This PR fixes#4066: it modifies the Cranelift `build.rs` workflow to
invoke the ISLE DSL compiler on every compilation, rather than only
when the user specifies a special "rebuild ISLE" feature.
The main benefit of this change is that it vastly simplifies the mental
model required of developers, and removes a bunch of failure modes
we have tried to work around in other ways. There is now just one
"source of truth", the ISLE source itself, in the repository, and so there
is no need to understand a special "rebuild" step and how to handle
merge errors. There is no special process needed to develop the compiler
when modifying the DSL. And there is no "noise" in the git history produced
by constantly-regenerated files.
The two main downsides we discussed in #4066 are:
- Compile time could increase, by adding more to the "meta" step before the main build;
- It becomes less obvious where the source definitions are (everything becomes
more "magic"), which makes exploration and debugging harder.
This PR addresses each of these concerns:
1. To maintain reasonable compile time, it includes work to cut down the
dependencies of the `cranelift-isle` crate to *nothing* (only the Rust stdlib),
in the default build. It does this by putting the error-reporting bits
(`miette` crate) under an optional feature, and the logging (`log` crate) under
a feature-controlled macro, and manually writing an `Error` impl rather than
using `thiserror`. This completely avoids proc macros and the `syn` build slowness.
The user can still get nice errors out of `miette`: this is enabled by specifying
a Cargo feature `--features isle-errors`.
2. To allow the user to optionally inspect the generated source, which nominally
lives in a hard-to-find path inside `target/` now, this PR adds a feature `isle-in-source-tree`
that, as implied by the name, moves the target for ISLE generated source into
the source tree, at `cranelift/codegen/isle_generated_source/`. It seems reasonable
to do this when an explicit feature (opt-in) is specified because this is how ISLE regeneration
currently works as well. To prevent surprises, if the feature is *not* specified, the
build fails if this directory exists.
Attempt to match a Jump instruction in ISLE will currently lead to the
generated files not compiling. This is because the definition of the
InstructionData enum in clif.isle does not match the actual type used
in Rust code.
Specifically, clif.isle erroneously omits the ValueList variable-length
argument entry if the format does not use a typevar operand. This is
the case for Jump and a few other formats. The problem is caused by
a bug in the gen_isle routine in meta/src/gen_inst.rs.
* x64: expand FloatCC enum in ISLE
* isle: regenerate manifests
* isle: generate all enum fields in `clif.isle`
This expands the `gen_isle` function to write all of the immediate
`enum`s out explicitly in `clif.isle`. Non-`enum` immediates are still
`extern primitive`.
* Only compile `enum_values` with `rebuild-isle` feature
* Only compile `gen_enum_isle` with `rebuild-isle` feature
Peepmatic was an early attempt at a DSL for peephole optimizations, with the
idea that maybe sometime in the future we could user it for instruction
selection as well. It didn't really pan out, however:
* Peepmatic wasn't quite flexible enough, and adding new operators or snippets
of code implemented externally in Rust was a bit of a pain.
* The performance was never competitive with the hand-written peephole
optimizers. It was *very* size efficient, but that came at the cost of
run-time efficiency. Everything was table-based and interpreted, rather than
generating any Rust code.
Ultimately, because of these reasons, we never turned Peepmatic on by default.
These days, we just landed the ISLE domain-specific language, and it is better
suited than Peepmatic for all the things that Peepmatic was originally designed
to do. It is more flexible and easy to integrate with external Rust code. It is
has better time efficiency, meeting or even beating hand-written code. I think a
small part of the reason why ISLE excels in these things is because its design
was informed by Peepmatic's failures. I still plan on continuing Peepmatic's
mission to make Cranelift's peephole optimizer passes generated from DSL rewrite
rules, but using ISLE instead of Peepmatic.
Thank you Peepmatic, rest in peace!
On the build side, this commit introduces two things:
1. The automatic generation of various ISLE definitions for working with
CLIF. Specifically, it generates extern type definitions for clif opcodes and
the clif instruction data `enum`, as well as extractors for matching each clif
instructions. This happens inside the `cranelift-codegen-meta` crate.
2. The compilation of ISLE DSL sources to Rust code, that can be included in the
main `cranelift-codegen` compilation.
Next, this commit introduces the integration glue code required to get
ISLE-generated Rust code hooked up in clif-to-x64 lowering. When lowering a clif
instruction, we first try to use the ISLE code path. If it succeeds, then we are
done lowering this instruction. If it fails, then we proceed along the existing
hand-written code path for lowering.
Finally, this commit ports many lowering rules over from hand-written,
open-coded Rust to ISLE.
In the process of supporting ISLE, this commit also makes the x64 `Inst` capable
of expressing SSA by supporting 3-operand forms for all of the existing
instructions that only have a 2-operand form encoding:
dst = src1 op src2
Rather than only the typical x86-64 2-operand form:
dst = dst op src
This allows `MachInst` to be in SSA form, since `dst` and `src1` are
disentangled.
("3-operand" and "2-operand" are a little bit of a misnomer since not all
operations are binary operations, but we do the same thing for, e.g., unary
operations by disentangling the sole operand from the result.)
There are two motivations for this change:
1. To allow ISLE lowering code to have value-equivalence semantics. We want ISLE
lowering to translate a CLIF expression that evaluates to some value into a
`MachInst` expression that evaluates to the same value. We want both the
lowering itself and the resulting `MachInst` to be pure and referentially
transparent. This is both a nice paradigm for compiler writers that are
authoring and maintaining lowering rules and is a prerequisite to any sort of
formal verification of our lowering rules in the future.
2. Better align `MachInst` with `regalloc2`'s API, which requires that the input
be in SSA form.
This lets us avoid the cost of `cranelift_codegen::ir::Opcode` to
`peepmatic_runtime::Operator` conversion overhead, and paves the way for
allowing Peepmatic to support non-clif optimizations (e.g. vcode optimizations).
Rather than defining our own `peepmatic::Operator` type like we used to, now the
whole `peepmatic` crate is effectively generic over a `TOperator` type
parameter. For the Cranelift integration, we use `cranelift_codegen::ir::Opcode`
as the concrete type for our `TOperator` type parameter. For testing, we also
define a `TestOperator` type, so that we can test Peepmatic code without
building all of Cranelift, and we can keep them somewhat isolated from each
other.
The methods that `peepmatic::Operator` had are now translated into trait bounds
on the `TOperator` type. These traits need to be shared between all of
`peepmatic`, `peepmatic-runtime`, and `cranelift-codegen`'s Peepmatic
integration. Therefore, these new traits live in a new crate:
`peepmatic-traits`. This crate acts as a header file of sorts for shared
trait/type/macro definitions.
Additionally, the `peepmatic-runtime` crate no longer depends on the
`peepmatic-macro` procedural macro crate, which should lead to faster build
times for Cranelift when it is using pre-built peephole optimizers.
* Manually rename BasicBlock to BlockPredecessor
BasicBlock is a pair of (Ebb, Inst) that is used to represent the
basic block subcomponent of an Ebb that is a predecessor to an Ebb.
Eventually we will be able to remove this struct, but for now it
makes sense to give it a non-conflicting name so that we can start
to transition Ebb to represent a basic block.
I have not updated any comments that refer to BasicBlock, as
eventually we will remove BlockPredecessor and replace with Block,
which is a basic block, so the comments will become correct.
* Manually rename SSABuilder block types to avoid conflict
SSABuilder has its own Block and BlockData types. These along with
associated identifier will cause conflicts in a later commit, so
they are renamed to be more verbose here.
* Automatically rename 'Ebb' to 'Block' in *.rs
* Automatically rename 'EBB' to 'block' in *.rs
* Automatically rename 'ebb' to 'block' in *.rs
* Automatically rename 'extended basic block' to 'basic block' in *.rs
* Automatically rename 'an basic block' to 'a basic block' in *.rs
* Manually update comment for `Block`
`Block`'s wikipedia article required an update.
* Automatically rename 'an `Block`' to 'a `Block`' in *.rs
* Automatically rename 'extended_basic_block' to 'basic_block' in *.rs
* Automatically rename 'ebb' to 'block' in *.clif
* Manually rename clif constant that contains 'ebb' as substring to avoid conflict
* Automatically rename filecheck uses of 'EBB' to 'BB'
'regex: EBB' -> 'regex: BB'
'$EBB' -> '$BB'
* Automatically rename 'EBB' 'Ebb' to 'block' in *.clif
* Automatically rename 'an block' to 'a block' in *.clif
* Fix broken testcase when function name length increases
Test function names are limited to 16 characters. This causes
the new longer name to be truncated and fail a filecheck test. An
outdated comment was also fixed.
It can be resurrected if needed in the future. It was used only for the
semantics descriptions, which went away with the transition of the
meta-language to Rust.
This does a lot at once, since there was no clear way to split the three
commits:
- Instruction need to be passed an explicit InstructionFormat,
- InstructionFormat deduplication is checked once all entities have been
defined;
This avoids a lot of dereferences, and InstructionFormat are immutable
once they're created. It removes a lot of code that was keeping the
FormatRegistry around, just in case we needed the format. This is more
in line with the way we create Instructions, and make it easy to
reference InstructionFormats in general.
-Add resumable_trap, safepoint, isnull, and null instructions
-Add Stackmap struct and StackmapSink trait
Co-authored-by: Mir Ahmed <mirahmed753@gmail.com>
Co-authored-by: Dan Gohman <sunfish@mozilla.com>