Commit Graph

24 Commits

Author SHA1 Message Date
Alex Crichton
87c33c2969 Remove wasmtime-environ's dependency on cranelift-codegen (#3199)
* Move `CompiledFunction` into wasmtime-cranelift

This commit moves the `wasmtime_environ::CompiledFunction` type into the
`wasmtime-cranelift` crate. This type has lots of Cranelift-specific
pieces of compilation and doesn't need to be generated by all Wasmtime
compilers. This replaces the usage in the `Compiler` trait with a
`Box<Any>` type that each compiler can select. Each compiler must still
produce a `FunctionInfo`, however, which is shared information we'll
deserialize for each module.

The `wasmtime-debug` crate is also folded into the `wasmtime-cranelift`
crate as a result of this commit. One possibility was to move the
`CompiledFunction` commit into its own crate and have `wasmtime-debug`
depend on that, but since `wasmtime-debug` is Cranelift-specific at this
time it didn't seem like it was too too necessary to keep it separate.
If `wasmtime-debug` supports other backends in the future we can
recreate a new crate, perhaps with it refactored to not depend on
Cranelift.

* Move wasmtime_environ::reference_type

This now belongs in wasmtime-cranelift and nowhere else

* Remove `Type` reexport in wasmtime-environ

One less dependency on `cranelift-codegen`!

* Remove `types` reexport from `wasmtime-environ`

Less cranelift!

* Remove `SourceLoc` from wasmtime-environ

Change the `srcloc`, `start_srcloc`, and `end_srcloc` fields to a custom
`FilePos` type instead of `ir::SourceLoc`. These are only used in a few
places so there's not much to lose from an extra abstraction for these
leaf use cases outside of cranelift.

* Remove wasmtime-environ's dep on cranelift's `StackMap`

This commit "clones" the `StackMap` data structure in to
`wasmtime-environ` to have an independent representation that that
chosen by Cranelift. This allows Wasmtime to decouple this runtime
dependency of stack map information and let the two evolve
independently, if necessary.

An alternative would be to refactor cranelift's implementation into a
separate crate and have wasmtime depend on that but it seemed a bit like
overkill to do so and easier to clone just a few lines for this.

* Define code offsets in wasmtime-environ with `u32`

Don't use Cranelift's `binemit::CodeOffset` alias to define this field
type since the `wasmtime-environ` crate will be losing the
`cranelift-codegen` dependency soon.

* Commit to using `cranelift-entity` in Wasmtime

This commit removes the reexport of `cranelift-entity` from the
`wasmtime-environ` crate and instead directly depends on the
`cranelift-entity` crate in all referencing crates. The original reason
for the reexport was to make cranelift version bumps easier since it's
less versions to change, but nowadays we have a script to do that.
Otherwise this encourages crates to use whatever they want from
`cranelift-entity` since  we'll always depend on the whole crate.

It's expected that the `cranelift-entity` crate will continue to be a
lean crate in dependencies and suitable for use at both runtime and
compile time. Consequently there's no need to avoid its usage in
Wasmtime at runtime, since "remove Cranelift at compile time" is
primarily about the `cranelift-codegen` crate.

* Remove most uses of `cranelift-codegen` in `wasmtime-environ`

There's only one final use remaining, which is the reexport of
`TrapCode`, which will get handled later.

* Limit the glob-reexport of `cranelift_wasm`

This commit removes the glob reexport of `cranelift-wasm` from the
`wasmtime-environ` crate. This is intended to explicitly define what
we're reexporting and is a transitionary step to curtail the amount of
dependencies taken on `cranelift-wasm` throughout the codebase. For
example some functions used by debuginfo mapping are better imported
directly from the crate since they're Cranelift-specific. Note that
this is intended to be a temporary state affairs, soon this reexport
will be gone entirely.

Additionally this commit reduces imports from `cranelift_wasm` and also
primarily imports from `crate::wasm` within `wasmtime-environ` to get a
better sense of what's imported from where and what will need to be
shared.

* Extract types from cranelift-wasm to cranelift-wasm-types

This commit creates a new crate called `cranelift-wasm-types` and
extracts type definitions from the `cranelift-wasm` crate into this new
crate. The purpose of this crate is to be a shared definition of wasm
types that can be shared both by compilers (like Cranelift) as well as
wasm runtimes (e.g. Wasmtime). This new `cranelift-wasm-types` crate
doesn't depend on `cranelift-codegen` and is the final step in severing
the unconditional dependency from Wasmtime to `cranelift-codegen`.

The final refactoring in this commit is to then reexport this crate from
`wasmtime-environ`, delete the `cranelift-codegen` dependency, and then
update all `use` paths to point to these new types.

The main change of substance here is that the `TrapCode` enum is
mirrored from Cranelift into this `cranelift-wasm-types` crate. While
this unfortunately results in three definitions (one more which is
non-exhaustive in Wasmtime itself) it's hopefully not too onerous and
ideally something we can patch up in the future.

* Get lightbeam compiling

* Remove unnecessary dependency

* Fix compile with uffd

* Update publish script

* Fix more uffd tests

* Rename cranelift-wasm-types to wasmtime-types

This reflects the purpose a bit more where it's types specifically
intended for Wasmtime and its support.

* Fix publish script
2021-08-18 13:14:52 -05:00
Alex Crichton
0313e30d76 Remove dependency on TargetIsa from Wasmtime crates (#3178)
This commit started off by deleting the `cranelift_codegen::settings`
reexport in the `wasmtime-environ` crate and then basically played
whack-a-mole until everything compiled again. The main result of this is
that the `wasmtime-*` family of crates have generally less of a
dependency on the `TargetIsa` trait and type from Cranelift. While the
dependency isn't entirely severed yet this is at least a significant
start.

This commit is intended to be largely refactorings, no functional
changes are intended here. The refactorings are:

* A `CompilerBuilder` trait has been added to `wasmtime_environ` which
  server as an abstraction used to create compilers and configure them
  in a uniform fashion. The `wasmtime::Config` type now uses this
  instead of cranelift-specific settings. The `wasmtime-jit` crate
  exports the ability to create a compiler builder from a
  `CompilationStrategy`, which only works for Cranelift right now. In a
  cranelift-less build of Wasmtime this is expected to return a trait
  object that fails all requests to compile.

* The `Compiler` trait in the `wasmtime_environ` crate has been souped
  up with a number of methods that Wasmtime and other crates needed.

* The `wasmtime-debug` crate is now moved entirely behind the
  `wasmtime-cranelift` crate.

* The `wasmtime-cranelift` crate is now only depended on by the
  `wasmtime-jit` crate.

* Wasm types in `cranelift-wasm` no longer contain their IR type,
  instead they only contain the `WasmType`. This is required to get
  everything to align correctly but will also be required in a future
  refactoring where the types used by `cranelift-wasm` will be extracted
  to a separate crate.

* I moved around a fair bit of code in `wasmtime-cranelift`.

* Some gdb-specific jit-specific code has moved from `wasmtime-debug` to
  `wasmtime-jit`.
2021-08-16 09:55:39 -05:00
Alex Crichton
7a1b7cdf92 Implement RFC 11: Redesigning Wasmtime's APIs (#2897)
Implement Wasmtime's new API as designed by RFC 11. This is quite a large commit which has had lots of discussion externally, so for more information it's best to read the RFC thread and the PR thread.
2021-06-03 09:10:53 -05:00
Alex Crichton
193551a8d6 Optimize table.init instruction and instantiation (#2847)
* Optimize `table.init` instruction and instantiation

This commit optimizes table initialization as part of instance
instantiation and also applies the same optimization to the `table.init`
instruction. One part of this commit is to remove some preexisting
duplication between instance instantiation and the `table.init`
instruction itself, after this the actual implementation of `table.init`
is optimized to effectively have fewer bounds checks in fewer places and
have a much tighter loop for instantiation.

A big fallout from this change is that memory/table initializer offsets
are now stored as `u32` instead of `usize` to remove a few casts in a
few places. This ended up requiring moving some overflow checks that
happened in parsing to later in code itself because otherwise the wrong
spec test errors are emitted during testing. I've tried to trace where
these can possibly overflow but I think that I managed to get
everything.

In a local synthetic test where an empty module with a single 80,000
element initializer this improves total instantiation time by 4x (562us
=> 141us)

* Review comments
2021-04-19 18:44:48 -05:00
Nick Fitzgerald
2864bb4a0f Merge pull request #2848 from fitzgen/map-or-in-table-element-into-raw
Use `map_or` instead of `map` and `unwrap_or` in `TableElement::into_raw`
2021-04-19 15:45:12 -07:00
Nick Fitzgerald
8507eb7708 Use map_or instead of map and unwrap_or in TableElement::into_raw 2021-04-19 14:18:55 -07:00
Peter Huene
f12b4c467c Add resource limiting to the Wasmtime API. (#2736)
* Add resource limiting to the Wasmtime API.

This commit adds a `ResourceLimiter` trait to the Wasmtime API.

When used in conjunction with `Store::new_with_limiter`, this can be used to
monitor and prevent WebAssembly code from growing linear memories and tables.

This is particularly useful when hosts need to take into account host resource
usage to determine if WebAssembly code can consume more resources.

A simple `StaticResourceLimiter` is also included with these changes that will
simply limit the size of linear memories or tables for all instances created in
the store based on static values.

* Code review feedback.

* Implemented `StoreLimits` and `StoreLimitsBuilder`.
* Moved `max_instances`, `max_memories`, `max_tables` out of `Config` and into
  `StoreLimits`.
* Moved storage of the limiter in the runtime into `Memory` and `Table`.
* Made `InstanceAllocationRequest` use a reference to the limiter.
* Updated docs.
* Made `ResourceLimiterProxy` generic to remove a level of indirection.
* Fixed the limiter not being used for `wasmtime::Memory` and
  `wasmtime::Table`.

* Code review feedback and bug fix.

* `Memory::new` now returns `Result<Self>` so that an error can be returned if
  the initial requested memory exceeds any limits placed on the store.

* Changed an `Arc` to `Rc` as the `Arc` wasn't necessary.

* Removed `Store` from the `ResourceLimiter` callbacks. Custom resource limiter
  implementations are free to capture any context they want, so no need to
  unnecessarily store a weak reference to `Store` from the proxy type.

* Fixed a bug in the pooling instance allocator where an instance would be
  leaked from the pool. Previously, this would only have happened if the OS was
  unable to make the necessary linear memory available for the instance. With
  these changes, however, the instance might not be created due to limits
  placed on the store. We now properly deallocate the instance on error.

* Added more tests, including one that covers the fix mentioned above.

* Code review feedback.

* Add another memory to `test_pooling_allocator_initial_limits_exceeded` to
  ensure a partially created instance is successfully deallocated.
* Update some doc comments for better documentation of `Store` and
  `ResourceLimiter`.
2021-04-19 09:19:20 -05:00
Peter Huene
7a93132ffa Code review feedback.
* Improve comments.
* Drop old table element *after* updating the table.
* Extract out the same `cfg_if!` to a single constant.
2021-03-08 09:04:13 -08:00
Peter Huene
1a0493946d Make the storage of wasmtime_runtime::Table consistent.
This change makes the storage of `Table` more internally consistent.

Elements are stored as raw pointers for both static and dynamic table storage.

Explicitly storing elements as pointers removes assumptions being made by the
pooling allocator in terms of the size and default representation of the
elements.

However, care must be made to properly clone externrefs for table operations.
2021-03-05 18:36:14 -08:00
Peter Huene
f48d1e2be4 Use slice::fill for filling tables.
Now that `slice::fill` is stable, update the table implementation in the
runtime to use it.
2021-03-04 18:19:45 -08:00
Peter Huene
e71ccbf9bc Implement the pooling instance allocator.
This commit implements the pooling instance allocator.

The allocation strategy can be set with `Config::with_allocation_strategy`.

The pooling strategy uses the pooling instance allocator to preallocate a
contiguous region of memory for instantiating modules that adhere to various
limits.

The intention of the pooling instance allocator is to reserve as much of the
host address space needed for instantiating modules ahead of time and to reuse
committed memory pages wherever possible.
2021-03-04 18:18:51 -08:00
Peter Huene
f0d93d102c Refactor runtime Table to support static storage.
This commit refactors `Table` in the runtime such that it can be created from a
pointer to existing table data.

The current `Vec` backing of the `Table` is considered to be "dynamic" storage.

This will be used for the upcoming pooling allocator where table memory is
managed externally to the instance.

The `table.copy` implementation was improved to use slice primitives for doing
the copying.

Fixes #983.
2021-03-04 18:18:50 -08:00
Nick Fitzgerald
3555f97906 wasmtime: Implement table.fill
Part of #929
2020-07-02 16:59:07 -07:00
Nick Fitzgerald
58bb5dd953 wasmtime: Add support for func.ref and table.grow with funcrefs
`funcref`s are implemented as `NonNull<VMCallerCheckedAnyfunc>`.

This should be more efficient than using a `VMExternRef` that points at a
`VMCallerCheckedAnyfunc` because it gets rid of an indirection, dynamic
allocation, and some reference counting.

Note that the null function reference is *NOT* a null pointer; it is a
`VMCallerCheckedAnyfunc` that has a null `func_ptr` member.

Part of #929
2020-06-24 10:08:13 -07:00
Nick Fitzgerald
bbd99c5bfa reference types: Implement the table.size and table.grow instructions (#1894)
Part of #929
2020-06-18 08:57:18 -05:00
Nick Fitzgerald
8d671c21e2 wasmtime-runtime: Allow tables to internally hold externrefs (#1882)
This commit enables `wasmtime_runtime::Table` to internally hold elements of
either `funcref` (all that is currently supported) or `externref` (newly
introduced in this commit).

This commit updates `Table`'s API, but does NOT generally propagate those
changes outwards all the way through the Wasmtime embedding API. It only does
enough to get everything compiling and the current test suite passing. It is
expected that as we implement more of the reference types spec, we will bubble
these changes out and expose them to the embedding API.
2020-06-15 16:55:23 -05:00
Alex Crichton
8e934e6762 Update Table::grow's return to be the previous size (#1653)
* Update `Table::grow`'s return to be the previous size

This brings it in line with `Memory::grow` and the `table.grow`
instruction which return the size of the table previously, not the size
of the table currently.

* Comment successful return
2020-05-05 12:03:31 -05:00
Alex Crichton
be85242a3f Expose precise offset information in wasmtime::FrameInfo (#1495)
* Consolidate trap/frame information

This commit removes `TrapRegistry` in favor of consolidating this
information in the `FRAME_INFO` we already have in the `wasmtime` crate.
This allows us to keep information generally in one place and have one
canonical location for "map this PC to some original wasm stuff". The
intent for this is to next update with enough information to go from a
program counter to a position in the original wasm file.

* Expose module offset information in `FrameInfo`

This commit implements functionality for `FrameInfo`, the wasm stack
trace of a `Trap`, to return the module/function offset. This allows
knowing the precise wasm location of each stack frame, instead of only
the main trap itself. The intention here is to provide more visibility
into the wasm source when something traps, so you know precisely where
calls were and where traps were, in order to assist in debugging.
Eventually we might use this information for mapping back to native
source languages as well (given sufficient debug information).

This change makes a previously-optional artifact of compilation always
computed on the cranelift side of things. This `ModuleAddressMap` is
then propagated to the same store of information other frame information
is stored within. This also removes the need for passing a `SourceLoc`
with wasm traps or to wasm trap creation, since the backtrace's wasm
frames will be able to infer their own `SourceLoc` from the relevant
program counters.
2020-04-15 08:00:15 -05:00
Nick Fitzgerald
ef0cabf8b4 Address review feedback 2020-02-26 14:37:28 -08:00
Nick Fitzgerald
33b4a37bcb Add support for table.copy
This adds support for the `table.copy` instruction from the bulk memory
proposal. It also supports multiple tables, which were introduced by the
reference types proposal.

Part of #928
2020-02-26 14:30:43 -08:00
Alex Crichton
47d6db0be8 Reel in unsafety around InstanceHandle (#856)
* Reel in unsafety around `InstanceHandle`

This commit is an attempt, or at least is targeted at being a start, at
reeling in the unsafety around the `InstanceHandle` type. Currently this
type represents a sort of moral `Rc<Instance>` but is a bit more
specialized since the underlying memory is allocated through mmap.

Additionally, though, `InstanceHandle` exposes a fundamental flaw in its
safety by safetly allowing mutable access so long as you have `&mut
InstanceHandle`. This type, however, is trivially created by simply
cloning a `InstanceHandle` to get an owned reference. This means that
`&mut InstanceHandle` does not actually provide any guarantees about
uniqueness, so there's no more safety than `&InstanceHandle` itself.

This commit removes all `&mut self` APIs from `InstanceHandle`,
additionally removing some where `&self` was `unsafe` and `&mut self`
was safe (since it was trivial to subvert this "safety"). In doing so
interior mutability patterns are now used much more extensively through
structures such as `Table` and `Memory`. Additionally a number of
methods were refactored to be a bit clearer and use helper functions
where possible.

This is a relatively large commit unfortunately, but it snowballed very
quickly into touching quite a few places. My hope though is that this
will prevent developers working on wasmtime internals as well as
developers still yet to migrate to the `wasmtime` crate from falling
into trivial unsafe traps by accidentally using `&mut` when they can't.
All existing users relying on `&mut` will need to migrate to some form
of interior mutability, such as using `RefCell` or `Cell`.

This commit also additionally marks `InstanceHandle::new` as an `unsafe`
function. The rationale for this is that the `&mut`-safety is only the
beginning for the safety of `InstanceHandle`. In general the wasmtime
internals are extremely unsafe and haven't been audited for appropriate
usage of `unsafe`. Until that's done it's hoped that we can warn users
with this `unsafe` constructor and otherwise push users to the
`wasmtime` crate which we know is safe.

* Fix windows build

* Wrap up mutable memory state in one structure

Rather than having separate fields

* Use `Cell::set`, not `Cell::replace`, where possible

* Add a helper function for offsets from VMContext

* Fix a typo from merging

* rustfmt

* Use try_from, not as

* Tweak style of some setters
2020-01-24 14:20:35 -06:00
Yury Delendik
cc6e8e1af2 Move cranelift dependencies to wasmtime-environ (#669)
Groups all CL data structures into single dependency to be used accross wasmtime project.
2019-12-05 16:07:34 -06:00
Alex Crichton
39e57e3e9a Migrate back to std:: stylistically (#554)
* Migrate back to `std::` stylistically

This commit moves away from idioms such as `alloc::` and `core::` as
imports of standard data structures and types. Instead it migrates all
crates to uniformly use `std::` for importing standard data structures
and types. This also removes the `std` and `core` features from all
crates to and removes any conditional checking for `feature = "std"`

All of this support was previously added in #407 in an effort to make
wasmtime/cranelift "`no_std` compatible". Unfortunately though this
change comes at a cost:

* The usage of `alloc` and `core` isn't idiomatic. Especially trying to
  dual between types like `HashMap` from `std` as well as from
  `hashbrown` causes imports to be surprising in some cases.
* Unfortunately there was no CI check that crates were `no_std`, so none
  of them actually were. Many crates still imported from `std` or
  depended on crates that used `std`.

It's important to note, however, that **this does not mean that wasmtime
will not run in embedded environments**. The style of the code today and
idioms aren't ready in Rust to support this degree of multiplexing and
makes it somewhat difficult to keep up with the style of `wasmtime`.
Instead it's intended that embedded runtime support will be added as
necessary. Currently only `std` is necessary to build `wasmtime`, and
platforms that natively need to execute `wasmtime` will need to use a
Rust target that supports `std`. Note though that not all of `std` needs
to be supported, but instead much of it could be configured off to
return errors, and `wasmtime` would be configured to gracefully handle
errors.

The goal of this PR is to move `wasmtime` back to idiomatic usage of
features/`std`/imports/etc and help development in the short-term.
Long-term when platform concerns arise (if any) they can be addressed by
moving back to `no_std` crates (but fixing the issues mentioned above)
or ensuring that the target in Rust has `std` available.

* Start filling out platform support doc
2019-11-18 22:04:06 -08:00
Dan Gohman
22641de629 Initial reorg.
This is largely the same as #305, but updated for the current tree.
2019-11-08 06:35:40 -08:00