactor some internals of wasmtime-cranelift (#4202)
* Split `wasm_to_host_trampoline` into pieces

In the upcoming component model supoprt for imports my plan is to reuse
some of these pieces but not the entirety of the current
`wasm_to_host_trampoline`. In an effort to make that diff smaller this
commit splits up the function preemptively into pieces to get reused
later.

* Delete unused `for_each_libcall` macros

Came across this when working in the object support for cranelift.

* Refactor some object creation details

This commit refactors some of the internals around creating an object
file in the wasmtime-cranelift integration. The old `ObjectBuilder` is
now named `ModuleTextBuilder` and is only used to create the text
section rather than other sections too. This helps maintain the
invariant that the unwind information section is placed directly after
the text section without having an odd API for doing this.

Additionally the unwind information creation is moved externally from
the `ModuleTextBuilder` to a standalone structure. This separate
structure is currently in use in the component model work I'm doing
although I may change that to using the `ModuleTextBuilder` instead. In
any case it seemed nice to encapsulate all of the unwinding information
into one standalone structure.

Finally, the insertion of native debug information has been refactored
to happen in a new `append_dwarf` method to keep all the dwarf-related
stuff together in one place as much as possible.

* Fix a doctest

* Fix a typo
2022-06-01 15:39:53 -05:00
Alex Crichton
f4b9020913 Change wasm-to-host trampolines to take the values_vec size (#4192)
* Change wasm-to-host trampolines to take the values_vec size

This commit changes the ABI of wasm-to-host trampolines, which are
only used right now for functions created with `Func::new`, to pass
along the size of the `values_vec` argument. Previously the trampoline
simply received `*mut ValRaw` and assumed that it was the appropriate
size. By receiving a size as well we can thread through `&mut [ValRaw]`
internally instead of `*mut ValRaw`.

The original motivation for this is that I'm planning to leverage these
trampolines for the component model for host-defined functions. Out of
an abundance of caution of making sure that everything lines up I wanted
to be able to write down asserts about the size received at runtime
compared to the size expected. This overall led me to the desire to
thread this size parameter through on the assumption that it would not
impact performance all that much.

I ran two benchmarks locally from the `call.rs` benchmark and got:

* `sync/no-hook/wasm-to-host - nop - unchecked` - no change
* `sync/no-hook/wasm-to-host - nop-params-and-results - unchecked` - 5%
  slower

This is what I roughly expected in that if nothing actually reads the
new parameter (e.g. no arguments) then threading through the parameter
is effectively otherwise free. Otherwise though accesses to the `ValRaw`
storage is now bounds-checked internally in Wasmtime instead of assuming
it's valid, leading to the 5% slowdown (~9.6ns to ~10.3ns). If this
becomes a peformance bottleneck for a particular use case then we should
be fine to remove the bounds checking here or otherwise only bounds
check in debug mode, otherwise I plan on leaving this as-is.

Of particular note this also changes the C API for `*_unchecked`
functions where the C callback now receives the size of the array as
well.

* Add docs
2022-06-01 09:05:37 -05:00
Benjamin Bouvier
3a7910ecb0 Reuse Cranelift codegen contexts across wasmtime compilations (#4181) 2022-05-24 11:03:01 +02:00
Benjamin Bouvier
6e828df632 Remove unused SourceLoc in many Mach data structures (#4180)
* Remove unused srcloc in MachReloc

* Remove unused srcloc in MachTrap

* Use `into_iter` on array in bench code to suppress a warning

* Remove unused srcloc in MachCallSite
2022-05-23 09:27:28 -07:00
Alex Crichton
fcf6208750 Initial skeleton of some component model processing (#4005)
* Initial skeleton of some component model processing

This commit is the first of what will likely be many to implement the
component model proposal in Wasmtime. This will be structured as a
series of incremental commits, most of which haven't been written yet.
My hope is to make this incremental and over time to make this easier to
review and easier to test each step in isolation.

Here much of the skeleton of how components are going to work in
Wasmtime is sketched out. This is not a complete implementation of the
component model so it's not all that useful yet, but some things you can
do are:

* Process the type section into a representation amenable for working
  with in Wasmtime.
* Process the module section and register core wasm modules.
* Process the instance section for core wasm modules.
* Process core wasm module imports.
* Process core wasm instance aliasing.
* Ability to compile a component with core wasm embedded.
* Ability to instantiate a component with no imports.
* Ability to get functions from this component.

This is already starting to diverge from the previous module linking
representation where a `Component` will try to avoid unnecessary
metadata about the component and instead internally only have the bare
minimum necessary to instantiate the module. My hope is we can avoid
constructing most of the index spaces during instantiation only for it
to all ge thrown away. Additionally I'm predicting that we'll need to
see through processing where possible to know how to generate adapters
and where they are fused.

At this time you can't actually call a component's functions, and that's
the next PR that I would like to make.

* Add tests for the component model support

This commit uses the recently updated wasm-tools crates to add tests for
the component model added in the previous commit. This involved updating
the `wasmtime-wast` crate for component-model changes. Currently the
component support there is quite primitive, but enough to at least
instantiate components and verify the internals of Wasmtime are all
working correctly. Additionally some simple tests for the embedding API
have also been added.
2022-05-20 15:33:18 -05:00
Alex Crichton
51d82aebfd Store the ValRaw type in little-endian format (#4035)
* Store the `ValRaw` type in little-endian format

This commit changes the internal representation of the `ValRaw` type to
an unconditionally little-endian format instead of its current
native-endian format. The documentation and various accessors here have
been updated as well as the associated trampolines that read `ValRaw`
to always work with little-endian values, converting to the host
endianness as necessary.

The motivation for this change originally comes from the implementation
of the component model that I'm working on. One aspect of the component
model's canonical ABI is how variants are passed to functions as
immediate arguments. For example for a component model function:

```
foo: function(x: expected<i32, f64>)
```

This translates to a core wasm function:

```wasm
(module
  (func (export "foo") (param i32 i64)
    ;; ...
  )
)
```

The first `i32` parameter to the core wasm function is the discriminant
of whether the result is an "ok" or an "err". The second `i64`, however,
is the "join" operation on the `i32` and `f64` payloads. Essentially
these two types are unioned into one type to get passed into the function.

Currently in the implementation of the component model my plan is to
construct a `*mut [ValRaw]` to pass through to WebAssembly, always
invoking component exports through host trampolines. This means that the
implementation for `Result<T, E>` needs to do the correct "join"
operation here when encoding a particular case into the corresponding
`ValRaw`.

I personally found this particularly tricky to do structurally. The
solution that I settled on with fitzgen was that if `ValRaw` was always
stored in a little endian format then we could employ a trick where when
encoding a variant we first set all the `ValRaw` slots to zero, then the
associated case we have is encoding. Afterwards the `ValRaw` values are
already encoded into the correct format as if they'd been "join"ed.

For example if we were to encode `Ok(1i32)` then this would produce
`ValRaw { i32: 1 }`, which memory-wise is equivalent to `ValRaw { i64: 1 }`
if the other bytes in the `ValRaw` are guaranteed to be zero. Similarly
storing `ValRaw { f64 }` is equivalent to the storage required for
`ValRaw { i64 }` here in the join operation.

Note, though, that this equivalence relies on everything being
little-endian. Otherwise the in-memory representations of `ValRaw { i32: 1 }`
and `ValRaw { i64: 1 }` are different.

That motivation is what leads to this change. It's expected that this is
a low-to-zero cost change in the sense that little-endian platforms will
see no change and big-endian platforms are already required to
efficiently byte-swap loads/stores as WebAssembly requires that.
Additionally the `ValRaw` type is an esoteric niche use case primarily
used for accelerating the C API right now, so it's expected that not
many users will have to update for this change.

* Track down some more endianness conversions
2022-04-14 13:09:32 -05:00
Alex Crichton
d1d10dc8da Refactor the TypeTables type (#3971)
* Remove duplicate `TypeTables` type

This was once needed historically but it is no longer needed.

* Make the internals of `TypeTables` private

Instead of reaching internally for the `wasm_signatures` map an `Index`
implementation now exists to indirect accesses through the type of the
index being accessed. For the component model this table of types will
grow a number of other tables and this'll assist in consuming sites not
having to worry so much about which map they're reaching into.
2022-03-30 13:51:25 -05:00
Alex Crichton
3f9bff17c8 Support disabling backtraces at compile time (#3932)
* Support disabling backtraces at compile time

This commit adds support to Wasmtime to disable, at compile time, the
gathering of backtraces on traps. The `wasmtime` crate now sports a
`wasm-backtrace` feature which, when disabled, will mean that backtraces
are never collected at compile time nor are unwinding tables inserted
into compiled objects.

The motivation for this commit stems from the fact that generating a
backtrace is quite a slow operation. Currently backtrace generation is
done with libunwind and `_Unwind_Backtrace` typically found in glibc or
other system libraries. When thousands of modules are loaded into the
same process though this means that the initial backtrace can take
nearly half a second and all subsequent backtraces can take upwards of
hundreds of milliseconds. Relative to all other operations in Wasmtime
this is extremely expensive at this time. In the future we'd like to
implement a more performant backtrace scheme but such an implementation
would require coordination with Cranelift and is a big chunk of work
that may take some time, so in the meantime if embedders don't need a
backtrace they can still use this option to disable backtraces at
compile time and avoid the performance pitfalls of collecting
backtraces.

In general I tried to originally make this a runtime configuration
option but ended up opting for a compile-time option because `Trap::new`
otherwise has no arguments and always captures a backtrace. By making
this a compile-time option it was possible to configure, statically, the
behavior of `Trap::new`. Additionally I also tried to minimize the
amount of `#[cfg]` necessary by largely only having it at the producer
and consumer sites.

Also a noteworthy restriction of this implementation is that if
backtrace support is disabled at compile time then reference types
support will be unconditionally disabled at runtime. With backtrace
support disabled there's no way to trace the stack of wasm frames which
means that GC can't happen given our current implementation.

* Always enable backtraces for the C API
2022-03-16 09:18:16 -05:00
Alex Crichton
c22033bf93 Delete historical interruptable support in Wasmtime (#3925)
* Delete historical interruptable support in Wasmtime

This commit removes the `Config::interruptable` configuration along with
the `InterruptHandle` type from the `wasmtime` crate. The original
support for adding interruption to WebAssembly was added pretty early on
in the history of Wasmtime when there was no other method to prevent an
infinite loop from the host. Nowadays, however, there are alternative
methods for interruption such as fuel or epoch-based interruption.

One of the major downsides of `Config::interruptable` is that even when
it's not enabled it forces an atomic swap to happen when entering
WebAssembly code. This technically could be a non-atomic swap if the
configuration option isn't enabled but that produces even more branch-y
code on entry into WebAssembly which is already something we try to
optimize. Calling into WebAssembly is on the order of a dozens of
nanoseconds at this time and an atomic swap, even uncontended, can add
up to 5ns on some platforms.

The main goal of this PR is to remove this atomic swap on entry into
WebAssembly. This is done by removing the `Config::interruptable` field
entirely, moving all existing consumers to epochs instead which are
suitable for the same purposes. This means that the stack overflow check
is no longer entangled with the interruption check and perhaps one day
we could continue to optimize that further as well.

Some consequences of this change are:

* Epochs are now the only method of remote-thread interruption.
* There are no more Wasmtime traps that produces the `Interrupted` trap
  code, although we may wish to move future traps to this so I left it
  in place.
* The C API support for interrupt handles was also removed and bindings
  for epoch methods were added.
* Function-entry checks for interruption are a tiny bit less efficient
  since one check is performed for the stack limit and a second is
  performed for the epoch as opposed to the `Config::interruptable`
  style of bundling the stack limit and the interrupt check in one. It's
  expected though that this is likely to not really be measurable.
* The old `VMInterrupts` structure is renamed to `VMRuntimeLimits`.
2022-03-14 15:25:11 -05:00
Alex Crichton
4d404c90b4 Ensure functions are aligned properly on AArch64 (#3908)
Previously (as in an hour ago) #3905 landed a new ability for fuzzing to
arbitrarily insert padding between functions. Running some fuzzers
locally though this instantly hit a lot of problems on AArch64 because
the arbitrary padding isn't aligned to 4 bytes like all other functions
are. To fix this issue appending functions now correctly aligns the
output as appropriate for the platform. The alignment argument for
appending was switched to `None` where `None` means "use the platform
default" and otherwise and explicit alignment can be specified for
inserting other data (like arbitrary padding or Windows unwind tables).
2022-03-09 15:45:30 -06:00
Alex Crichton
f21aa98ccb Fuzz-code-coverage motivated improvements (#3905)
* fuzz: Fuzz padding between compiled functions

This commit hooks up the custom
`wasmtime_linkopt_padding_between_functions` configuration option to the
cranelift compiler into the fuzz configuration, enabling us to ensure
that randomly inserting a moderate amount of padding between functions
shouldn't tamper with any results.

* fuzz: Fuzz the `Config::generate_address_map` option

This commit adds fuzz configuration where `generate_address_map` is
either enabled or disabled, unlike how it's always enabled for fuzzing
today.

* Remove unnecessary handling of relocations

This commit removes a number of bits and pieces all related to handling
relocations in JIT code generated by Wasmtime. None of this is necessary
nowadays that the "old backend" has been removed (quite some time ago)
and relocations are no longer expected to be in the JIT code at all.
Additionally with the minimum x86_64 features required to run wasm code
it should be expected that no libcalls are required either for
Wasmtime-based JIT code.
2022-03-09 10:58:27 -08:00
Alex Crichton
c0c368d151 Use mmap'd *.cwasm as a source for memory initialization images (#3787)
* Skip memfd creation with precompiled modules

This commit updates the memfd support internally to not actually use a
memfd if a compiled module originally came from disk via the
`wasmtime::Module::deserialize_file` API. In this situation we already
have a file descriptor open and there's no need to copy a module's heap
image to a new file descriptor.

To facilitate a new source of `mmap` the currently-memfd-specific-logic
of creating a heap image is generalized to a new form of
`MemoryInitialization` which is attempted for all modules at
module-compile-time. This means that the serialized artifact to disk
will have the memory image in its entirety waiting for us. Furthermore
the memory image is ensured to be padded and aligned carefully to the
target system's page size, notably meaning that the data section in the
final object file is page-aligned and the size of the data section is
also page aligned.

This means that when a precompiled module is mapped from disk we can
reuse the underlying `File` to mmap all initial memory images. This
means that the offset-within-the-memory-mapped-file can differ for
memfd-vs-not, but that's just another piece of state to track in the
memfd implementation.

In the limit this waters down the term "memfd" for this technique of
quickly initializing memory because we no longer use memfd
unconditionally (only when the backing file isn't available).
This does however open up an avenue in the future to porting this
support to other OSes because while `memfd_create` is Linux-specific
both macOS and Windows support mapping a file with copy-on-write. This
porting isn't done in this PR and is left for a future refactoring.

Closes #3758

* Enable "memfd" support on all unix systems

Cordon off the Linux-specific bits and enable the memfd support to
compile and run on platforms like macOS which have a Linux-like `mmap`.
This only works if a module is mapped from a precompiled module file on
disk, but that's better than not supporting it at all!

* Fix linux compile

* Use `Arc<File>` instead of `MmapVecFileBacking`

* Use a named struct instead of mysterious tuples

* Comment about unsafety in `Module::deserialize_file`

* Fix tests

* Fix uffd compile

* Always align data segments

No need to have conditional alignment since their sizes are all aligned
anyway

* Update comment in build.rs

* Use rustix, not `region`

* Fix some confusing logic/names around memory indexes

These functions all work with memory indexes, not specifically defined
memory indexes.
2022-02-10 15:40:40 -06:00
bjorn3
17021bc77a Extract helper functions 2022-01-12 17:19:34 +01:00
bjorn3
f0e821b9e0 Remove all Sink traits 2022-01-11 19:03:10 +01:00
bjorn3
b803514d55 Remove sink arguments from compile_and_emit
The data can be accessed after the fact using context.mach_compile_result
2022-01-11 18:17:29 +01:00
Alex Crichton
f1225dfd93 Add a compilation section to disable address maps (#3598)
* Add a compilation section to disable address maps

This commit adds a new `Config::generate_address_map` compilation
setting which is used to disable emission of the `.wasmtime.addrmap`
section of compiled artifacts. This section is currently around the size
of the entire `.text` section itself unfortunately and for size reasons
may wish to be omitted. Functionality-wise all that is lost is knowing
the precise wasm module offset address of a faulting instruction or in a
backtrace of instructions. This also means that if the module has DWARF
debugging information available with it Wasmtime isn't able to produce a
filename and line number in the backtrace.

This option remains enabled by default. This option may not be needed in
the future with #3547 perhaps, but in the meantime it seems reasonable
enough to support a configuration mode where the section is entirely
omitted if the smallest module possible is desired.

* Fix some CI issues

* Update tests/all/traps.rs

Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>

* Do less work in compilation for address maps

But only when disabled

Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
2021-12-13 13:48:05 -06:00
Alex Crichton
e2a724ce18 Update the object crate to 0.27.0 (#3465)
Mostly just keeping us up to date with changes there since we somewhat
heavily rely on it now.
2021-10-20 10:52:06 -05:00
Alex Crichton
713ce07d35 Add some debug logging for timing in module compiles (#3417)
* Add some debug logging for timing in module compiles

This is sometimes helpful when debugging slow compiles from fuzz bugs or
similar.

* Fix total duration calculation to not double-count
2021-10-11 12:50:15 -05:00
bjorn3
d78f436daf Remove reloc_constant
It is no longer used by the new backends
2021-10-10 14:43:55 +02:00
bjorn3
2db3b5b9df Remove code offsets from Function (#3412)
* Remove code offsets from Function

* Remove reloc_jt and fix wasmtime-cranelift
2021-10-07 15:54:00 +02:00
Benjamin Bouvier
43a86f14d5 Remove more old backend ISA concepts (#3402)
This also paves the way for unifying TargetIsa and MachBackend, since now they map one to one. In theory the two traits could be merged, which would be nice to limit the number of total concepts. Also they have quite different responsibilities, so it might be fine to keep them separate.

Interestingly, this PR started as removing RegInfo from the TargetIsa trait since the adapter returned a dummy value there. From the fallout, noticed that all Display implementations didn't needed an ISA anymore (since these were only used to render ISA specific registers). Also the whole family of RegInfo / ValueLoc / RegUnit was exclusively used for the old backend, and these could be removed. Notably, some IR instructions needed to be removed, because they were using RegUnit too: this was the oddball of regfill / regmove / regspill / copy_special, which were IR instructions inserted by the old regalloc. Fare thee well!
2021-10-04 10:36:12 +02:00
Benjamin Bouvier
bae4ec6427 Remove ancient register allocation (#3401) 2021-09-30 21:27:23 +02:00
Nick Fitzgerald
d2ce1ac753 Fix a use-after-free bug when passing ExternRefs to Wasm
We _must not_ trigger a GC when moving refs from host code into
Wasm (e.g. returned from a host function or passed as arguments to a Wasm
function). After insertion into the table, this reference is no longer
rooted. If multiple references are being sent from the host into Wasm and we
allowed GCs during insertion, then the following events could happen:

* Reference A is inserted into the activations table. This does not trigger a
  GC, but does fill the table to capacity.

* The caller's reference to A is removed. Now the only reference to A is from
  the activations table.

* Reference B is inserted into the activations table. Because the table is at
  capacity, a GC is triggered.

* A is reclaimed because the only reference keeping it alive was the activation
  table's reference (it isn't inside any Wasm frames on the stack yet, so stack
  scanning and stack maps don't increment its reference count).

* We transfer control to Wasm, giving it A and B. Wasm uses A. That's a use
  after free.

To prevent uses after free, we cannot GC when moving refs into the
`VMExternRefActivationsTable` because we are passing them from the host to Wasm.

On the other hand, when we are *cloning* -- as opposed to moving -- refs from
the host to Wasm, then it is fine to GC while inserting into the activations
table, because the original referent that we are cloning from is still alive and
rooting the ref.
2021-09-14 14:23:42 -07:00
Nick Fitzgerald
4b256ab968 Place unwind info directly after the text section, even when debug info is enabled
When debug info was enabled, we would put the debug info sections in between the
text section and the unwind info section. But the unwind info is encoded in a
position-independent manner (so that we don't need relocs for it) that relies on
it directly following the text section. The result of the misplacement was some
crashes inside the unwinder.
2021-09-09 13:39:30 -07:00
Alex Crichton
1532516a36 Use relative call instructions between wasm functions (#3275)
* Use relative `call` instructions between wasm functions

This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:

* Function calls are always indirect which means they are more difficult
  to predict, resulting in worse performance.

* Generating a relocation-per-function call requires expensive
  relocation resolution at module-load time, which can be a large
  contributing factor to how long it takes to load a precompiled module.

To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.

When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.

The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.

This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:

* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
  AArch64 calls use this to resolve relocations.

* The `emit_island` function has been rewritten internally to handle
  some cases which previously didn't come up before, such as:

  * When emitting an island the deadline is now recalculated, where
    previously it was always set to infinitely in the future. This was ok
    prior since only a `Branch19` supported veneers and once it was
    promoted no veneers were supported, so without multiple layers of
    promotion the lack of a new deadline was ok.

  * When emitting an island all pending fixups had veneers forced if
    their branch target wasn't known yet. This was generally ok for
    19-bit fixups since the only kind getting a veneer was a 19-bit
    fixup, but with mixed kinds it's a bit odd to force veneers for a
    26-bit fixup just because a nearby 19-bit fixup needed a veneer.
    Instead fixups are now re-enqueued unless they're known to be
    out-of-bounds. This may run the risk of generating more islands for
    19-bit branches but it should also reduce the number of islands for
    between-function calls.

  * Otherwise the internal logic was tweaked to ideally be a bit more
    simple, but that's a pretty subjective criteria in compilers...

I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.

The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.

* Fix arm32

* Review comments
2021-09-01 13:27:38 -05:00
Alex Crichton
a237e73b5a Remove some allocations in CodeMemory (#3253)
* Remove some allocations in `CodeMemory`

This commit removes the `FinishedFunctions` type as well as allocations
associated with trampolines when allocating inside of a `CodeMemory`.
The main goal of this commit is to improve the time spent in
`CodeMemory` where currently today a good portion of time is spent
simply parsing symbol names and trying to extract function indices from
them. Instead this commit implements a new strategy (different from #3236)
where compilation records offset/length information for all
functions/trampolines so this doesn't need to be re-learned from the
object file later.

A consequence of this commit is that this offset information will be
decoded/encoded through `bincode` unconditionally, but we can also
optimize that later if necessary as well.

Internally this involved quite a bit of refactoring since the previous
map for `FinishedFunctions` was relatively heavily relied upon.

* comments
2021-08-30 10:35:17 -05:00
Alex Crichton
12515e6646 Move trap information to a section of the compiled image (#3241)
This commit moves the `traps` field of `FunctionInfo` into a section of
the compiled artifact produced by Cranelift. This section is quite large
and when previously encoded/decoded with `bincode` this can take quite
some time to process. Traps are expected to be relatively rare and it's
not necessarily the right tradeoff to spend so much time
serializing/deserializing this data, so this commit offloads the section
into a custom-encoded binary format located elsewhere in the compiled image.

This is similar to #3240 in its goal which is to move very large pieces
of metadata to their own sections to avoid decoding anything when we
load a precompiled modules. This also has a small benefit that it's
slightly more efficient storage for the trap information too, but that's
a negligible benefit.

This is part of #3230 to make loading modules fast.
2021-08-27 01:09:55 -05:00
Alex Crichton
fc91176685 Move address maps to a section of the compiled image (#3240)
This commit moves the `address_map` field of `FunctionInfo` into a
custom-encoded section of the executable. The goal of this commit is, as
previous commits, to push less data through `bincode`. The `address_map`
field is actually extremely large and has huge benefits of not being
decoded when we load a module. This data is only used for traps and such
as well, so it's not overly important that it's massaged in to precise
data the runtime can extremely speedily use.

The `FunctionInfo` type does retain a tiny bit of information about the
function itself (it's start source location), but other than that the
`FunctionAddressMap` structure is moved from `wasmtime-environ` to
`wasmtime-cranelift` since it's now no longer needed outside of that
context.
2021-08-26 23:06:41 -05:00
Alex Crichton
7d05ebe7ff Move wasm data/debuginfo into the ELF compilation image (#3235)
* Move wasm data/debuginfo into the ELF compilation image

This commit moves existing allocations of `Box<[u8]>` stored separately
from compilation's final ELF image into the ELF image itself. The goal
of this commit is to reduce the amount of data which `bincode` will need
to process in the future. DWARF debugging information and wasm data
segments can be quite large, and they're relatively rarely read, so
there's typically no need to copy them around. Instead by moving them
into the ELF image this opens up the opportunity in the future to
eliminate copies and use data directly as-found in the image itself.

For information accessed possibly-multiple times, such as the wasm data
ranges, the indexes of the data within the ELF image are computed when
a `CompiledModule` is created. These indexes are then used to directly
index into the image without having to root around in the ELF file each
time they're accessed.

One other change located here is that the symbolication context
previously cloned the debug information into it to adhere to the
`'static` lifetime safely, but this isn't actually ever used in
`wasmtime` right now so the unsafety around this has been removed and
instead borrowed data is returned (no more clones, yay!).

* Fix lightbeam
2021-08-25 09:03:07 -05:00
Alex Crichton
f3977f1d97 Fix determinism of compiled modules (#3229)
* Fix determinism of compiled modules

Currently wasmtime's compilation artifacts are not deterministic due to
the usage of `HashMap` during serialization which has randomized order
of its elements. This commit fixes that by switching to a sorted
`BTreeMap` for various maps. A test is also added to ensure determinism.

If in the future the performance of `BTreeMap` is not as good as
`HashMap` for some of these cases we can implement a fancier
`serialize_with`-style solution where we sort keys during serialization,
but only during serialization and otherwise use a `HashMap`.

* fix lightbeam
2021-08-23 17:08:19 -05:00
Alex Crichton
eb21ae149a Move definition of ModuleMemoryOffset (#3228)
This was historically defined in `wasmtime-environ` but it's only used
in `wasmtime-cranelift`, so this commit moves the definition to the
`debug` module where it's primarily used.
2021-08-23 14:42:21 -05:00
Alex Crichton
87c33c2969 Remove wasmtime-environ's dependency on cranelift-codegen (#3199)
* Move `CompiledFunction` into wasmtime-cranelift

This commit moves the `wasmtime_environ::CompiledFunction` type into the
`wasmtime-cranelift` crate. This type has lots of Cranelift-specific
pieces of compilation and doesn't need to be generated by all Wasmtime
compilers. This replaces the usage in the `Compiler` trait with a
`Box<Any>` type that each compiler can select. Each compiler must still
produce a `FunctionInfo`, however, which is shared information we'll
deserialize for each module.

The `wasmtime-debug` crate is also folded into the `wasmtime-cranelift`
crate as a result of this commit. One possibility was to move the
`CompiledFunction` commit into its own crate and have `wasmtime-debug`
depend on that, but since `wasmtime-debug` is Cranelift-specific at this
time it didn't seem like it was too too necessary to keep it separate.
If `wasmtime-debug` supports other backends in the future we can
recreate a new crate, perhaps with it refactored to not depend on
Cranelift.

* Move wasmtime_environ::reference_type

This now belongs in wasmtime-cranelift and nowhere else

* Remove `Type` reexport in wasmtime-environ

One less dependency on `cranelift-codegen`!

* Remove `types` reexport from `wasmtime-environ`

Less cranelift!

* Remove `SourceLoc` from wasmtime-environ

Change the `srcloc`, `start_srcloc`, and `end_srcloc` fields to a custom
`FilePos` type instead of `ir::SourceLoc`. These are only used in a few
places so there's not much to lose from an extra abstraction for these
leaf use cases outside of cranelift.

* Remove wasmtime-environ's dep on cranelift's `StackMap`

This commit "clones" the `StackMap` data structure in to
`wasmtime-environ` to have an independent representation that that
chosen by Cranelift. This allows Wasmtime to decouple this runtime
dependency of stack map information and let the two evolve
independently, if necessary.

An alternative would be to refactor cranelift's implementation into a
separate crate and have wasmtime depend on that but it seemed a bit like
overkill to do so and easier to clone just a few lines for this.

* Define code offsets in wasmtime-environ with `u32`

Don't use Cranelift's `binemit::CodeOffset` alias to define this field
type since the `wasmtime-environ` crate will be losing the
`cranelift-codegen` dependency soon.

* Commit to using `cranelift-entity` in Wasmtime

This commit removes the reexport of `cranelift-entity` from the
`wasmtime-environ` crate and instead directly depends on the
`cranelift-entity` crate in all referencing crates. The original reason
for the reexport was to make cranelift version bumps easier since it's
less versions to change, but nowadays we have a script to do that.
Otherwise this encourages crates to use whatever they want from
`cranelift-entity` since  we'll always depend on the whole crate.

It's expected that the `cranelift-entity` crate will continue to be a
lean crate in dependencies and suitable for use at both runtime and
compile time. Consequently there's no need to avoid its usage in
Wasmtime at runtime, since "remove Cranelift at compile time" is
primarily about the `cranelift-codegen` crate.

* Remove most uses of `cranelift-codegen` in `wasmtime-environ`

There's only one final use remaining, which is the reexport of
`TrapCode`, which will get handled later.

* Limit the glob-reexport of `cranelift_wasm`

This commit removes the glob reexport of `cranelift-wasm` from the
`wasmtime-environ` crate. This is intended to explicitly define what
we're reexporting and is a transitionary step to curtail the amount of
dependencies taken on `cranelift-wasm` throughout the codebase. For
example some functions used by debuginfo mapping are better imported
directly from the crate since they're Cranelift-specific. Note that
this is intended to be a temporary state affairs, soon this reexport
will be gone entirely.

Additionally this commit reduces imports from `cranelift_wasm` and also
primarily imports from `crate::wasm` within `wasmtime-environ` to get a
better sense of what's imported from where and what will need to be
shared.

* Extract types from cranelift-wasm to cranelift-wasm-types

This commit creates a new crate called `cranelift-wasm-types` and
extracts type definitions from the `cranelift-wasm` crate into this new
crate. The purpose of this crate is to be a shared definition of wasm
types that can be shared both by compilers (like Cranelift) as well as
wasm runtimes (e.g. Wasmtime). This new `cranelift-wasm-types` crate
doesn't depend on `cranelift-codegen` and is the final step in severing
the unconditional dependency from Wasmtime to `cranelift-codegen`.

The final refactoring in this commit is to then reexport this crate from
`wasmtime-environ`, delete the `cranelift-codegen` dependency, and then
update all `use` paths to point to these new types.

The main change of substance here is that the `TrapCode` enum is
mirrored from Cranelift into this `cranelift-wasm-types` crate. While
this unfortunately results in three definitions (one more which is
non-exhaustive in Wasmtime itself) it's hopefully not too onerous and
ideally something we can patch up in the future.

* Get lightbeam compiling

* Remove unnecessary dependency

* Fix compile with uffd

* Update publish script

* Fix more uffd tests

* Rename cranelift-wasm-types to wasmtime-types

This reflects the purpose a bit more where it's types specifically
intended for Wasmtime and its support.

* Fix publish script
2021-08-18 13:14:52 -05:00
Alex Crichton
e8aa7bb53b Reimplement how unwind information is stored (#3180)
* Reimplement how unwind information is stored

This commit is a major refactoring of how unwind information is stored
after compilation of a function has finished. Previously we would store
the raw `UnwindInfo` as a result of compilation and this would get
serialized/deserialized alongside the rest of the ELF object that
compilation creates. Whenever functions were registered with
`CodeMemory` this would also result in registering unwinding information
dynamically at runtime, which in the case of Unix, for example, would
dynamically created FDE/CIE entries on-the-fly.

Eventually I'd like to support compiling Wasmtime without Cranelift, but
this means that `UnwindInfo` wouldn't be easily available to decode into
and create unwinding information from. To solve this I've changed the
ELF object created to have the unwinding information encoded into it
ahead-of-time so loading code into memory no longer needs to create
unwinding tables. This change has two different implementations for
Windows/Unix:

* On Windows the implementation was much easier. The unwinding
  information on Windows is already stored after the function itself in
  the text section. This was actually slightly duplicated in object
  building and in code memory allocation. Now the object building
  continues to do the same, recording unwinding information after
  functions, and code memory no longer manually tracks this.
  Additionally Wasmtime will emit a special custom section in the object
  file with unwinding information which is the list of
  `RUNTIME_FUNCTION` structures that `RtlAddFunctionTable` expects. This
  means that the object file has all the information precompiled into it
  and registration at runtime is simply passing a few pointers around to
  the runtime.

* Unix was a little bit more difficult than Windows. Today a `.eh_frame`
  section is created on-the-fly with offsets in FDEs specified as the
  absolute address that functions are loaded at. This absolute
  address hindered the ability to precompile the FDE into the object
  file itself. I've switched how addresses are encoded, though, to using
  `DW_EH_PE_pcrel` which means that FDE addresses are now specified
  relative to the FDE itself. This means that we can maintain a fixed
  offset between the `.eh_frame` loaded in memory and the beginning of
  code memory. When doing so this enables precompiling the `.eh_frame`
  section into the object file and at runtime when loading an object no
  further construction of unwinding information is needed.

The overall result of this commit is that unwinding information is no
longer stored in its cranelift-data-structure form on disk. This means
that this unwinding information format is only present during
compilation, which will make it that much easier to compile out
cranelift in the future.

This commit also significantly refactors `CodeMemory` since the way
unwinding information is handled is not much different from before.
Previously `CodeMemory` was suitable for incrementally adding more and
more functions to it, but nowadays a `CodeMemory` either lives per
module (in which case all functions are known up front) or it's created
once-per-`Func::new` with two trampolines. In both cases we know all
functions up front so the functionality of incrementally adding more and
more segments is no longer needed. This commit removes the ability to
add a function-at-a-time in `CodeMemory` and instead it can now only
load objects in their entirety. A small helper function is added to
build a small object file for trampolines in `Func::new` to handle
allocation there.

Finally, this commit also folds the `wasmtime-obj` crate directly into
the `wasmtime-cranelift` crate and its builder structure to be more
amenable to this strategy of managing unwinding tables.

It is not intentional to have any real functional change as a result of
this commit. This might accelerate loading a module from cache slightly
since less work is needed to manage the unwinding information, but
that's just a side benefit from the main goal of this commit which is to
remove the dependence on cranelift unwinding information being available
at runtime.

* Remove isa reexport from wasmtime-environ

* Trim down reexports of `cranelift-codegen`

Remove everything non-essential so that only the bits which will need to
be refactored out of cranelift remain.

* Fix debug tests

* Review comments
2021-08-17 17:14:18 -05:00
Alex Crichton
0313e30d76 Remove dependency on TargetIsa from Wasmtime crates (#3178)
This commit started off by deleting the `cranelift_codegen::settings`
reexport in the `wasmtime-environ` crate and then basically played
whack-a-mole until everything compiled again. The main result of this is
that the `wasmtime-*` family of crates have generally less of a
dependency on the `TargetIsa` trait and type from Cranelift. While the
dependency isn't entirely severed yet this is at least a significant
start.

This commit is intended to be largely refactorings, no functional
changes are intended here. The refactorings are:

* A `CompilerBuilder` trait has been added to `wasmtime_environ` which
  server as an abstraction used to create compilers and configure them
  in a uniform fashion. The `wasmtime::Config` type now uses this
  instead of cranelift-specific settings. The `wasmtime-jit` crate
  exports the ability to create a compiler builder from a
  `CompilationStrategy`, which only works for Cranelift right now. In a
  cranelift-less build of Wasmtime this is expected to return a trait
  object that fails all requests to compile.

* The `Compiler` trait in the `wasmtime_environ` crate has been souped
  up with a number of methods that Wasmtime and other crates needed.

* The `wasmtime-debug` crate is now moved entirely behind the
  `wasmtime-cranelift` crate.

* The `wasmtime-cranelift` crate is now only depended on by the
  `wasmtime-jit` crate.

* Wasm types in `cranelift-wasm` no longer contain their IR type,
  instead they only contain the `WasmType`. This is required to get
  everything to align correctly but will also be required in a future
  refactoring where the types used by `cranelift-wasm` will be extracted
  to a separate crate.

* I moved around a fair bit of code in `wasmtime-cranelift`.

* Some gdb-specific jit-specific code has moved from `wasmtime-debug` to
  `wasmtime-jit`.
2021-08-16 09:55:39 -05:00