The Cursor navigation methods all just depend on the cursor's position
and layout reference. Make a CursorBase trait that provides access to
this information with methods and implement the navigation methods on
top of that.
This makes it possible to have multiple types implement the cursor
interface.
Replace the isa::Legalize enumeration with a function pointer. This
allows an ISA to define its own specific legalization actions instead of
relying on the default two.
Generate a LEGALIZE_ACTIONS table for each ISA which contains
legalization function pointers indexed by the legalization codes that
are already in the encoding tables. Include this table in
isa/*/enc_tables.rs.
Give the `Encodings` iterator a reference to the action table and change
its `legalize()` method to return a function pointer instead of an
ISA-specific code.
The Result<> returned from TargetIsa::encode() no longer implements
Debug, so eliminate uses of unwrap and expect on that type.
* Replace a single-character string literal with a character literal.
* Use is_some() instead of comparing with Some(_).
* Add code-quotes around type names in comments.
* Use !...is_empty() instead of len() != 0.
* Tidy up redundant returns.
* Remove redundant .clone() calls.
* Remove unnecessary explicit lifetime parameters.
* Tidy up unnecessary '&'s.
* Add parens to make operator precedence explicit.
* Use debug_assert_eq instead of debug_assert with ==.
* Replace a &Vec argument with a &[...].
* Replace `a = a op b` with `a op= b`.
* Avoid unnecessary closures.
* Avoid .iter() and .iter_mut() for iterating over containers.
* Remove unneeded qualification.
Add a spilling pass which lowers register pressure by assigning SSA
values to the stack. Important missing features:
- Resolve conflicts where an instruction uses the same value more than
once in incompatible ways.
- Deal with EBB arguments.
Fix bugs in the reload pass exposed by the first test case:
- Create live ranges for temporary registers.
- Set encodings on created spill and fill instructions.
The reload pass inserts spill and fill instructions as needed so
instructions that operate on registers will never see a value with stack
affinity.
This is a very basic implementation, and we can't write good test cases
until we have a spilling pass.