* Support 32-bit build.
Signatures/functions/imports/exports etc are defined as varuint32 in
the WebAssembly specification so use u32 rather than u64.
Decrease the static memory constants for 32-bit addressing mode so
that they fit within 32-bit memory constraints.
Conditionalize cmake compile of SignalHandlers.cpp so that -m32 is
passed when building 32-bit.
Add a no-op match for Reloc::X86CallPCRel4 during linking. This is
probably the wrong thing, but it allows the tests to pass. Using the
same logic from the Reloc::X86PCRel4 case did not work.
This adds a feature which allows one to look up an export by name
without knowing what module it's in -- `lookup_global_export` on an
`InstanceContents`.
The main expected use for this is to support APIs where module A
imports a function from module B, and module B needs to access module
A's memory. B can't import it from A in the normal way, because that
would create a dependency cycle. So for now, allow B to look up A's
exported memory dynamically with `lookup_global_export`.
In the future, with reference types and possibly host bindings, we'll be
able to pass references to memory as arguments, which will obviate the
need for this mechanism.
Currently we don't actually sandbox the memory at all, so you can do evil things
like read and write the host's memory. We also don't support growing memory or
cranelift-compatible ABI that passes the memory offset as an argument.
We also always immediately allocate the buffer when encountering a memory section,
there is preliminary support for translating a buffer which can then have the real
offset replaced using relocations (and returning a different type when doing so)
but I haven't written the code that actually does relocation so it doesn't work yet.