* Avoid floating-point types in Ieee32::new and Ieee64::new.
This eliminates the need for unsafe code in code that uses Cretonne, a few
instances of unsafe code in Cretonne itself, and eliminates the only instance
of floating point in Cretonne.
* Rename new to with_bits, and new_from_float to with_float.
* Replace a single-character string literal with a character literal.
* Use is_some() instead of comparing with Some(_).
* Add code-quotes around type names in comments.
* Use !...is_empty() instead of len() != 0.
* Tidy up redundant returns.
* Remove redundant .clone() calls.
* Remove unnecessary explicit lifetime parameters.
* Tidy up unnecessary '&'s.
* Add parens to make operator precedence explicit.
* Use debug_assert_eq instead of debug_assert with ==.
* Replace a &Vec argument with a &[...].
* Replace `a = a op b` with `a op= b`.
* Avoid unnecessary closures.
* Avoid .iter() and .iter_mut() for iterating over containers.
* Remove unneeded qualification.
* Skeleton simple_gvn pass.
* Basic testing infrastructure for simple-gvn.
* Add can_load and can_store flags to instructions.
* Move the replace_values function into the DataFlowGraph.
* Make InstructionData derive from Hash, PartialEq, and Eq.
* Make EntityList's hash and eq functions panic.
* Change Ieee32 and Ieee64 to store u32 and u64, respectively.
Any *.cton files in the docs directory are now included when running the
test-all.sh script. This is to ensure that the examples are in fact
correct IL.
Always print NaN and Inf floats with a sign. Print the positive ones as
+NaN and +Inf to make them easier to parse.
No instruction sets actually have single instructions for materializing
vector constants. You always need to use a constant pool.
Cretonne doesn't have constant pools yet, but it will in the future, and
that is how vector constants should be represented.
Give these crates each a more standard directory layout with sources in
a 'src' sub-sirectory and Cargo.toml in the top lib/foo directory.
Add license and description fields to each.
The build script for the cretonne crate now lives in
'lib/cretonne/build.rs' separating it from the normal library sources
under 'lib/cretonne/src'.