* aarch64: Initial work to transition backend to ISLE
This commit is what is hoped to be the initial commit towards migrating
the aarch64 backend to ISLE. There's seemingly a lot of changes here but
it's intended to largely be code motion. The current thinking is to
closely follow the x64 backend for how all this is handled and
organized.
Major changes in this PR are:
* The `Inst` enum is now defined in ISLE. This avoids having to define
it in two places (once in Rust and once in ISLE). I've preserved all
the comments in the ISLE and otherwise this isn't actually a
functional change from the Rust perspective, it's still the same enum
according to Rust.
* Lots of little enums and things were moved to ISLE as well. As with
`Inst` their definitions didn't change, only where they're defined.
This will give future ISLE PRs access to all these operations.
* Initial code for lowering `iconst`, `null`, and `bconst` are
implemented. Ironically none of this is actually used right now
because constant lowering is handled in `put_input_in_regs` which
specially handles constants. Nonetheless I wanted to get at least
something simple working which shows off how to special case various
things that are specific to AArch64. In a future PR I plan to hook up
const-lowering in ISLE to this path so even though
`iconst`-the-clif-instruction is never lowered this should use the
const lowering defined in ISLE rather than elsewhere in the backend
(eventually leading to the deletion of the non-ISLE lowering).
* The `IsleContext` skeleton is created and set up for future additions.
* Some code for ISLE that's shared across all backends now lives in
`isle_prelude_methods!()` and is deduplicated between the AArch64
backend and the x64 backend.
* Register mapping is tweaked to do the same thing for AArch64 that it
does for x64. Namely mapping virtual registers is supported instead of
just virtual to machine registers.
My main goal with this PR was to get AArch64 into a place where new
instructions can be added with relative ease. Additionally I'm hoping to
figure out as part of this change how much to share for ISLE between
AArch64 and x64 (and other backends).
* Don't use priorities with rules
* Update .gitattributes with concise syntax
* Deduplicate some type definitions
* Rebuild ISLE
* Move isa::isle to machinst::isle
Peepmatic was an early attempt at a DSL for peephole optimizations, with the
idea that maybe sometime in the future we could user it for instruction
selection as well. It didn't really pan out, however:
* Peepmatic wasn't quite flexible enough, and adding new operators or snippets
of code implemented externally in Rust was a bit of a pain.
* The performance was never competitive with the hand-written peephole
optimizers. It was *very* size efficient, but that came at the cost of
run-time efficiency. Everything was table-based and interpreted, rather than
generating any Rust code.
Ultimately, because of these reasons, we never turned Peepmatic on by default.
These days, we just landed the ISLE domain-specific language, and it is better
suited than Peepmatic for all the things that Peepmatic was originally designed
to do. It is more flexible and easy to integrate with external Rust code. It is
has better time efficiency, meeting or even beating hand-written code. I think a
small part of the reason why ISLE excels in these things is because its design
was informed by Peepmatic's failures. I still plan on continuing Peepmatic's
mission to make Cranelift's peephole optimizer passes generated from DSL rewrite
rules, but using ISLE instead of Peepmatic.
Thank you Peepmatic, rest in peace!
This was my first attempt at transitioning code to ISLE to originally
fix#3327 but that fix has since landed on `main`, so this is instead
now just porting a few operations to ISLE.
Closes#3336
On the build side, this commit introduces two things:
1. The automatic generation of various ISLE definitions for working with
CLIF. Specifically, it generates extern type definitions for clif opcodes and
the clif instruction data `enum`, as well as extractors for matching each clif
instructions. This happens inside the `cranelift-codegen-meta` crate.
2. The compilation of ISLE DSL sources to Rust code, that can be included in the
main `cranelift-codegen` compilation.
Next, this commit introduces the integration glue code required to get
ISLE-generated Rust code hooked up in clif-to-x64 lowering. When lowering a clif
instruction, we first try to use the ISLE code path. If it succeeds, then we are
done lowering this instruction. If it fails, then we proceed along the existing
hand-written code path for lowering.
Finally, this commit ports many lowering rules over from hand-written,
open-coded Rust to ISLE.
In the process of supporting ISLE, this commit also makes the x64 `Inst` capable
of expressing SSA by supporting 3-operand forms for all of the existing
instructions that only have a 2-operand form encoding:
dst = src1 op src2
Rather than only the typical x86-64 2-operand form:
dst = dst op src
This allows `MachInst` to be in SSA form, since `dst` and `src1` are
disentangled.
("3-operand" and "2-operand" are a little bit of a misnomer since not all
operations are binary operations, but we do the same thing for, e.g., unary
operations by disentangling the sole operand from the result.)
There are two motivations for this change:
1. To allow ISLE lowering code to have value-equivalence semantics. We want ISLE
lowering to translate a CLIF expression that evaluates to some value into a
`MachInst` expression that evaluates to the same value. We want both the
lowering itself and the resulting `MachInst` to be pure and referentially
transparent. This is both a nice paradigm for compiler writers that are
authoring and maintaining lowering rules and is a prerequisite to any sort of
formal verification of our lowering rules in the future.
2. Better align `MachInst` with `regalloc2`'s API, which requires that the input
be in SSA form.
This commit removes the Lightbeam backend from Wasmtime as per [RFC 14].
This backend hasn't received maintenance in quite some time, and as [RFC
14] indicates this doesn't meet the threshold for keeping the code
in-tree, so this commit removes it.
A fast "baseline" compiler may still be added in the future. The
addition of such a backend should be in line with [RFC 14], though, with
the principles we now have for stable releases of Wasmtime. I'll close
out Lightbeam-related issues once this is merged.
[RFC 14]: https://github.com/bytecodealliance/rfcs/pull/14
* Use relative `call` instructions between wasm functions
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
* Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.
* Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.
To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.
When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.
The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.
This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:
* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
AArch64 calls use this to resolve relocations.
* The `emit_island` function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
* When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only a `Branch19` supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.
* When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.
* Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...
I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.
The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.
* Fix arm32
* Review comments
Cranelift crates have historically been much more verbose with debug-level
logging than most other crates in the Rust ecosystem. We log things like how
many parameters a basic block has, the color of virtual registers during
regalloc, etc. Even for Cranelift hackers, these things are largely only useful
when hacking specifically on Cranelift and looking at a particular test case,
not even when using some Cranelift embedding (such as Wasmtime).
Most of the time, when people want logging for their Rust programs, they do
something like:
RUST_LOG=debug cargo run
This means that they get all that mostly not useful debug logging out of
Cranelift. So they might want to disable logging for Cranelift, or change it to
a higher log level:
RUST_LOG=debug,cranelift=info cargo run
The problem is that this is already more annoying to type that `RUST_LOG=debug`,
and that Cranelift isn't one single crate, so you actually have to play
whack-a-mole with naming all the Cranelift crates off the top of your head,
something more like this:
RUST_LOG=debug,cranelift=info,cranelift_codegen=info,cranelift_wasm=info,...
Therefore, we're changing most of the `debug!` logs into `trace!` logs: anything
that is very Cranelift-internal, unlikely to be useful/meaningful to the
"average" Cranelift embedder, or prints a message for each instruction visited
during a pass. On the other hand, things that just report a one line statistic
for a whole pass, for example, are left as `debug!`. The more verbose the log
messages are, the higher the bar they must clear to be `debug!` rather than
`trace!`.
* Add support for x64 packed promote low
* Add support for x64 packed floating point demote
* Update vector promote low and demote by adding constraints
Also does some renaming and minor refactoring
Previously, the multiple flags for certain AVX512 instructions were
checked using `OR`: e.g., if the CPU has AVX512VL `OR` AVX512DQ,
emit `VPMULLQ`. This is incorrect--the logic should be `AND`. The Intel
Software Developer Manual, vol. 1, sec. 15.4, has more information on
this (notable there is the suggestion to check with `XGETBV` that the OS
is allowing the use of the XMM registers--but that is a separate issue).
This change switches to `AND` logic in the new backend.
When shuffling values from two different registers, the x64 lowering for
`i8x16.shuffle` must first shuffle each register separately and then OR
the results with SSE instructions. With `VPERMI2B`, available in
AVX512VL + AVX512VBMI, this can be done in a single instruction after
the shuffle mask has been moved into the destination register. This
change uses `VPERMI2B` for that case when the CPU supports it.
When AVX512VL or AVX512BITALG are available, Wasm SIMD's `popcnt`
instruction can be lowered to a single x64 instruction, `VPOPCNTB`,
instead of 8+ instructions.
When AVX512VL and AVX512F are available, use a single instruction
(`VCVTUDQ2PS`) instead of a length 9-instruction sequence. This
optimization is a port from the legacy x86 backend.
Previously, the x64 backend's ABI code would generate a sign-extending
load when loading a less-than-64-bit integer from a spillslot. This is
incorrect: e.g., for i32s > 0x80000000, this would result in all high
bits set.
This interacts poorly with another optimization. Normally, the invariant
is that the high bits of a register holding a value of a certain type,
beyond that type's bits, are undefined. However, as an optimization, we
recognize and use the fact that on x86-64, 32-bit instructions zero the
upper 32 bits. This allows us to elide a 32-to-64-bit zero-extend op
(turning it into just a move, which can then sometimes disappear
entirely due to register coalescing).
If a spill and reload happen between the production of a 32-bit value
from an instruction known to zero the upper bits and its use, then we
will rely on zero upper bits that might actually be set by a
sign-extend. This will result in incorrect execution.
As a fix, we stick to a simple invariant: we always spill and reload a
full 64 bits when handling integer registers on x64. This ensures that
no bits are mangled.
This change implements `vselect` using SSE4.1's `BLENDVPS`, `BLENDVPD`,
and `PBLENDVB`. `vselect` is a lane-selecting instruction that is used
by
[simple_preopt.rs](fa1faf5d22/cranelift/codegen/src/simple_preopt.rs (L947-L999))
to lower `bitselect` to a single x86 instruction when the condition mask
is known to be boolean (all 1s or 0s, e.g., from a conversion). This is
better than `bitselect` in general, which lowers to 4-5 instructions.
The old backend had the `vselect` lowering; this simply introduces it to
the new backend.
This adds the machinery to encode the VPMULLQ instruction which is
available in AVX512VL and AVX512DQ. When these feature sets are
available, we use this instruction instead of a lengthy 12-instruction
sequence.
In order to benchmark the encoding code with criterion, the functions
and structures must be public. Moving this code to its own module
(instead of keeping as a submodule to `inst`), allows `inst` to remain
private. This avoids having to expose and document (or ignore
documenting) the numerous instruction variants in `inst` while allowing
access to the encoding code. This commit changes no functionality.
* x64: add EVEX encoding mechanism
Also, includes an empty stub module for the VEX encoding.
* x64: lower abs.i64x2 to VPABSQ when available
* x64: refactor EVEX encodings to use `EvexInstruction`
This change replaces the `encode_evex` function with a builder-style struct, `EvexInstruction`. This approach clarifies the code, adds documentation, and results in slight speedups when benchmarked.
* x64: rename encoding CodeSink to ByteSink
The patch extends the unwinder to support targets that do not need
to use a dedicated frame pointer register. Specifically, the
changes include:
- Change the "fp" routine in the RegisterMapper to return an
*optional* frame pointer regsiter via Option<Register>.
- On targets that choose to not define a FP register via the above
routine, the UnwindInst::DefineNewFrame operation no longer switches
the CFA to be defined in terms of the FP. (The operation still can
be used to define the location of the clobber area.)
- In addition, on targets that choose not to define a FP register, the
UnwindInst::PushFrameRegs operation is not supported.
- There is a new operation UnwindInst::StackAlloc that needs to be
called on targets without FP whenever the stack pointer is updated.
This caused the CFA offset to be adjusted accordingly. (On
targets with FP this operation is a no-op.)
Previously, `Inst::store` only understood a subset of the scalar types, which resulted in failures seen in #2826. This change allows `Inst::store` to generate instructions for all scalar widths (`8 | 16 | 32 | 64`) since all of these are supported in the emission code of `Inst::MovRM`.
Because there are instructions that are present in more than one ISA feature set, we need to see if any of the ISA requirements match before emitting. This change includes the `VPABSQ` instruction as an example, which is present in both `AVX512F` and `AVX512VL`.
* Fully support multiple returns in Wasmtime
For quite some time now Wasmtime has "supported" multiple return values,
but only in the mose bare bones ways. Up until recently you couldn't get
a typed version of functions with multiple return values, and never have
you been able to use `Func::wrap` with functions that return multiple
values. Even recently where `Func::typed` can call functions that return
multiple values it uses a double-indirection by calling a trampoline
which calls the real function.
The underlying reason for this lack of support is that cranelift's ABI
for returning multiple values is not possible to write in Rust. For
example if a wasm function returns two `i32` values there is no Rust (or
C!) function you can write to correspond to that. This commit, however
fixes that.
This commit adds two new ABIs to Cranelift: `WasmtimeSystemV` and
`WasmtimeFastcall`. The intention is that these Wasmtime-specific ABIs
match their corresponding ABI (e.g. `SystemV` or `WindowsFastcall`) for
everything *except* how multiple values are returned. For multiple
return values we simply define our own version of the ABI which Wasmtime
implements, which is that for N return values the first is returned as
if the function only returned that and the latter N-1 return values are
returned via an out-ptr that's the last parameter to the function.
These custom ABIs provides the ability for Wasmtime to bind these in
Rust meaning that `Func::wrap` can now wrap functions that return
multiple values and `Func::typed` no longer uses trampolines when
calling functions that return multiple values. Although there's lots of
internal changes there's no actual changes in the API surface area of
Wasmtime, just a few more impls of more public traits which means that
more types are supported in more places!
Another change made with this PR is a consolidation of how the ABI of
each function in a wasm module is selected. The native `SystemV` ABI,
for example, is more efficient at returning multiple values than the
wasmtime version of the ABI (since more things are in more registers).
To continue to take advantage of this Wasmtime will now classify some
functions in a wasm module with the "fast" ABI. Only functions that are
not reachable externally from the module are classified with the fast
ABI (e.g. those not exported, used in tables, or used with `ref.func`).
This should enable purely internal functions of modules to have a faster
calling convention than those which might be exposed to Wasmtime itself.
Closes#1178
* Tweak some names and add docs
* "fix" lightbeam compile
* Fix TODO with dummy environ
* Unwind info is a property of the target, not the ABI
* Remove lightbeam unused imports
* Attempt to fix arm64
* Document new ABIs aren't stable
* Fix filetests to use the right target
* Don't always do 64-bit stores with cranelift
This was overwriting upper bits when 32-bit registers were being stored
into return values, so fix the code inline to do a sized store instead
of one-size-fits-all store.
* At least get tests passing on the old backend
* Fix a typo
* Add some filetests with mixed abi calls
* Get `multi` example working
* Fix doctests on old x86 backend
* Add a mixture of wasmtime/system_v tests
This PR switches the default backend on x86, for both the
`cranelift-codegen` crate and for Wasmtime, to the new
(`MachInst`-style, `VCode`-based) backend that has been under
development and testing for some time now.
The old backend is still available by default in builds with the
`old-x86-backend` feature, or by requesting `BackendVariant::Legacy`
from the appropriate APIs.
As part of that switch, it adds some more runtime-configurable plumbing
to the testing infrastructure so that tests can be run using the
appropriate backend. `clif-util test` is now capable of parsing a
backend selector option from filetests and instantiating the correct
backend.
CI has been updated so that the old x86 backend continues to run its
tests, just as we used to run the new x64 backend separately.
At some point, we will remove the old x86 backend entirely, once we are
satisfied that the new backend has not caused any unforeseen issues and
we do not need to revert.
In preparation for adding new encoding modes to the x64 backend (e.g. VEX,
EVEX), this change moves all of the current instruction encoding functions to
`encodings::rex`. This refactor does not change any logic.
* Use stable Rust on CI to test the x64 backend
This commit leverages the newly-released 1.51.0 compiler to test the
new backend on Windows and Linux with a stable compiler instead of a
nightly compiler. This isolates the nightly build to just the nightly
documentation generation and fuzzing, both of which rely on nightly for
the best results right now.
* Use updated stable in book build job
* Run rustfmt for new stable
* Silence new warnings for wasi-nn
* Allow some dead code in the x64 backend
Looks like new rustc is better about emitting some dead-code warnings
* Update rust in peepmatic job
* Fix a test in the pooling allocator
* Remove `package.metdata.docs.rs` temporarily
Needs resolution of https://github.com/rust-lang/cargo/pull/9300 first
* Fix a warning in a wasi-nn example
The codegen for div/rem ops has two modes, depending on the
`avoid_div_traps` flag: it can either do all checks for trapping
conditions explicitly, and use explicit trap instructions, then use a
hardware divide instruction that will not trap (`avoid_div_traps ==
true`); or it can run in a mode where a hardware FP fault on the divide
instruction implies a Wasm trap (`avoid_div_traps == false`). Wasmtime
uses the former while Lucet (for example) uses the latter.
It turns out that because we run all our spec tests run under Wasmtime,
we missed a spec corner case that fails in the latter: INT_MIN % -1 == 0
per the spec, but causes a trap with the x86 signed divide/remainder
instruction. Hence, in Lucet, this specific remainder computation would
incorrectly result in a Wasm trap.
This PR fixes the issue by just forcing use of the explicit-checks
implementation for `srem` even when `avoid_div_traps` is false.
Our previous implementation of unwind infrastructure was somewhat
complex and brittle: it parsed generated instructions in order to
reverse-engineer unwind info from prologues. It also relied on some
fragile linkage to communicate instruction-layout information that VCode
was not designed to provide.
A much simpler, more reliable, and easier-to-reason-about approach is to
embed unwind directives as pseudo-instructions in the prologue as we
generate it. That way, we can say what we mean and just emit it
directly.
The usual reasoning that leads to the reverse-engineering approach is
that metadata is hard to keep in sync across optimization passes; but
here, (i) prologues are generated at the very end of the pipeline, and
(ii) if we ever do a post-prologue-gen optimization, we can treat unwind
directives as black boxes with unknown side-effects, just as we do for
some other pseudo-instructions today.
It turns out that it was easier to just build this for both x64 and
aarch64 (since they share a factored-out ABI implementation), and wire
up the platform-specific unwind-info generation for Windows and SystemV.
Now we have simpler unwind on all platforms and we can delete the old
unwind infra as soon as we remove the old backend.
There were a few consequences to supporting Fastcall unwind in
particular that led to a refactor of the common ABI. Windows only
supports naming clobbered-register save locations within 240 bytes of
the frame-pointer register, whatever one chooses that to be (RSP or
RBP). We had previously saved clobbers below the fixed frame (and below
nominal-SP). The 240-byte range has to include the old RBP too, so we're
forced to place clobbers at the top of the frame, just below saved
RBP/RIP. This is fine; we always keep a frame pointer anyway because we
use it to refer to stack args. It does mean that offsets of fixed-frame
slots (spillslots, stackslots) from RBP are no longer known before we do
regalloc, so if we ever want to index these off of RBP rather than
nominal-SP because we add support for `alloca` (dynamic frame growth),
then we'll need a "nominal-BP" mode that is resolved after regalloc and
clobber-save code is generated. I added a comment to this effect in
`abi_impl.rs`.
The above refactor touched both x64 and aarch64 because of shared code.
This had a further effect in that the old aarch64 prologue generation
subtracted from `sp` once to allocate space, then used stores to `[sp,
offset]` to save clobbers. Unfortunately the offset only has 7-bit
range, so if there are enough clobbered registers (and there can be --
aarch64 has 384 bytes of registers; at least one unit test hits this)
the stores/loads will be out-of-range. I really don't want to synthesize
large-offset sequences here; better to go back to the simpler
pre-index/post-index `stp r1, r2, [sp, #-16]` form that works just like
a "push". It's likely not much worse microarchitecturally (dependence
chain on SP, but oh well) and it actually saves an instruction if
there's no other frame to allocate. As a further advantage, it's much
simpler to understand; simpler is usually better.
This PR adds the new backend on Windows to CI as well.
This adds support for the "fastcall" ABI, which is the native C/C++ ABI
on Windows platforms on x86-64. It is similar to but not exactly like
System V; primarily, its argument register assignments are different,
and it requires stack shadow space.
Note that this also adjusts the handling of multi-register values in the
shared ABI implementation, and with this change, adjusts handling of
`i128`s on *both* Fastcall/x64 *and* SysV/x64 platforms. This was done
to align with actual behavior by the "rustc ABI" on both platforms, as
mapped out experimentally (Compiler Explorer link in comments). This
behavior is gated under the `enable_llvm_abi_extensions` flag.
Note also that this does *not* add x64 unwind info on Windows. That will
come in a future PR (but is planned!).
This instruction has a single instruction lowering in AVX512F/VL and a three instruction lowering in AVX but neither is currently supported in the x64 backend. To implement this, we instead subtract the vector from 0 and use a blending instruction to pick the lanes containing the absolute value.
If an instruction has more than one trap record associated with it (for
example: a divide instruction that has participated in load-op fusion,
so we have both a heap-out-of-bounds trap record due to its load and a
divide-by-zero trap record due to its divide op), the current MachBuffer
code would emit only one of the trap records to the sink.
Separately, divide instructions probably shouldn't merge loads, because
the two separate possible traps at one location might be confusing for
some embedders (certainly in Lucet). Divide seems to be the only case in
our current codegen where such merging might occur. This PR changes the
lowering to always force the divisor into a register.
Finally, while working out why trap records were not appearing, I had
noticed that `isa::x64::emit_std_enc_mem()` was only emitting heap-OOB
trap metadata for loads/stores when it had a srcloc. This PR ensures
that the metadata is emitted even when the srcloc is empty.
Note that none of the above presents a security or correctness problem;
trap metadata only affects the status that we return to the embedder
when a Wasm program terminates with a trap.
This fixes#2672 and #2679, and also fixes an incorrect instruction
emission (`test` with small immediate) that we had missed earlier.
The shift-related fixes have to do with (i) shifts by 0 bits, as a
special case that must be handled; and (ii) shifts by a 128-bit amount,
which we can handle by just dropping the upper half (we only use 3--7
bits of shift amount).
This adjusts the lowerings appropriately, and also adds run-tests to
ensure that the lowerings actually execute correctly (previously we only
had compile-tests with golden lowerings; I'd like to correct this for
more ops eventually, adding run-tests beyond what the Wasm spec and
frontend covers).