* Optimize `Func::call` and its C API
This commit is an alternative to #3298 which achieves effectively the
same goal of optimizing the `Func::call` API as well as its C API
sibling of `wasmtime_func_call`. The strategy taken here is different
than #3298 though where a new API isn't created, rather a small tweak to
an existing API is done. Specifically this commit handles the major
sources of slowness with `Func::call` with:
* Looking up the type of a function, to typecheck the arguments with and
use to guide how the results should be loaded, no longer hits the
rwlock in the `Engine` but instead each `Func` contains its own
`FuncType`. This can be an unnecessary allocation for funcs not used
with `Func::call`, so this is a downside of this implementation
relative to #3298. A mitigating factor, though, is that instance
exports are loaded lazily into the `Store` and in theory not too many
funcs are active in the store as `Func` objects.
* Temporary storage is amortized with a long-lived `Vec` in the `Store`
rather than allocating a new vector on each call. This is basically
the same strategy as #3294 only applied to different types in
different places. Specifically `wasmtime::Store` now retains a
`Vec<u128>` for `Func::call`, and the C API retains a `Vec<Val>` for
calling `Func::call`.
* Finally, an API breaking change is made to `Func::call` and its type
signature (as well as `Func::call_async`). Instead of returning
`Box<[Val]>` as it did before this function now takes a
`results: &mut [Val]` parameter. This allows the caller to manage the
allocation and we can amortize-remove it in `wasmtime_func_call` by
using space after the parameters in the `Vec<Val>` we're passing in.
This change is naturally a breaking change and we'll want to consider
it carefully, but mitigating factors are that most embeddings are
likely using `TypedFunc::call` instead and this signature taking a
mutable slice better aligns with `Func::new` which receives a mutable
slice for the results.
Overall this change, in the benchmark of "call a nop function from the C
API" is not quite as good as #3298. It's still a bit slower, on the
order of 15ns, because there's lots of capacity checks around vectors
and the type checks are slightly less optimized than before. Overall
though this is still significantly better than today because allocations
and the rwlock to acquire the type information are both avoided. I
personally feel that this change is the best to do because it has less
of an API impact than #3298.
* Rebase issues
Implement Wasmtime's new API as designed by RFC 11. This is quite a large commit which has had lots of discussion externally, so for more information it's best to read the RFC thread and the PR thread.
`funcref`s are implemented as `NonNull<VMCallerCheckedAnyfunc>`.
This should be more efficient than using a `VMExternRef` that points at a
`VMCallerCheckedAnyfunc` because it gets rid of an indirection, dynamic
allocation, and some reference counting.
Note that the null function reference is *NOT* a null pointer; it is a
`VMCallerCheckedAnyfunc` that has a null `func_ptr` member.
Part of #929
* Moves CodeMemory, VMInterrupts and SignatureRegistry from Compiler
* CompiledModule holds CodeMemory and GdbJitImageRegistration
* Store keeps track of its JIT code
* Makes "jit_int.rs" stuff Send+Sync
* Adds the threads example.
* Compute instance exports on demand.
Instead having instances eagerly compute a Vec of Externs, and bumping
the refcount for each Extern, compute Externs on demand.
This also enables `Instance::get_export` to avoid doing a linear search.
This also means that the closure returned by `get0` and friends now
holds an `InstanceHandle` to dynamically hold the instance live rather
than being scoped to a lifetime.
* Compute module imports and exports on demand too.
And compute Extern::ty on demand too.
* Add a utility function for computing an ExternType.
* Add a utility function for looking up a function's signature.
* Add a utility function for computing the ValType of a Global.
* Rename wasmtime_environ::Export to EntityIndex.
This helps differentiate it from other Export types in the tree, and
describes what it is.
* Fix a typo in a comment.
* Simplify module imports and exports.
* Make `Instance::exports` return the export names.
This significantly simplifies the public API, as it's relatively common
to need the names, and this avoids the need to do a zip with
`Module::exports`.
This also changes `ImportType` and `ExportType` to have public members
instead of private members and accessors, as I find that simplifies the
usage particularly in cases where there are temporary instances.
* Remove `Instance::module`.
This doesn't quite remove `Instance`'s `module` member, it gets a step
closer.
* Use a InstanceHandle utility function.
* Don't consume self in the `Func::get*` methods.
Instead, just create a closure containing the instance handle and the
export for them to call.
* Use `ExactSizeIterator` to avoid needing separate `num_*` methods.
* Rename `Extern::func()` etc. to `into_func()` etc.
* Revise examples to avoid using `nth`.
* Add convenience methods to instance for getting specific extern types.
* Use the convenience functions in more tests and examples.
* Avoid cloning strings for `ImportType` and `ExportType`.
* Remove more obviated clone() calls.
* Simplify `Func`'s closure state.
* Make wasmtime::Export's fields private.
This makes them more consistent with ExportType.
* Fix compilation error.
* Make a lifetime parameter explicit, and use better lifetime names.
Instead of 'me, use 'instance and 'module to make it clear what the
lifetime is.
* More lifetime cleanups.
* Move most wasmtime tests into one test suite
This commit moves most wasmtime tests into a single test suite which
gets compiled into one executable instead of having lots of test
executables. The goal here is to reduce disk space on CI, and this
should be achieved by having fewer executables which means fewer copies
of `libwasmtime.rlib` linked across binaries on the system. More
importantly though this means that DWARF debug information should only
be in one executable rather than duplicated across many.
* Share more build caches
Globally set `RUSTFLAGS` to `-Dwarnings` instead of individually so all
build steps share the same value.
* Allow some dead code in cranelift-codegen
Prevents having to fix all warnings for all possible feature
combinations, only the main ones which come up.
* Update some debug file paths