* Encode vselect using BLEND instructions on x86
* Legalize vselect to bitselect
* Optimize bitselect to vselect for some operands
* Add run tests for bitselect-vselect optimization
* Address review feedback
Only the shifts with applicable SSE2 instructions are implemented here: PSRL* (for ushr) only has 16-64 bit instructions and PSRA* (for sshr) only has 16-32 bit instructions.
There are two reasons for this change:
1. it reduces confusion; using the `POR` encoding will match the future encodings of `band` and `bxor` and the `ORPS` encoding may be confusing as it is intended for floating-point operations
2. `POR` has slightly more throughput: it only has to wait 0.33 cycles to execute again on all Intel architectures above Core whereas `ORPS` must wait 1 cycle on architectures older than Skylake (Intel Optimization Reference Manual, C.3)
`POR` does add one additional byte to the encoding and requires SSE2 so the `ORPS` opcode is left in for future use.
Only i16x8 and i32x4 are encoded in this commit mainly because i8x16 and i64x2 do not have simple encodings in x86. i64x2 is not required by the SIMD spec and there is discussion (https://github.com/WebAssembly/simd/pull/98#issuecomment-530092217) about removing i8x16.
The x86 ISA has (at least) two encodings for PEXTRW:
1. in the SSE2 opcode (66 0f c5) the XMM operand uses r/m and the GPR operand uses reg
2. in the SSE4.1 opcode (66 0f 3a 15) the XMM operand uses reg and the GPR operand uses r/m
This changes the 16-bit x86_pextr encoding from 1 to 2 to match the other PEXTR* implementations (all #2 style).