This change makes the storage of `Table` more internally consistent.
Elements are stored as raw pointers for both static and dynamic table storage.
Explicitly storing elements as pointers removes assumptions being made by the
pooling allocator in terms of the size and default representation of the
elements.
However, care must be made to properly clone externrefs for table operations.
This commit implements the pooling instance allocator.
The allocation strategy can be set with `Config::with_allocation_strategy`.
The pooling strategy uses the pooling instance allocator to preallocate a
contiguous region of memory for instantiating modules that adhere to various
limits.
The intention of the pooling instance allocator is to reserve as much of the
host address space needed for instantiating modules ahead of time and to reuse
committed memory pages wherever possible.
This commit refactors `Table` in the runtime such that it can be created from a
pointer to existing table data.
The current `Vec` backing of the `Table` is considered to be "dynamic" storage.
This will be used for the upcoming pooling allocator where table memory is
managed externally to the instance.
The `table.copy` implementation was improved to use slice primitives for doing
the copying.
Fixes#983.
`funcref`s are implemented as `NonNull<VMCallerCheckedAnyfunc>`.
This should be more efficient than using a `VMExternRef` that points at a
`VMCallerCheckedAnyfunc` because it gets rid of an indirection, dynamic
allocation, and some reference counting.
Note that the null function reference is *NOT* a null pointer; it is a
`VMCallerCheckedAnyfunc` that has a null `func_ptr` member.
Part of #929
This commit enables `wasmtime_runtime::Table` to internally hold elements of
either `funcref` (all that is currently supported) or `externref` (newly
introduced in this commit).
This commit updates `Table`'s API, but does NOT generally propagate those
changes outwards all the way through the Wasmtime embedding API. It only does
enough to get everything compiling and the current test suite passing. It is
expected that as we implement more of the reference types spec, we will bubble
these changes out and expose them to the embedding API.
* Update `Table::grow`'s return to be the previous size
This brings it in line with `Memory::grow` and the `table.grow`
instruction which return the size of the table previously, not the size
of the table currently.
* Comment successful return
* Consolidate trap/frame information
This commit removes `TrapRegistry` in favor of consolidating this
information in the `FRAME_INFO` we already have in the `wasmtime` crate.
This allows us to keep information generally in one place and have one
canonical location for "map this PC to some original wasm stuff". The
intent for this is to next update with enough information to go from a
program counter to a position in the original wasm file.
* Expose module offset information in `FrameInfo`
This commit implements functionality for `FrameInfo`, the wasm stack
trace of a `Trap`, to return the module/function offset. This allows
knowing the precise wasm location of each stack frame, instead of only
the main trap itself. The intention here is to provide more visibility
into the wasm source when something traps, so you know precisely where
calls were and where traps were, in order to assist in debugging.
Eventually we might use this information for mapping back to native
source languages as well (given sufficient debug information).
This change makes a previously-optional artifact of compilation always
computed on the cranelift side of things. This `ModuleAddressMap` is
then propagated to the same store of information other frame information
is stored within. This also removes the need for passing a `SourceLoc`
with wasm traps or to wasm trap creation, since the backtrace's wasm
frames will be able to infer their own `SourceLoc` from the relevant
program counters.
This adds support for the `table.copy` instruction from the bulk memory
proposal. It also supports multiple tables, which were introduced by the
reference types proposal.
Part of #928
* Reel in unsafety around `InstanceHandle`
This commit is an attempt, or at least is targeted at being a start, at
reeling in the unsafety around the `InstanceHandle` type. Currently this
type represents a sort of moral `Rc<Instance>` but is a bit more
specialized since the underlying memory is allocated through mmap.
Additionally, though, `InstanceHandle` exposes a fundamental flaw in its
safety by safetly allowing mutable access so long as you have `&mut
InstanceHandle`. This type, however, is trivially created by simply
cloning a `InstanceHandle` to get an owned reference. This means that
`&mut InstanceHandle` does not actually provide any guarantees about
uniqueness, so there's no more safety than `&InstanceHandle` itself.
This commit removes all `&mut self` APIs from `InstanceHandle`,
additionally removing some where `&self` was `unsafe` and `&mut self`
was safe (since it was trivial to subvert this "safety"). In doing so
interior mutability patterns are now used much more extensively through
structures such as `Table` and `Memory`. Additionally a number of
methods were refactored to be a bit clearer and use helper functions
where possible.
This is a relatively large commit unfortunately, but it snowballed very
quickly into touching quite a few places. My hope though is that this
will prevent developers working on wasmtime internals as well as
developers still yet to migrate to the `wasmtime` crate from falling
into trivial unsafe traps by accidentally using `&mut` when they can't.
All existing users relying on `&mut` will need to migrate to some form
of interior mutability, such as using `RefCell` or `Cell`.
This commit also additionally marks `InstanceHandle::new` as an `unsafe`
function. The rationale for this is that the `&mut`-safety is only the
beginning for the safety of `InstanceHandle`. In general the wasmtime
internals are extremely unsafe and haven't been audited for appropriate
usage of `unsafe`. Until that's done it's hoped that we can warn users
with this `unsafe` constructor and otherwise push users to the
`wasmtime` crate which we know is safe.
* Fix windows build
* Wrap up mutable memory state in one structure
Rather than having separate fields
* Use `Cell::set`, not `Cell::replace`, where possible
* Add a helper function for offsets from VMContext
* Fix a typo from merging
* rustfmt
* Use try_from, not as
* Tweak style of some setters
* Migrate back to `std::` stylistically
This commit moves away from idioms such as `alloc::` and `core::` as
imports of standard data structures and types. Instead it migrates all
crates to uniformly use `std::` for importing standard data structures
and types. This also removes the `std` and `core` features from all
crates to and removes any conditional checking for `feature = "std"`
All of this support was previously added in #407 in an effort to make
wasmtime/cranelift "`no_std` compatible". Unfortunately though this
change comes at a cost:
* The usage of `alloc` and `core` isn't idiomatic. Especially trying to
dual between types like `HashMap` from `std` as well as from
`hashbrown` causes imports to be surprising in some cases.
* Unfortunately there was no CI check that crates were `no_std`, so none
of them actually were. Many crates still imported from `std` or
depended on crates that used `std`.
It's important to note, however, that **this does not mean that wasmtime
will not run in embedded environments**. The style of the code today and
idioms aren't ready in Rust to support this degree of multiplexing and
makes it somewhat difficult to keep up with the style of `wasmtime`.
Instead it's intended that embedded runtime support will be added as
necessary. Currently only `std` is necessary to build `wasmtime`, and
platforms that natively need to execute `wasmtime` will need to use a
Rust target that supports `std`. Note though that not all of `std` needs
to be supported, but instead much of it could be configured off to
return errors, and `wasmtime` would be configured to gracefully handle
errors.
The goal of this PR is to move `wasmtime` back to idiomatic usage of
features/`std`/imports/etc and help development in the short-term.
Long-term when platform concerns arise (if any) they can be addressed by
moving back to `no_std` crates (but fixing the issues mentioned above)
or ensuring that the target in Rust has `std` available.
* Start filling out platform support doc