If a block is marked cold but has side-effect-free code that is only
used by side-effectful code in non-cold blocks, we will erroneously fail
to emit it, causing a regalloc failure.
This is due to the interaction of block ordering and lowering: we rely
on block ordering to visit uses before defs (except for backedges) so
that we can effectively do an inline liveness analysis and skip lowering
operations that are not used anywhere. This "inline DCE" is needed
because instruction lowering can pattern-match and merge one instruction
into another, removing the need to generate the source instruction.
Unfortunately, the way that I added cold-block support in #3698 was
oblivious to this -- it just changed the block sort order. For
efficiency reasons, we generate code in its final order directly, so it
would not be tenable to generate it in e.g. RPO first and then reorder
cold blocks to the bottom; we really do want to visit in the same order
as the final code.
This PR fixes the bug by moving the point at which cold blocks are sunk
to emission-time instead. This is cheaper than either trying to visit
blocks during lowering in RPO but add to VCode out-of-order, or trying
to do some expensive analysis to recover proper liveness. It's not clear
that the latter would be possible anyway -- the need to lower some
instructions depends on other instructions' isel results/merging
success, so we really do need to visit in RPO, and we can't simply lower
all instructions as side-effecting roots (some can't be toplevel nodes).
The one downside of this approach is that the VCode itself still has
cold blocks inline; so in the text format (and hence compile-tests) it's
not possible to see the sinking. This PR adds a test for cold-block
sinking that actually verifies the machine code. (The test also includes
an add-instruction in the cold path that would have been incorrectly
skipped prior to this fix.)
Fortunately this bug would not have been triggered by the one current
use of cold blocks in #3699, because there the only operation in the
cold block was an (always effectful) call instruction. The worst-case
effect of the bug in other code would be a regalloc panic; no silent
miscompilations could result.
This also paves the way for unifying TargetIsa and MachBackend, since now they map one to one. In theory the two traits could be merged, which would be nice to limit the number of total concepts. Also they have quite different responsibilities, so it might be fine to keep them separate.
Interestingly, this PR started as removing RegInfo from the TargetIsa trait since the adapter returned a dummy value there. From the fallout, noticed that all Display implementations didn't needed an ISA anymore (since these were only used to render ISA specific registers). Also the whole family of RegInfo / ValueLoc / RegUnit was exclusively used for the old backend, and these could be removed. Notably, some IR instructions needed to be removed, because they were using RegUnit too: this was the oddball of regfill / regmove / regspill / copy_special, which were IR instructions inserted by the old regalloc. Fare thee well!
* Use relative `call` instructions between wasm functions
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
* Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.
* Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.
To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.
When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.
The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.
This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:
* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
AArch64 calls use this to resolve relocations.
* The `emit_island` function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
* When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only a `Branch19` supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.
* When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.
* Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...
I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.
The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.
* Fix arm32
* Review comments
This is sometimes useful when performing analyses on the generated
machine code: for example, some kinds of code verifiers will want to do
a control-flow analysis, and it is much easier to do this if one does
not have to recover the CFG from the machine code (doing so requires
heavyweight analysis when indirect branches are involved). If one trusts
the control-flow lowering and only needs to verify other properties of
the code, this can be very useful.
In order to benchmark the encoding code with criterion, the functions
and structures must be public. Moving this code to its own module
(instead of keeping as a submodule to `inst`), allows `inst` to remain
private. This avoids having to expose and document (or ignore
documenting) the numerous instruction variants in `inst` while allowing
access to the encoding code. This commit changes no functionality.
This commit changes how both the shared flags and ISA flags are stored in the
serialized module to detect incompatibilities when a serialized module is
instantiated.
It improves the error reporting when a compiled module has mismatched shared
flags.
This commit adds a `compile` command to the Wasmtime CLI.
The command can be used to Ahead-Of-Time (AOT) compile WebAssembly modules.
With the `all-arch` feature enabled, AOT compilation can be performed for
non-native architectures (i.e. cross-compilation).
The `Module::compile` method has been added to perform AOT compilation.
A few of the CLI flags relating to "on by default" Wasm features have been
changed to be "--disable-XYZ" flags.
A simple example of using the `wasmtime compile` command:
```text
$ wasmtime compile input.wasm
$ wasmtime input.cwasm
```
Our previous implementation of unwind infrastructure was somewhat
complex and brittle: it parsed generated instructions in order to
reverse-engineer unwind info from prologues. It also relied on some
fragile linkage to communicate instruction-layout information that VCode
was not designed to provide.
A much simpler, more reliable, and easier-to-reason-about approach is to
embed unwind directives as pseudo-instructions in the prologue as we
generate it. That way, we can say what we mean and just emit it
directly.
The usual reasoning that leads to the reverse-engineering approach is
that metadata is hard to keep in sync across optimization passes; but
here, (i) prologues are generated at the very end of the pipeline, and
(ii) if we ever do a post-prologue-gen optimization, we can treat unwind
directives as black boxes with unknown side-effects, just as we do for
some other pseudo-instructions today.
It turns out that it was easier to just build this for both x64 and
aarch64 (since they share a factored-out ABI implementation), and wire
up the platform-specific unwind-info generation for Windows and SystemV.
Now we have simpler unwind on all platforms and we can delete the old
unwind infra as soon as we remove the old backend.
There were a few consequences to supporting Fastcall unwind in
particular that led to a refactor of the common ABI. Windows only
supports naming clobbered-register save locations within 240 bytes of
the frame-pointer register, whatever one chooses that to be (RSP or
RBP). We had previously saved clobbers below the fixed frame (and below
nominal-SP). The 240-byte range has to include the old RBP too, so we're
forced to place clobbers at the top of the frame, just below saved
RBP/RIP. This is fine; we always keep a frame pointer anyway because we
use it to refer to stack args. It does mean that offsets of fixed-frame
slots (spillslots, stackslots) from RBP are no longer known before we do
regalloc, so if we ever want to index these off of RBP rather than
nominal-SP because we add support for `alloca` (dynamic frame growth),
then we'll need a "nominal-BP" mode that is resolved after regalloc and
clobber-save code is generated. I added a comment to this effect in
`abi_impl.rs`.
The above refactor touched both x64 and aarch64 because of shared code.
This had a further effect in that the old aarch64 prologue generation
subtracted from `sp` once to allocate space, then used stores to `[sp,
offset]` to save clobbers. Unfortunately the offset only has 7-bit
range, so if there are enough clobbered registers (and there can be --
aarch64 has 384 bytes of registers; at least one unit test hits this)
the stores/loads will be out-of-range. I really don't want to synthesize
large-offset sequences here; better to go back to the simpler
pre-index/post-index `stp r1, r2, [sp, #-16]` form that works just like
a "push". It's likely not much worse microarchitecturally (dependence
chain on SP, but oh well) and it actually saves an instruction if
there's no other frame to allocate. As a further advantage, it's much
simpler to understand; simpler is usually better.
This PR adds the new backend on Windows to CI as well.
With `Module::{serialize,deserialize}` it should be possible to share
wasmtime modules across machines or CPUs. Serialization, however, embeds
a hash of all configuration values, including cranelift compilation
settings. By default wasmtime's selection of the native ISA would enable
ISA flags according to CPU features available on the host, but the same
CPU features may not be available across two machines.
This commit adds a `Config::cranelift_clear_cpu_flags` method which
allows clearing the target-specific ISA flags that are automatically
inferred by default for the native CPU. Options can then be
incrementally built back up as-desired with teh `cranelift_other_flag`
method.
This PR propagates "value labels" all the way from CLIF to DWARF
metadata on the emitted machine code. The key idea is as follows:
- Translate value-label metadata on the input into "value_label"
pseudo-instructions when lowering into VCode. These
pseudo-instructions take a register as input, denote a value label,
and semantically are like a "move into value label" -- i.e., they
update the current value (as seen by debugging tools) of the given
local. These pseudo-instructions emit no machine code.
- Perform a dataflow analysis *at the machine-code level*, tracking
value-labels that propagate into registers and into [SP+constant]
stack storage. This is a forward dataflow fixpoint analysis where each
storage location can contain a *set* of value labels, and each value
label can reside in a *set* of storage locations. (Meet function is
pairwise intersection by storage location.)
This analysis traces value labels symbolically through loads and
stores and reg-to-reg moves, so it will naturally handle spills and
reloads without knowing anything special about them.
- When this analysis converges, we have, at each machine-code offset, a
mapping from value labels to some number of storage locations; for
each offset for each label, we choose the best location (prefer
registers). Note that we can choose any location, as the symbolic
dataflow analysis is sound and guarantees that the value at the
value_label instruction propagates to all of the named locations.
- Then we can convert this mapping into a format that the DWARF
generation code (wasmtime's debug crate) can use.
This PR also adds the new-backend variant to the gdb tests on CI.
A dynamic heap address computation may create up to two conditional
branches: the usual bounds-check, but also (in some cases) an
offset-addition overflow check.
The x64 backend had reversed the condition code for this check,
resulting in an always-trapping execution for a valid offset. I'm
somewhat surprised this has existed so long, but I suppose the
particular conditions (large offset, small offset guard, dynamic heap)
have been somewhat rare in our testing so far.
Found via fuzzing in #2453.
* Make cranelift_codegen::isa::unwind::input public
* Move UnwindCode's common offset field out of the structure
* Make MachCompileResult::unwind_info more generic
* Record initial stack pointer offset
A new associated type Info is added to MachInstEmit, which is the
immutable counterpart to State. It can't easily be constructed from an
ABICallee, since it would require adding an associated type to the
latter, and making so leaks the associated type in a lot of places in
the code base and makes the code harder to read. Instead, the EmitInfo
state can simply be passed to the `Vcode::emit` function directly.
This PR updates the AArch64 ABI implementation so that it (i) properly
respects that v8-v15 inclusive have callee-save lower halves, and
caller-save upper halves, by conservatively approximating (to full
registers) in the appropriate directions when generating prologue
caller-saves and when informing the regalloc of clobbered regs across
callsites.
In order to prevent saving all of these vector registers in the prologue
of every non-leaf function due to the above approximation, this also
makes use of a new regalloc.rs feature to exclude call instructions'
writes from the clobber set returned by register allocation. This is
safe whenever the caller and callee have the same ABI (because anything
the callee could clobber, the caller is allowed to clobber as well
without saving it in the prologue).
Fixes#2254.
Previously, in #2128, we factored out a common "vanilla 64-bit ABI"
implementation from the AArch64 ABI code, with the idea that this should
be largely compatible with x64. This PR alters the new x64 backend to
make use of the shared infrastructure, removing the duplication that
existed previously. The generated code is nearly (not exactly) the same;
the only difference relates to how the clobber-save region is padded in
the prologue.
This also changes some register allocations in the aarch64 code because
call support in the shared ABI infra now passes a temp vreg in, rather
than requiring use of a fixed, non-allocable temp; tests have been
updated, and the runtime behavior is unchanged.
This change is a pure refactoring--no change to functionality. It removes newlines between the `use ...` statements in the x64 backend so that rustfmt can format them according to its convention. I noticed some files had followed a manual convention but subsequent additions did not seem to fit; this change fixes that and lightly coalesces some of the occurrences of `use a::b; use a::c;` into `use::{b, c}`.
Before this patch, running the x64 new backend would require both
compiling with --features experimental_x64 and running with
`use_new_backend`.
This patches changes this behavior so that the runtime flag is not
needed anymore: using the feature flag will enforce usage of the new
backend everywhere, making using and testing it much simpler:
cargo run --features experimental_x64 ;; other CLI options/flags
This also gives a hint at what the meta language generation would look
like after switching to the new backend.
Compiling only with the x64 codegen flag gives a nice compile time speedup.
- Properly mask constant values down to appropriate width when
generating a constant value directly in aarch64 backend. This was a
miscompilation introduced in the new-isel refactor. In combination
with failure to respect NarrowValueMode, this resulted in a very
subtle bug when an `i32` constant was used in bit-twiddling logic.
- Add support for `iadd_ifcout` in aarch64 backend as used in explicit
heap-check mode. With this change, we no longer fail heap-related
tests with the huge-heap-region mode disabled.
- Remove a panic that was occurring in some tests that are currently
ignored on aarch64, by simply returning empty/default information in
`value_label` functionality rather than touching unimplemented APIs.
This is not a bugfix per-se, but removes confusing panic messages from
`cargo test` output that might otherwise mislead.
compilation.
This saves ~0.14% instruction count, ~0.18% allocated bytes, and ~1.5%
allocated blocks on a `clif-util wasm` compilation of `bz2.wasm` for
aarch64.