This commit is a small refactoring of `wasmtime_runtime::Trap` and
various internals. The `Trap` structure is now a reason plus backtrace,
and the old `Trap` enum is mostly in `TrapReason` now. Additionally all
`Trap`-returning methods of `wasmtime_runtime` are changed to returning
a `TrapCode` to indicate that they never capture a backtrace. Finally
the `UnwindReason` internally now no longer duplicates the trap reasons,
instead only having two variants of "panic" and "trap".
The motivation for this commit is mostly just cleaning up trap internals
and removing the need for methods like
`wasmtime_runtime::Trap::insert_backtrace` to leave it only happening at
the `wasmtime` layer.
* Add shared memories
This change adds the ability to use shared memories in Wasmtime when the
[threads proposal] is enabled. Shared memories are annotated as `shared`
in the WebAssembly syntax, e.g., `(memory 1 1 shared)`, and are
protected from concurrent access during `memory.size` and `memory.grow`.
[threads proposal]: https://github.com/WebAssembly/threads/blob/master/proposals/threads/Overview.md
In order to implement this in Wasmtime, there are two main cases to
cover:
- a program may simply create a shared memory and possibly export it;
this means that Wasmtime itself must be able to create shared
memories
- a user may create a shared memory externally and pass it in as an
import during instantiation; this is the case when the program
contains code like `(import "env" "memory" (memory 1 1
shared))`--this case is handled by a new Wasmtime API
type--`SharedMemory`
Because of the first case, this change allows any of the current
memory-creation mechanisms to work as-is. Wasmtime can still create
either static or dynamic memories in either on-demand or pooling modes,
and any of these memories can be considered shared. When shared, the
`Memory` runtime container will lock appropriately during `memory.size`
and `memory.grow` operations; since all memories use this container, it
is an ideal place for implementing the locking once and once only.
The second case is covered by the new `SharedMemory` structure. It uses
the same `Mmap` allocation under the hood as non-shared memories, but
allows the user to perform the allocation externally to Wasmtime and
share the memory across threads (via an `Arc`). The pointer address to
the actual memory is carefully wired through and owned by the
`SharedMemory` structure itself. This means that there are differing
views of where to access the pointer (i.e., `VMMemoryDefinition`): for
owned memories (the default), the `VMMemoryDefinition` is stored
directly by the `VMContext`; in the `SharedMemory` case, however, this
`VMContext` must point to this separate structure.
To ensure that the `VMContext` can always point to the correct
`VMMemoryDefinition`, this change alters the `VMContext` structure.
Since a `SharedMemory` owns its own `VMMemoryDefinition`, the
`defined_memories` table in the `VMContext` becomes a sequence of
pointers--in the shared memory case, they point to the
`VMMemoryDefinition` owned by the `SharedMemory` and in the owned memory
case (i.e., not shared) they point to `VMMemoryDefinition`s stored in a
new table, `owned_memories`.
This change adds an additional indirection (through the `*mut
VMMemoryDefinition` pointer) that could add overhead. Using an imported
memory as a proxy, we measured a 1-3% overhead of this approach on the
`pulldown-cmark` benchmark. To avoid this, Cranelift-generated code will
special-case the owned memory access (i.e., load a pointer directly to
the `owned_memories` entry) for `memory.size` so that only
shared memories (and imported memories, as before) incur the indirection
cost.
* review: remove thread feature check
* review: swap wasmtime-types dependency for existing wasmtime-environ use
* review: remove unused VMMemoryUnion
* review: reword cross-engine error message
* review: improve tests
* review: refactor to separate prevent Memory <-> SharedMemory conversion
* review: into_shared_memory -> as_shared_memory
* review: remove commented out code
* review: limit shared min/max to 32 bits
* review: skip imported memories
* review: imported memories are not owned
* review: remove TODO
* review: document unsafe send + sync
* review: add limiter assertion
* review: remove TODO
* review: improve tests
* review: fix doc test
* fix: fixes based on discussion with Alex
This changes several key parts:
- adds memory indexes to imports and exports
- makes `VMMemoryDefinition::current_length` an atomic usize
* review: add `Extern::SharedMemory`
* review: remove TODO
* review: atomically load from VMMemoryDescription in JIT-generated code
* review: add test probing the last available memory slot across threads
* fix: move assertion to new location due to rebase
* fix: doc link
* fix: add TODOs to c-api
* fix: broken doc link
* fix: modify pooling allocator messages in tests
* review: make owned_memory_index panic instead of returning an option
* review: clarify calculation of num_owned_memories
* review: move 'use' to top of file
* review: change '*const [u8]' to '*mut [u8]'
* review: remove TODO
* review: avoid hard-coding memory index
* review: remove 'preallocation' parameter from 'Memory::_new'
* fix: component model memory length
* review: check that shared memory plans are static
* review: ignore growth limits for shared memory
* review: improve atomic store comment
* review: add FIXME for memory growth failure
* review: add comment about absence of bounds-checked 'memory.size'
* review: make 'current_length()' doc comment more precise
* review: more comments related to memory.size non-determinism
* review: make 'vmmemory' unreachable for shared memory
* review: move code around
* review: thread plan through to 'wrap()'
* review: disallow shared memory allocation with the pooling allocator
* Remove the `Paged` memory initialization variant
This commit simplifies the `MemoryInitialization` enum by removing the
`Paged` variant. The `Paged` variant was originally added for uffd, but
that support has now been removed in #4040. This is no longer necessary
but is still used as an intermediate step of becoming a `Static` variant
of initialized memory (which copy-on-write uses). As a result this
commit largely modifies the static initialization of memory steps and
folds the two methods together.
* Apply suggestions from code review
Co-authored-by: Peter Huene <peter@huene.dev>
Co-authored-by: Peter Huene <peter@huene.dev>
This commit removes support for the `userfaultfd` or "uffd" syscall on
Linux. This support was originally added for users migrating from Lucet
to Wasmtime, but the recent developments of kernel-supported
copy-on-write support for memory initialization wound up being more
appropriate for these use cases than usefaultfd. The main reason for
moving to copy-on-write initialization are:
* The `userfaultfd` feature was never necessarily intended for this
style of use case with wasm and was susceptible to subtle and rare
bugs that were extremely difficult to track down. We were never 100%
certain that there were kernel bugs related to userfaultfd but the
suspicion never went away.
* Handling faults with userfaultfd was always slow and single-threaded.
Only one thread could handle faults and traveling to user-space to
handle faults is inherently slower than handling them all in the
kernel. The single-threaded aspect in particular presented a
significant scaling bottleneck for embeddings that want to run many
wasm instances in parallel.
* One of the major benefits of userfaultfd was lazy initialization of
wasm linear memory which is also achieved with the copy-on-write
initialization support we have right now.
* One of the suspected benefits of userfaultfd was less frobbing of the
kernel vma structures when wasm modules are instantiated. Currently
the copy-on-write support has a mitigation where we attempt to reuse
the memory images where possible to avoid changing vma structures.
When comparing this to userfaultfd's performance it was found that
kernel modifications of vmas aren't a worrisome bottleneck so
copy-on-write is suitable for this as well.
Overall there are no remaining benefits that userfaultfd gives that
copy-on-write doesn't, and copy-on-write solves a major downsides of
userfaultfd, the scaling issue with a single faulting thread.
Additionally copy-on-write support seems much more robust in terms of
kernel implementation since it's only using standard memory-management
syscalls which are heavily exercised. Finally copy-on-write support
provides a new bonus where read-only memory in WebAssembly can be mapped
directly to the same kernel cache page, even amongst many wasm instances
of the same module, which was never possible with userfaultfd.
In light of all this it's expected that all users of userfaultfd should
migrate to the copy-on-write initialization of Wasmtime (which is
enabled by default).
* Remove the `ModuleLimits` pooling configuration structure
This commit is an attempt to improve the usability of the pooling
allocator by removing the need to configure a `ModuleLimits` structure.
Internally this structure has limits on all forms of wasm constructs but
this largely bottoms out in the size of an allocation for an instance in
the instance pooling allocator. Maintaining this list of limits can be
cumbersome as modules may get tweaked over time and there's otherwise no
real reason to limit the number of globals in a module since the main
goal is to limit the memory consumption of a `VMContext` which can be
done with a memory allocation limit rather than fine-tuned control over
each maximum and minimum.
The new approach taken in this commit is to remove `ModuleLimits`. Some
fields, such as `tables`, `table_elements` , `memories`, and
`memory_pages` are moved to `InstanceLimits` since they're still
enforced at runtime. A new field `size` is added to `InstanceLimits`
which indicates, in bytes, the maximum size of the `VMContext`
allocation. If the size of a `VMContext` for a module exceeds this value
then instantiation will fail.
This involved adding a few more checks to `{Table, Memory}::new_static`
to ensure that the minimum size is able to fit in the allocation, since
previously modules were validated at compile time of the module that
everything fit and that validation no longer happens (it happens at
runtime).
A consequence of this commit is that Wasmtime will have no built-in way
to reject modules at compile time if they'll fail to be instantiated
within a particular pooling allocator configuration. Instead a module
must attempt instantiation see if a failure happens.
* Fix benchmark compiles
* Fix some doc links
* Fix a panic by ensuring modules have limited tables/memories
* Review comments
* Add back validation at `Module` time instantiation is possible
This allows for getting an early signal at compile time that a module
will never be instantiable in an engine with matching settings.
* Provide a better error message when sizes are exceeded
Improve the error message when an instance size exceeds the maximum by
providing a breakdown of where the bytes are all going and why the large
size is being requested.
* Try to fix test in qemu
* Flag new test as 64-bit only
Sizes are all specific to 64-bit right now
* Enable copy-on-write heap initialization by default
This commit enables the `Config::memfd` feature by default now that it's
been fuzzed for a few weeks on oss-fuzz, and will continue to be fuzzed
leading up to the next release of Wasmtime in early March. The
documentation of the `Config` option has been updated as well as adding
a CLI flag to disable the feature.
* Remove ubiquitous "memfd" terminology
Switch instead to forms of "memory image" or "cow" or some combination
thereof.
* Update new option names
* Port fix for `CVE-2022-23636` to `main`.
This commit ports the fix for `CVE-2022-23636` to `main`, but performs a
refactoring that makes it unnecessary for the instance itself to track if it
has been initialized; such a change was not targeted enough for a security
patch.
The pooling allocator will now only initialize an instance if all of its
associated resource creation succeeds. If the resource creation fails, no
instance is dropped as none was initialized.
Also updates `RELEASES.md` to include the related patch releases.
* Add `Instance::new_at` to fully initialize an instance.
Added `Instance::new_at` to fully initialize an instance at a given address.
This will hopefully prevent the possibility that an `Instance` structure
doesn't have an initialized `VMContext` when it is dropped.
* Shrink the size of `FuncData`
Before this commit on a 64-bit system the `FuncData` type had a size of
88 bytes and after this commit it has a size of 32 bytes. A `FuncData`
is required for all host functions in a store, including those inserted
from a `Linker` into a store used during linking. This means that
instantiation ends up creating a nontrivial number of these types and
pushing them into the store. Looking at some profiles there were some
surprisingly expensive movements of `FuncData` from the stack to a
vector for moves-by-value generated by Rust. Shrinking this type enables
more efficient code to be generated and additionally means less storage
is needed in a store's function array.
For instantiating the spidermonkey and rustpython modules this improves
instantiation by 10% since they each import a fair number of host
functions and the speedup here is relative to the number of items
imported.
* Use `ptr::copy_nonoverlapping` during initialization
Prevoiusly `ptr::copy` was used for copying imports into place which
translates to `memmove`, but `ptr::copy_nonoverlapping` can be used here
since it's statically known these areas don't overlap. While this
doesn't end up having a performance difference it's something I kept
noticing while looking at the disassembly of `initialize_vmcontext` so I
figured I'd go ahead and implement.
* Indirect shared signature ids in the VMContext
This commit is a small improvement for the instantiation time of modules
by avoiding copying a list of `VMSharedSignatureIndex` entries into each
`VMContext`, instead building one inside of a module and sharing that
amongst all instances. This involves less lookups at instantiation time
and less movement of data during instantiation. The downside is that
type-checks on `call_indirect` now involve an additionally load, but I'm
assuming that these are somewhat pessimized enough as-is that the
runtime impact won't be much there.
For instantiation performance this is a 5-10% win with
rustpyhon/spidermonky instantiation. This should also reduce the size of
each `VMContext` for an instantiation since signatures are no longer
stored inline but shared amongst all instances with one module.
Note that one subtle change here is that the array of
`VMSharedSignatureIndex` was previously indexed by `TypeIndex`, and now
it's indexed by `SignaturedIndex` which is a deduplicated form of
`TypeIndex`. This is done because we already had a list of those lying
around in `Module`, so it was easier to reuse that than to build a
separate array and store it somewhere.
* Reserve space in `Store<T>` with `InstancePre`
This commit updates the instantiation process to reserve space in a
`Store<T>` for the functions that an `InstancePre<T>`, as part of
instantiation, will insert into it. Using an `InstancePre<T>` to
instantiate allows pre-computing the number of host functions that will
be inserted into a store, and by pre-reserving space we can avoid costly
reallocations during instantiation by ensuring the function vector has
enough space to fit everything during the instantiation process.
Overall this makes instantiation of rustpython/spidermonkey about 8%
faster locally.
* Fix tests
* Use checked arithmetic
* Skip memfd creation with precompiled modules
This commit updates the memfd support internally to not actually use a
memfd if a compiled module originally came from disk via the
`wasmtime::Module::deserialize_file` API. In this situation we already
have a file descriptor open and there's no need to copy a module's heap
image to a new file descriptor.
To facilitate a new source of `mmap` the currently-memfd-specific-logic
of creating a heap image is generalized to a new form of
`MemoryInitialization` which is attempted for all modules at
module-compile-time. This means that the serialized artifact to disk
will have the memory image in its entirety waiting for us. Furthermore
the memory image is ensured to be padded and aligned carefully to the
target system's page size, notably meaning that the data section in the
final object file is page-aligned and the size of the data section is
also page aligned.
This means that when a precompiled module is mapped from disk we can
reuse the underlying `File` to mmap all initial memory images. This
means that the offset-within-the-memory-mapped-file can differ for
memfd-vs-not, but that's just another piece of state to track in the
memfd implementation.
In the limit this waters down the term "memfd" for this technique of
quickly initializing memory because we no longer use memfd
unconditionally (only when the backing file isn't available).
This does however open up an avenue in the future to porting this
support to other OSes because while `memfd_create` is Linux-specific
both macOS and Windows support mapping a file with copy-on-write. This
porting isn't done in this PR and is left for a future refactoring.
Closes#3758
* Enable "memfd" support on all unix systems
Cordon off the Linux-specific bits and enable the memfd support to
compile and run on platforms like macOS which have a Linux-like `mmap`.
This only works if a module is mapped from a precompiled module file on
disk, but that's better than not supporting it at all!
* Fix linux compile
* Use `Arc<File>` instead of `MmapVecFileBacking`
* Use a named struct instead of mysterious tuples
* Comment about unsafety in `Module::deserialize_file`
* Fix tests
* Fix uffd compile
* Always align data segments
No need to have conditional alignment since their sizes are all aligned
anyway
* Update comment in build.rs
* Use rustix, not `region`
* Fix some confusing logic/names around memory indexes
These functions all work with memory indexes, not specifically defined
memory indexes.
During instance initialization, we build two sorts of arrays eagerly:
- We create an "anyfunc" (a `VMCallerCheckedAnyfunc`) for every function
in an instance.
- We initialize every element of a funcref table with an initializer to
a pointer to one of these anyfuncs.
Most instances will not touch (via call_indirect or table.get) all
funcref table elements. And most anyfuncs will never be referenced,
because most functions are never placed in tables or used with
`ref.func`. Thus, both of these initialization tasks are quite wasteful.
Profiling shows that a significant fraction of the remaining
instance-initialization time after our other recent optimizations is
going into these two tasks.
This PR implements two basic ideas:
- The anyfunc array can be lazily initialized as long as we retain the
information needed to do so. For now, in this PR, we just recreate the
anyfunc whenever a pointer is taken to it, because doing so is fast
enough; in the future we could keep some state to know whether the
anyfunc has been written yet and skip this work if redundant.
This technique allows us to leave the anyfunc array as uninitialized
memory, which can be a significant savings. Filling it with
initialized anyfuncs is very expensive, but even zeroing it is
expensive: e.g. in a large module, it can be >500KB.
- A funcref table can be lazily initialized as long as we retain a link
to its corresponding instance and function index for each element. A
zero in a table element means "uninitialized", and a slowpath does the
initialization.
Funcref tables are a little tricky because funcrefs can be null. We need
to distinguish "element was initially non-null, but user stored explicit
null later" from "element never touched" (ie the lazy init should not
blow away an explicitly stored null). We solve this by stealing the LSB
from every funcref (anyfunc pointer): when the LSB is set, the funcref
is initialized and we don't hit the lazy-init slowpath. We insert the
bit on storing to the table and mask it off after loading.
We do have to set up a precomputed array of `FuncIndex`s for the table
in order for this to work. We do this as part of the module compilation.
This PR also refactors the way that the runtime crate gains access to
information computed during module compilation.
Performance effect measured with in-tree benches/instantiation.rs, using
SpiderMonkey built for WASI, and with memfd enabled:
```
BEFORE:
sequential/default/spidermonkey.wasm
time: [68.569 us 68.696 us 68.856 us]
sequential/pooling/spidermonkey.wasm
time: [69.406 us 69.435 us 69.465 us]
parallel/default/spidermonkey.wasm: with 1 background thread
time: [69.444 us 69.470 us 69.497 us]
parallel/default/spidermonkey.wasm: with 16 background threads
time: [183.72 us 184.31 us 184.89 us]
parallel/pooling/spidermonkey.wasm: with 1 background thread
time: [69.018 us 69.070 us 69.136 us]
parallel/pooling/spidermonkey.wasm: with 16 background threads
time: [326.81 us 337.32 us 347.01 us]
WITH THIS PR:
sequential/default/spidermonkey.wasm
time: [6.7821 us 6.8096 us 6.8397 us]
change: [-90.245% -90.193% -90.142%] (p = 0.00 < 0.05)
Performance has improved.
sequential/pooling/spidermonkey.wasm
time: [3.0410 us 3.0558 us 3.0724 us]
change: [-95.566% -95.552% -95.537%] (p = 0.00 < 0.05)
Performance has improved.
parallel/default/spidermonkey.wasm: with 1 background thread
time: [7.2643 us 7.2689 us 7.2735 us]
change: [-89.541% -89.533% -89.525%] (p = 0.00 < 0.05)
Performance has improved.
parallel/default/spidermonkey.wasm: with 16 background threads
time: [147.36 us 148.99 us 150.74 us]
change: [-18.997% -18.081% -17.285%] (p = 0.00 < 0.05)
Performance has improved.
parallel/pooling/spidermonkey.wasm: with 1 background thread
time: [3.1009 us 3.1021 us 3.1033 us]
change: [-95.517% -95.511% -95.506%] (p = 0.00 < 0.05)
Performance has improved.
parallel/pooling/spidermonkey.wasm: with 16 background threads
time: [49.449 us 50.475 us 51.540 us]
change: [-85.423% -84.964% -84.465%] (p = 0.00 < 0.05)
Performance has improved.
```
So an improvement of something like 80-95% for a very large module (7420
functions in its one funcref table, 31928 functions total).
* Consolidate methods of memory initialization
This commit consolidates the few locations that we have which are
performing memory initialization. Namely the uffd logic for creating
paged memory as well as the memfd logic for creating a memory image now
share an implementation to avoid duplicating bounds-checks or other
validation conditions. The main purpose of this commit is to fix a
fuzz-bug where a multiplication overflowed. The overflow itself was
benign but it seemed better to fix the overflow in only one place
instead of multiple.
The overflow in question is specifically when an initializer is checked
to be statically out-of-bounds and multiplies a memory's minimum size by
the wasm page size, returning the result as a `u64`. For
memory64-memories of size `1 << 48` this multiplication will overflow.
This was actually a preexisting bug with the `try_paged_init` function
which was copied for memfd, but cropped up here since memfd is used more
often than paged initialization. The fix here is to skip validation of
the `end` index if the size of memory is `1 << 64` since if the `end`
index can be represented as a `u64` then it's in-bounds. This is
somewhat of an esoteric case, though, since a memory of minimum size `1
<< 64` can't ever exist (we can't even ask the os for that much memory,
and even if we could it would fail).
* Fix memfd test
* Fix some tests
* Remove InitMemory enum
* Add an `is_segmented` helper method
* More clear variable name
* Make arguments to `init_memory` more descriptive
* Tweak memfd-related features crates
This commit changes the `memfd` feature for the `wasmtime-cli` crate
from an always-on feature to a default-on feature which can be disabled
at compile time. Additionally the `pooling-allocator` feature is also
given similar treatment.
Additionally some documentation was added for the `memfd` feature on the
`wasmtime` crate.
* Don't store `Arc<T>` in `InstanceAllocationRequest`
Instead store `&Arc<T>` to avoid having the clone that lives in
`InstanceAllocationRequest` not actually going anywhere. Otherwise all
instance allocation requires an extra clone to create it for the request
and an extra decrement when the request goes away. Internally clones are
made as necessary when creating instances.
* Enable the pooling allocator by default for `wasmtime-cli`
While perhaps not the most useful option since the CLI doesn't have a
great way to take advantage of this it probably makes sense to at least
match the features of `wasmtime` itself.
* Fix some lints and issues
* More compile fixes
This policy attempts to reuse the same instance slot for subsequent
instantiations of the same module. This is particularly useful when
using a pooling backend such as memfd that benefits from this reuse: for
example, in the memfd case, instantiating the same module into the same
slot allows us to avoid several calls to mmap() because the same
mappings can be reused.
The policy tracks a freelist per "compiled module ID", and when
allocating a slot for an instance, tries these three options in order:
1. A slot from the freelist for this module (i.e., last used for another
instantiation of this particular module), or
3. A slot that was last used by some other module or never before.
The "victim" slot for choice 2 is randomly chosen.
The data structures are carefully designed so that all updates are O(1),
and there is no retry-loop in any of the random selection.
This policy is now the default when the memfd backend is selected via
the `memfd-allocator` feature flag.
As first suggested by Jan on the Zulip here [1], a cheap and effective
way to obtain copy-on-write semantics of a "backing image" for a Wasm
memory is to mmap a file with `MAP_PRIVATE`. The `memfd` mechanism
provided by the Linux kernel allows us to create anonymous,
in-memory-only files that we can use for this mapping, so we can
construct the image contents on-the-fly then effectively create a CoW
overlay. Furthermore, and importantly, `madvise(MADV_DONTNEED, ...)`
will discard the CoW overlay, returning the mapping to its original
state.
By itself this is almost enough for a very fast
instantiation-termination loop of the same image over and over,
without changing the address space mapping at all (which is
expensive). The only missing bit is how to implement
heap *growth*. But here memfds can help us again: if we create another
anonymous file and map it where the extended parts of the heap would
go, we can take advantage of the fact that a `mmap()` mapping can
be *larger than the file itself*, with accesses beyond the end
generating a `SIGBUS`, and the fact that we can cheaply resize the
file with `ftruncate`, even after a mapping exists. So we can map the
"heap extension" file once with the maximum memory-slot size and grow
the memfd itself as `memory.grow` operations occur.
The above CoW technique and heap-growth technique together allow us a
fastpath of `madvise()` and `ftruncate()` only when we re-instantiate
the same module over and over, as long as we can reuse the same
slot. This fastpath avoids all whole-process address-space locks in
the Linux kernel, which should mean it is highly scalable. It also
avoids the cost of copying data on read, as the `uffd` heap backend
does when servicing pagefaults; the kernel's own optimized CoW
logic (same as used by all file mmaps) is used instead.
[1] https://bytecodealliance.zulipchat.com/#narrow/stream/206238-general/topic/Copy.20on.20write.20based.20instance.20reuse/near/266657772
* Don't copy `VMBuiltinFunctionsArray` into each `VMContext`
This is another PR along the lines of "let's squeeze all possible
performance we can out of instantiation". Before this PR we would copy,
by value, the contents of `VMBuiltinFunctionsArray` into each
`VMContext` allocated. This array of function pointers is modestly-sized
but growing over time as we add various intrinsics. Additionally it's
the exact same for all `VMContext` allocations.
This PR attempts to speed up instantiation slightly by instead storing
an indirection to the function array. This means that calling a builtin
intrinsic is a tad bit slower since it requires two loads instead of one
(one to get the base pointer, another to get the actual address).
Otherwise though `VMContext` initialization is now simply setting one
pointer instead of doing a `memcpy` from one location to another.
With some macro-magic this commit also replaces the previous
implementation with one that's more `const`-friendly which also gets us
compile-time type-checks of libcalls as well as compile-time
verification that all libcalls are defined.
Overall, as with #3739, the win is very modest here. Locally I measured
a speedup from 1.9us to 1.7us taken to instantiate an empty module with
one function. While small at these scales it's still a 10% improvement!
* Review comments
This PR introduces a new way of performing cooperative timeslicing that
is intended to replace the "fuel" mechanism. The tradeoff is that this
mechanism interrupts with less precision: not at deterministic points
where fuel runs out, but rather when the Engine enters a new epoch. The
generated code instrumentation is substantially faster, however, because
it does not need to do as much work as when tracking fuel; it only loads
the global "epoch counter" and does a compare-and-branch at backedges
and function prologues.
This change has been measured as ~twice as fast as fuel-based
timeslicing for some workloads, especially control-flow-intensive
workloads such as the SpiderMonkey JS interpreter on Wasm/WASI.
The intended interface is that the embedder of the `Engine` performs an
`engine.increment_epoch()` call periodically, e.g. once per millisecond.
An async invocation of a Wasm guest on a `Store` can specify a number of
epoch-ticks that are allowed before an async yield back to the
executor's event loop. (The initial amount and automatic "refills" are
configured on the `Store`, just as for fuel.) This call does only
signal-safe work (it increments an `AtomicU64`) so could be invoked from
a periodic signal, or from a thread that wakes up once per period.
This commit adds the `pooling-allocator` feature to both the `wasmtime` and
`wasmtime-runtime` crates.
The feature controls whether or not the pooling allocator implementation is
built into the runtime and exposed as a supported instance allocation strategy
in the wasmtime API.
The feature is on by default for the `wasmtime` crate.
Closes#3513.
* Fix some nightly dead code warnings
Looks like the "struct field not used" lint has improved on nightly and
caught a few more instances of fields that were never actually read.
* Fix windows
* Remove some allocations in `CodeMemory`
This commit removes the `FinishedFunctions` type as well as allocations
associated with trampolines when allocating inside of a `CodeMemory`.
The main goal of this commit is to improve the time spent in
`CodeMemory` where currently today a good portion of time is spent
simply parsing symbol names and trying to extract function indices from
them. Instead this commit implements a new strategy (different from #3236)
where compilation records offset/length information for all
functions/trampolines so this doesn't need to be re-learned from the
object file later.
A consequence of this commit is that this offset information will be
decoded/encoded through `bincode` unconditionally, but we can also
optimize that later if necessary as well.
Internally this involved quite a bit of refactoring since the previous
map for `FinishedFunctions` was relatively heavily relied upon.
* comments
* Reduce indentation in `to_paged`
Use a few early-returns from `match` to avoid lots of extra indentation.
* Move wasm data sections out of `wasmtime_environ::Module`
This is the first step down the road of #3230. The long-term goal is
that `Module` is always `bincode`-decoded, but wasm data segments are a
possibly very-large portion of this residing in modules which we don't
want to shove through bincode. This refactors the internals of wasmtime
to be ok with this data living separately from the `Module` itself,
providing access at necessary locations.
Wasm data segments are now extracted from a wasm module and
concatenated directly. Data sections then describe ranges within this
concatenated list of data, and passive data works the same way. This
implementation does not lend itself to eventually optimizing the case
where passive data is dropped and no longer needed. That's left for a
future PR.
* Move `CompiledFunction` into wasmtime-cranelift
This commit moves the `wasmtime_environ::CompiledFunction` type into the
`wasmtime-cranelift` crate. This type has lots of Cranelift-specific
pieces of compilation and doesn't need to be generated by all Wasmtime
compilers. This replaces the usage in the `Compiler` trait with a
`Box<Any>` type that each compiler can select. Each compiler must still
produce a `FunctionInfo`, however, which is shared information we'll
deserialize for each module.
The `wasmtime-debug` crate is also folded into the `wasmtime-cranelift`
crate as a result of this commit. One possibility was to move the
`CompiledFunction` commit into its own crate and have `wasmtime-debug`
depend on that, but since `wasmtime-debug` is Cranelift-specific at this
time it didn't seem like it was too too necessary to keep it separate.
If `wasmtime-debug` supports other backends in the future we can
recreate a new crate, perhaps with it refactored to not depend on
Cranelift.
* Move wasmtime_environ::reference_type
This now belongs in wasmtime-cranelift and nowhere else
* Remove `Type` reexport in wasmtime-environ
One less dependency on `cranelift-codegen`!
* Remove `types` reexport from `wasmtime-environ`
Less cranelift!
* Remove `SourceLoc` from wasmtime-environ
Change the `srcloc`, `start_srcloc`, and `end_srcloc` fields to a custom
`FilePos` type instead of `ir::SourceLoc`. These are only used in a few
places so there's not much to lose from an extra abstraction for these
leaf use cases outside of cranelift.
* Remove wasmtime-environ's dep on cranelift's `StackMap`
This commit "clones" the `StackMap` data structure in to
`wasmtime-environ` to have an independent representation that that
chosen by Cranelift. This allows Wasmtime to decouple this runtime
dependency of stack map information and let the two evolve
independently, if necessary.
An alternative would be to refactor cranelift's implementation into a
separate crate and have wasmtime depend on that but it seemed a bit like
overkill to do so and easier to clone just a few lines for this.
* Define code offsets in wasmtime-environ with `u32`
Don't use Cranelift's `binemit::CodeOffset` alias to define this field
type since the `wasmtime-environ` crate will be losing the
`cranelift-codegen` dependency soon.
* Commit to using `cranelift-entity` in Wasmtime
This commit removes the reexport of `cranelift-entity` from the
`wasmtime-environ` crate and instead directly depends on the
`cranelift-entity` crate in all referencing crates. The original reason
for the reexport was to make cranelift version bumps easier since it's
less versions to change, but nowadays we have a script to do that.
Otherwise this encourages crates to use whatever they want from
`cranelift-entity` since we'll always depend on the whole crate.
It's expected that the `cranelift-entity` crate will continue to be a
lean crate in dependencies and suitable for use at both runtime and
compile time. Consequently there's no need to avoid its usage in
Wasmtime at runtime, since "remove Cranelift at compile time" is
primarily about the `cranelift-codegen` crate.
* Remove most uses of `cranelift-codegen` in `wasmtime-environ`
There's only one final use remaining, which is the reexport of
`TrapCode`, which will get handled later.
* Limit the glob-reexport of `cranelift_wasm`
This commit removes the glob reexport of `cranelift-wasm` from the
`wasmtime-environ` crate. This is intended to explicitly define what
we're reexporting and is a transitionary step to curtail the amount of
dependencies taken on `cranelift-wasm` throughout the codebase. For
example some functions used by debuginfo mapping are better imported
directly from the crate since they're Cranelift-specific. Note that
this is intended to be a temporary state affairs, soon this reexport
will be gone entirely.
Additionally this commit reduces imports from `cranelift_wasm` and also
primarily imports from `crate::wasm` within `wasmtime-environ` to get a
better sense of what's imported from where and what will need to be
shared.
* Extract types from cranelift-wasm to cranelift-wasm-types
This commit creates a new crate called `cranelift-wasm-types` and
extracts type definitions from the `cranelift-wasm` crate into this new
crate. The purpose of this crate is to be a shared definition of wasm
types that can be shared both by compilers (like Cranelift) as well as
wasm runtimes (e.g. Wasmtime). This new `cranelift-wasm-types` crate
doesn't depend on `cranelift-codegen` and is the final step in severing
the unconditional dependency from Wasmtime to `cranelift-codegen`.
The final refactoring in this commit is to then reexport this crate from
`wasmtime-environ`, delete the `cranelift-codegen` dependency, and then
update all `use` paths to point to these new types.
The main change of substance here is that the `TrapCode` enum is
mirrored from Cranelift into this `cranelift-wasm-types` crate. While
this unfortunately results in three definitions (one more which is
non-exhaustive in Wasmtime itself) it's hopefully not too onerous and
ideally something we can patch up in the future.
* Get lightbeam compiling
* Remove unnecessary dependency
* Fix compile with uffd
* Update publish script
* Fix more uffd tests
* Rename cranelift-wasm-types to wasmtime-types
This reflects the purpose a bit more where it's types specifically
intended for Wasmtime and its support.
* Fix publish script
* Implement the memory64 proposal in Wasmtime
This commit implements the WebAssembly [memory64 proposal][proposal] in
both Wasmtime and Cranelift. In terms of work done Cranelift ended up
needing very little work here since most of it was already prepared for
64-bit memories at one point or another. Most of the work in Wasmtime is
largely refactoring, changing a bunch of `u32` values to something else.
A number of internal and public interfaces are changing as a result of
this commit, for example:
* Acessors on `wasmtime::Memory` that work with pages now all return
`u64` unconditionally rather than `u32`. This makes it possible to
accommodate 64-bit memories with this API, but we may also want to
consider `usize` here at some point since the host can't grow past
`usize`-limited pages anyway.
* The `wasmtime::Limits` structure is removed in favor of
minimum/maximum methods on table/memory types.
* Many libcall intrinsics called by jit code now unconditionally take
`u64` arguments instead of `u32`. Return values are `usize`, however,
since the return value, if successful, is always bounded by host
memory while arguments can come from any guest.
* The `heap_addr` clif instruction now takes a 64-bit offset argument
instead of a 32-bit one. It turns out that the legalization of
`heap_addr` already worked with 64-bit offsets, so this change was
fairly trivial to make.
* The runtime implementation of mmap-based linear memories has changed
to largely work in `usize` quantities in its API and in bytes instead
of pages. This simplifies various aspects and reflects that
mmap-memories are always bound by `usize` since that's what the host
is using to address things, and additionally most calculations care
about bytes rather than pages except for the very edge where we're
going to/from wasm.
Overall I've tried to minimize the amount of `as` casts as possible,
using checked `try_from` and checked arithemtic with either error
handling or explicit `unwrap()` calls to tell us about bugs in the
future. Most locations have relatively obvious things to do with various
implications on various hosts, and I think they should all be roughly of
the right shape but time will tell. I mostly relied on the compiler
complaining that various types weren't aligned to figure out
type-casting, and I manually audited some of the more obvious locations.
I suspect we have a number of hidden locations that will panic on 32-bit
hosts if 64-bit modules try to run there, but otherwise I think we
should be generally ok (famous last words). In any case I wouldn't want
to enable this by default naturally until we've fuzzed it for some time.
In terms of the actual underlying implementation, no one should expect
memory64 to be all that fast. Right now it's implemented with
"dynamic" heaps which have a few consequences:
* All memory accesses are bounds-checked. I'm not sure how aggressively
Cranelift tries to optimize out bounds checks, but I suspect not a ton
since we haven't stressed this much historically.
* Heaps are always precisely sized. This means that every call to
`memory.grow` will incur a `memcpy` of memory from the old heap to the
new. We probably want to at least look into `mremap` on Linux and
otherwise try to implement schemes where dynamic heaps have some
reserved pages to grow into to help amortize the cost of
`memory.grow`.
The memory64 spec test suite is scheduled to now run on CI, but as with
all the other spec test suites it's really not all that comprehensive.
I've tried adding more tests for basic things as I've had to implement
guards for them, but I wouldn't really consider the testing adequate
from just this PR itself. I did try to take care in one test to actually
allocate a 4gb+ heap and then avoid running that in the pooling
allocator or in emulation because otherwise that may fail or take
excessively long.
[proposal]: https://github.com/WebAssembly/memory64/blob/master/proposals/memory64/Overview.md
* Fix some tests
* More test fixes
* Fix wasmtime tests
* Fix doctests
* Revert to 32-bit immediate offsets in `heap_addr`
This commit updates the generation of addresses in wasm code to always
use 32-bit offsets for `heap_addr`, and if the calculated offset is
bigger than 32-bits we emit a manual add with an overflow check.
* Disable memory64 for spectest fuzzing
* Fix wrong offset being added to heap addr
* More comments!
* Clarify bytes/pages
* Change VMMemoryDefinition::current_length to `usize`
This commit changes the definition of
`VMMemoryDefinition::current_length` to `usize` from its previous
definition of `u32`. This is a pretty impactful change because it also
changes the cranelift semantics of "dynamic" heaps where the bound
global value specifier must now match the pointer type for the platform
rather than the index type for the heap.
The motivation for this change is that the `current_length` field (or
bound for the heap) is intended to reflect the current size of the heap.
This is bound by `usize` on the host platform rather than `u32` or`
u64`. The previous choice of `u32` couldn't represent a 4GB memory
because we couldn't put a number representing 4GB into the
`current_length` field. By using `usize`, which reflects the host's
memory allocation, this should better reflect the size of the heap and
allows Wasmtime to support a full 4GB heap for a wasm program (instead
of 4GB minus one page).
This commit also updates the legalization of the `heap_addr` clif
instruction to appropriately cast the address to the platform's pointer
type, handling bounds checks along the way. The practical impact for
today's targets is that a `uextend` is happening sooner than it happened
before, but otherwise there is no intended impact of this change. In the
future when 64-bit memories are supported there will likely need to be
fancier logic which handles offsets a bit differently (especially in the
case of a 64-bit memory on a 32-bit host).
The clif `filetest` changes should show the differences in codegen, and
the Wasmtime changes are largely removing casts here and there.
Closes#3022
* Add tests for memory.size at maximum memory size
* Add a dfg helper method
* Add a type parameter to `VMOffsets` for pointer size
This commit adds a type parameter to `VMOffsets` representing the
pointer size to improve computations in `wasmtime-runtime` which always
use a constant value of the host's pointer size. The type parameter is
`u8` for `wasmtime-cranelift`'s use case where cross-compilation may be
involved.
* fix lightbeam
This commit removes some one-use methods to inline them at their use
site, and otherwise adds bounds checks to other functions like
`imported_function` where previously the `FuncIndex` may have been
accidentally out of bounds, which would cause memory unsafety. There's
no actual bug this was fixing, just trying to improve the safety of the
code internally a little.
The current_length member is defined as "usize" in Rust code,
but generated wasm code refers to it as if it were "u32".
While this happens to mostly work on little-endian machines
(as long as the length is < 4GB), it will always fail on
big-endian machines.
Fixed by making current_length "u32" in Rust as well, and
ensuring the actual memory size is always less than 4GB.
Implement Wasmtime's new API as designed by RFC 11. This is quite a large commit which has had lots of discussion externally, so for more information it's best to read the RFC thread and the PR thread.
* Optimize `table.init` instruction and instantiation
This commit optimizes table initialization as part of instance
instantiation and also applies the same optimization to the `table.init`
instruction. One part of this commit is to remove some preexisting
duplication between instance instantiation and the `table.init`
instruction itself, after this the actual implementation of `table.init`
is optimized to effectively have fewer bounds checks in fewer places and
have a much tighter loop for instantiation.
A big fallout from this change is that memory/table initializer offsets
are now stored as `u32` instead of `usize` to remove a few casts in a
few places. This ended up requiring moving some overflow checks that
happened in parsing to later in code itself because otherwise the wrong
spec test errors are emitted during testing. I've tried to trace where
these can possibly overflow but I think that I managed to get
everything.
In a local synthetic test where an empty module with a single 80,000
element initializer this improves total instantiation time by 4x (562us
=> 141us)
* Review comments
* Add resource limiting to the Wasmtime API.
This commit adds a `ResourceLimiter` trait to the Wasmtime API.
When used in conjunction with `Store::new_with_limiter`, this can be used to
monitor and prevent WebAssembly code from growing linear memories and tables.
This is particularly useful when hosts need to take into account host resource
usage to determine if WebAssembly code can consume more resources.
A simple `StaticResourceLimiter` is also included with these changes that will
simply limit the size of linear memories or tables for all instances created in
the store based on static values.
* Code review feedback.
* Implemented `StoreLimits` and `StoreLimitsBuilder`.
* Moved `max_instances`, `max_memories`, `max_tables` out of `Config` and into
`StoreLimits`.
* Moved storage of the limiter in the runtime into `Memory` and `Table`.
* Made `InstanceAllocationRequest` use a reference to the limiter.
* Updated docs.
* Made `ResourceLimiterProxy` generic to remove a level of indirection.
* Fixed the limiter not being used for `wasmtime::Memory` and
`wasmtime::Table`.
* Code review feedback and bug fix.
* `Memory::new` now returns `Result<Self>` so that an error can be returned if
the initial requested memory exceeds any limits placed on the store.
* Changed an `Arc` to `Rc` as the `Arc` wasn't necessary.
* Removed `Store` from the `ResourceLimiter` callbacks. Custom resource limiter
implementations are free to capture any context they want, so no need to
unnecessarily store a weak reference to `Store` from the proxy type.
* Fixed a bug in the pooling instance allocator where an instance would be
leaked from the pool. Previously, this would only have happened if the OS was
unable to make the necessary linear memory available for the instance. With
these changes, however, the instance might not be created due to limits
placed on the store. We now properly deallocate the instance on error.
* Added more tests, including one that covers the fix mentioned above.
* Code review feedback.
* Add another memory to `test_pooling_allocator_initial_limits_exceeded` to
ensure a partially created instance is successfully deallocated.
* Update some doc comments for better documentation of `Store` and
`ResourceLimiter`.
This commit uses a two-phase lookup of stack map information from modules
rather than giving back raw pointers to stack maps.
First the runtime looks up information about a module from a pc value, which
returns an `Arc` it keeps a reference on while completing the stack map lookup.
Second it then queries the module information for the stack map from a pc
value, getting a reference to the stack map (which is now safe because of the
`Arc` held by the runtime).
This commit removes the stack map registry and instead uses the existing
information from the store's module registry to lookup stack maps.
A trait is now used to pass the lookup context to the runtime, implemented by
`Store` to do the lookup.
With this change, module registration in `Store` is now entirely limited to
inserting the module into the module registry.
This commit is intended to be a perf improvement for instantiation of
modules with lots of functions. Previously the `lookup_shared_signature`
callback was showing up quite high in profiles as part of instantiation.
As some background, this callback is used to translate from a module's
`SignatureIndex` to a `VMSharedSignatureIndex` which the instance
stores. This callback is called for two reasons, one is to translate all
of the module's own types into `VMSharedSignatureIndex` for the purposes
of `call_indirect` (the translation of that loads from this table to
compare indices). The second reason is that a `VMCallerCheckedAnyfunc`
is prepared for all functions and this embeds a `VMSharedSignatureIndex`
inside of it.
The slow part today is that the lookup callback was called
once-per-function and each lookup involved hashing a full
`WasmFuncType`. Albeit our hash algorithm is still Rust's default
SipHash algorithm which is quite slow, but we also shouldn't need to
re-hash each signature if we see it multiple times anyway.
The fix applied in this commit is to change this lookup callback to an
`enum` where one variant is that there's a table to lookup from. This
table is a `PrimaryMap` which means that lookup is quite fast. The only
thing we need to do is to prepare the table ahead of time. Currently
this happens on the instantiation path because in my measurments the
creation of the table is quite fast compared to the rest of
instantiation. If this becomes an issue, though, we can look into
creating the table as part of `SigRegistry::register_module` and caching
it somewhere (I'm not entirely sure where but I'm sure we can figure it
out).
There's in generally not a ton of efficiency around the `SigRegistry`
type. I'm hoping though that this fixes the next-lowest-hanging-fruit in
terms of performance without complicating the implementation too much. I
tried a few variants and this change seemed like the best balance
between simplicity and still a nice performance gain.
Locally I measured an improvement in instantiation time for a large-ish
module by reducing the time from ~3ms to ~2.6ms per instance.
This commit fixes a bug where the wrong destination range was used when copying
data from the module's memory initialization upon instance initialization.
This affects the on-demand allocator only when using the `uffd` feature on
Linux and when the Wasm page being initialized is not the last in the module's
initial pages.
Fixes#2784.
* Add assert to `StackPool::deallocate` to ensure the fiber stack given to it
comes from the pool.
* Remove outdated comment about windows and stacks as the allocator now returns
fiber stacks.
* Remove conditional compilation around `stack_size` in the allocators as it
was just clutter.
This commit splits out a `FiberStack` from `Fiber`, allowing the instance
allocator trait to return `FiberStack` rather than raw stack pointers. This
keeps the stack creation mostly in `wasmtime_fiber`, but now the on-demand
instance allocator can make use of it.
The instance allocators no longer have to return a "not supported" error to
indicate that the store should allocate its own fiber stack.
This includes a bunch of cleanup in the instance allocator to scope stacks to
the new "async" feature in the runtime.
Closes#2708.
* Implement defining host functions at the Config level.
This commit introduces defining host functions at the `Config` rather than with
`Func` tied to a `Store`.
The intention here is to enable a host to define all of the functions once
with a `Config` and then use a `Linker` (or directly with
`Store::get_host_func`) to use the functions when instantiating a module.
This should help improve the performance of use cases where a `Store` is
short-lived and redefining the functions at every module instantiation is a
noticeable performance hit.
This commit adds `add_to_config` to the code generation for Wasmtime's `Wasi`
type.
The new method adds the WASI functions to the given config as host functions.
This commit adds context functions to `Store`: `get` to get a context of a
particular type and `set` to set the context on the store.
For safety, `set` cannot replace an existing context value of the same type.
`Wasi::set_context` was added to set the WASI context for a `Store` when using
`Wasi::add_to_config`.
* Add `Config::define_host_func_async`.
* Make config "async" rather than store.
This commit moves the concept of "async-ness" to `Config` rather than `Store`.
Note: this is a breaking API change for anyone that's already adopted the new
async support in Wasmtime.
Now `Config::new_async` is used to create an "async" config and any `Store`
associated with that config is inherently "async".
This is needed for async shared host functions to have some sanity check during their
execution (async host functions, like "async" `Func`, need to be called with
the "async" variants).
* Update async function tests to smoke async shared host functions.
This commit updates the async function tests to also smoke the shared host
functions, plus `Func::wrap0_async`.
This also changes the "wrap async" method names on `Config` to
`wrap$N_host_func_async` to slightly better match what is on `Func`.
* Move the instance allocator into `Engine`.
This commit moves the instantiated instance allocator from `Config` into
`Engine`.
This makes certain settings in `Config` no longer order-dependent, which is how
`Config` should ideally be.
This also removes the confusing concept of the "default" instance allocator,
instead opting to construct the on-demand instance allocator when needed.
This does alter the semantics of the instance allocator as now each `Engine`
gets its own instance allocator rather than sharing a single one between all
engines created from a configuration.
* Make `Engine::new` return `Result`.
This is a breaking API change for anyone using `Engine::new`.
As creating the pooling instance allocator may fail (likely cause is not enough
memory for the provided limits), instead of panicking when creating an
`Engine`, `Engine::new` now returns a `Result`.
* Remove `Config::new_async`.
This commit removes `Config::new_async` in favor of treating "async support" as
any other setting on `Config`.
The setting is `Config::async_support`.
* Remove order dependency when defining async host functions in `Config`.
This commit removes the order dependency where async support must be enabled on
the `Config` prior to defining async host functions.
The check is now delayed to when an `Engine` is created from the config.
* Update WASI example to use shared `Wasi::add_to_config`.
This commit updates the WASI example to use `Wasi::add_to_config`.
As only a single store and instance are used in the example, it has no semantic
difference from the previous example, but the intention is to steer users
towards defining WASI on the config and only using `Wasi::add_to_linker` when
more explicit scoping of the WASI context is required.
* Add more overflow checks in table/memory initialization.
* Comment for `with_allocation_strategy` to explain ignored `Config` options.
* Fix Wasmtime `Table` to not panic for type mismatches in `fill`/`copy`.
* Add tests for that fix.
* More use of `anyhow`.
* Change `make_accessible` into `protect_linear_memory` to better demonstrate
what it is used for; this will make the uffd implementation make a little
more sense.
* Remove `create_memory_map` in favor of just creating the `Mmap` instances in
the pooling allocator. This also removes the need for `MAP_NORESERVE` in the
uffd implementation.
* Moar comments.
* Remove `BasePointerIterator` in favor of `impl Iterator`.
* The uffd implementation now only monitors linear memory pages and will only
receive faults on pages that could potentially be accessible and never on a
statically known guard page.
* Stop allocating memory or table pools if the maximum limit of the memory or
table is 0.
* Add `anyhow` dependency to `wasmtime-runtime`.
* Revert `get_data` back to `fn`.
* Remove `DataInitializer` and box the data in `Module` translation instead.
* Improve comments on `MemoryInitialization`.
* Remove `MemoryInitialization::OutOfBounds` in favor of proper bulk memory
semantics.
* Use segmented memory initialization except for when the uffd feature is
enabled on Linux.
* Validate modules with the allocator after translation.
* Updated various functions in the runtime to return `anyhow::Result`.
* Use a slice when copying pages instead of `ptr::copy_nonoverlapping`.
* Remove unnecessary casts in `OnDemandAllocator::deallocate`.
* Better document the `uffd` feature.
* Use WebAssembly page-sized pages in the paged initialization.
* Remove the stack pool from the uffd handler and simply protect just the guard
pages.
This was originally written to support sourcing the table and memory
definitions differently for the pooling allocator.
However, both allocators do the exact same thing, so the closure arguments are
no longer necessary.
Additionally, this cleans up the code a bit to pass in the allocation request
rather than having individual parameters.