Commit Graph

11 Commits

Author SHA1 Message Date
Till Schneidereit
2c4e14d361 Don't run CI for 'dev' tag, to avoid endless CI loops 2019-08-07 15:59:05 +02:00
Till Schneidereit
53fda72ce7 Also do dev releases when merging into dev tag branch (#260) 2019-08-07 14:48:38 +02:00
Till Schneidereit
f2a65f1f7a Fix updating github release (#259) 2019-08-07 13:52:53 +02:00
Till Schneidereit
ef1890ae92 Fix updating github release (#257) 2019-08-06 23:54:17 +02:00
Till Schneidereit
45c280511d Delete old GitHub 'dev' release when creating a new one (#256) 2019-08-06 22:32:31 +02:00
Alex Crichton
8ce68732f6 Compile Windows releases with a static CRT (#247)
This commit compiles all Rust code for the Windows release with
`-Ctarget-feature=+crt-static`. This is targeted at increasing the
binary compatibility of the binaries built to not rely on DLLs that
aren't always installed on Windows. Notably this statically links the C
runtime (notably used by the C++ code) and means that the final binary
relies on fewer dlls.

This in theory means that the binaries are only limited by the number of
APIs they use from Windows. Note that this also matches how we build
releases of Rust for MSVC.
2019-08-06 19:27:02 +02:00
Alex Crichton
3e2344c90b Set MACOSX_DEPLOYMENT_TARGET for macOS releases (#246)
* Set MACOSX_DEPLOYMENT_TARGET for macOS releases

This is an effort to ideally produce "more portable" binaries for the
releases we publish to GitHub. Currently the way macOS works is that
you're generally only guaranteed to work on the same platform you built
on and later (although it may sometimes work on older platforms). By
configuring this environment variable it should be possible to lower the
binary compatibility requirement, allowing running binaries on older OS
releases than the build machine is running.

I've chosen 10.9 here since it seems to be the lowest that "just works",
but there's no particular reason other than that for choosing this. Rust
itself chooses 10.8 (I think) for the compiler and 10.7 for the standard
library. This decision is largely driven by the C++ code from wabt-sys
which has more requirements about binary compatibility than Rust code
does.

Note that I don't actually have older macOS machines to test on as well,
but I can at least confirm that this does affect the build process!

* Comment the env var added
2019-08-06 19:25:04 +02:00
Alex Crichton
0616062f4f Refactor Azure Pipelines config and tweak releases (#244)
* Refactor Azure Pipelines config and tweak releases

* Extract out doc/rustfmt jobs into their own separate builders. Helps
  avoiding having to skip tons of steps and can get failing results more
  quickly.

* Extract out Rust installation logic to a dedicated template.

* Separate out the build/test job matrices, where one matrix runs tests
  and another runs a full build

* Refactor release directory structure to follow a convention where
  `foo.tar.gz` extracts to a folder called `foo` and follow unix-like
  conventions and copy over the license/readme files into the release
  tarballs.

* Swap order of build/test
2019-08-06 18:27:31 +02:00
Till Schneidereit
95bcc63ff8 Rename 'master' release to 'dev' (#242) 2019-08-06 16:02:13 +02:00
Till Schneidereit
265bc318ca Publish release bundles to CraneStation/wasmtime (#239) 2019-08-03 17:15:33 +02:00
Till Schneidereit
a988443422 Set up CI and releases with Azure Pipelines (#237)
This Azure Pipelines setup compiles and tests Wasmtime for Linux, macOS, and Windows.

If the CI run was triggered by a new tag being created, a new release for that tag is created with a changelog relative to the last tag release and archives of the builds for all platforms.

If the CI run was triggered by new commits landing on `master`, the release `latest-master` is updated with a new changelog relative to the last tag release and archives of the new builds for all platforms.

Note: This PR also contains changes to disable a bunch of tests on Windows, which are failing due to issues with signal handling.
2019-08-03 13:41:10 +02:00