101998733b74624cbd348a2366d05760b40181f3
12 Commits
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d2ce1ac753 |
Fix a use-after-free bug when passing ExternRefs to Wasm
We _must not_ trigger a GC when moving refs from host code into Wasm (e.g. returned from a host function or passed as arguments to a Wasm function). After insertion into the table, this reference is no longer rooted. If multiple references are being sent from the host into Wasm and we allowed GCs during insertion, then the following events could happen: * Reference A is inserted into the activations table. This does not trigger a GC, but does fill the table to capacity. * The caller's reference to A is removed. Now the only reference to A is from the activations table. * Reference B is inserted into the activations table. Because the table is at capacity, a GC is triggered. * A is reclaimed because the only reference keeping it alive was the activation table's reference (it isn't inside any Wasm frames on the stack yet, so stack scanning and stack maps don't increment its reference count). * We transfer control to Wasm, giving it A and B. Wasm uses A. That's a use after free. To prevent uses after free, we cannot GC when moving refs into the `VMExternRefActivationsTable` because we are passing them from the host to Wasm. On the other hand, when we are *cloning* -- as opposed to moving -- refs from the host to Wasm, then it is fine to GC while inserting into the activations table, because the original referent that we are cloning from is still alive and rooting the ref. |
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4b256ab968 |
Place unwind info directly after the text section, even when debug info is enabled
When debug info was enabled, we would put the debug info sections in between the text section and the unwind info section. But the unwind info is encoded in a position-independent manner (so that we don't need relocs for it) that relies on it directly following the text section. The result of the misplacement was some crashes inside the unwinder. |
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1532516a36 |
Use relative call instructions between wasm functions (#3275)
* Use relative `call` instructions between wasm functions
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
* Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.
* Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.
To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.
When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.
The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.
This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:
* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
AArch64 calls use this to resolve relocations.
* The `emit_island` function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
* When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only a `Branch19` supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.
* When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.
* Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...
I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.
The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.
* Fix arm32
* Review comments
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a237e73b5a |
Remove some allocations in CodeMemory (#3253)
* Remove some allocations in `CodeMemory` This commit removes the `FinishedFunctions` type as well as allocations associated with trampolines when allocating inside of a `CodeMemory`. The main goal of this commit is to improve the time spent in `CodeMemory` where currently today a good portion of time is spent simply parsing symbol names and trying to extract function indices from them. Instead this commit implements a new strategy (different from #3236) where compilation records offset/length information for all functions/trampolines so this doesn't need to be re-learned from the object file later. A consequence of this commit is that this offset information will be decoded/encoded through `bincode` unconditionally, but we can also optimize that later if necessary as well. Internally this involved quite a bit of refactoring since the previous map for `FinishedFunctions` was relatively heavily relied upon. * comments |
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12515e6646 |
Move trap information to a section of the compiled image (#3241)
This commit moves the `traps` field of `FunctionInfo` into a section of the compiled artifact produced by Cranelift. This section is quite large and when previously encoded/decoded with `bincode` this can take quite some time to process. Traps are expected to be relatively rare and it's not necessarily the right tradeoff to spend so much time serializing/deserializing this data, so this commit offloads the section into a custom-encoded binary format located elsewhere in the compiled image. This is similar to #3240 in its goal which is to move very large pieces of metadata to their own sections to avoid decoding anything when we load a precompiled modules. This also has a small benefit that it's slightly more efficient storage for the trap information too, but that's a negligible benefit. This is part of #3230 to make loading modules fast. |
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fc91176685 |
Move address maps to a section of the compiled image (#3240)
This commit moves the `address_map` field of `FunctionInfo` into a custom-encoded section of the executable. The goal of this commit is, as previous commits, to push less data through `bincode`. The `address_map` field is actually extremely large and has huge benefits of not being decoded when we load a module. This data is only used for traps and such as well, so it's not overly important that it's massaged in to precise data the runtime can extremely speedily use. The `FunctionInfo` type does retain a tiny bit of information about the function itself (it's start source location), but other than that the `FunctionAddressMap` structure is moved from `wasmtime-environ` to `wasmtime-cranelift` since it's now no longer needed outside of that context. |
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7d05ebe7ff |
Move wasm data/debuginfo into the ELF compilation image (#3235)
* Move wasm data/debuginfo into the ELF compilation image This commit moves existing allocations of `Box<[u8]>` stored separately from compilation's final ELF image into the ELF image itself. The goal of this commit is to reduce the amount of data which `bincode` will need to process in the future. DWARF debugging information and wasm data segments can be quite large, and they're relatively rarely read, so there's typically no need to copy them around. Instead by moving them into the ELF image this opens up the opportunity in the future to eliminate copies and use data directly as-found in the image itself. For information accessed possibly-multiple times, such as the wasm data ranges, the indexes of the data within the ELF image are computed when a `CompiledModule` is created. These indexes are then used to directly index into the image without having to root around in the ELF file each time they're accessed. One other change located here is that the symbolication context previously cloned the debug information into it to adhere to the `'static` lifetime safely, but this isn't actually ever used in `wasmtime` right now so the unsafety around this has been removed and instead borrowed data is returned (no more clones, yay!). * Fix lightbeam |
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f3977f1d97 |
Fix determinism of compiled modules (#3229)
* Fix determinism of compiled modules Currently wasmtime's compilation artifacts are not deterministic due to the usage of `HashMap` during serialization which has randomized order of its elements. This commit fixes that by switching to a sorted `BTreeMap` for various maps. A test is also added to ensure determinism. If in the future the performance of `BTreeMap` is not as good as `HashMap` for some of these cases we can implement a fancier `serialize_with`-style solution where we sort keys during serialization, but only during serialization and otherwise use a `HashMap`. * fix lightbeam |
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eb21ae149a |
Move definition of ModuleMemoryOffset (#3228)
This was historically defined in `wasmtime-environ` but it's only used in `wasmtime-cranelift`, so this commit moves the definition to the `debug` module where it's primarily used. |
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87c33c2969 |
Remove wasmtime-environ's dependency on cranelift-codegen (#3199)
* Move `CompiledFunction` into wasmtime-cranelift This commit moves the `wasmtime_environ::CompiledFunction` type into the `wasmtime-cranelift` crate. This type has lots of Cranelift-specific pieces of compilation and doesn't need to be generated by all Wasmtime compilers. This replaces the usage in the `Compiler` trait with a `Box<Any>` type that each compiler can select. Each compiler must still produce a `FunctionInfo`, however, which is shared information we'll deserialize for each module. The `wasmtime-debug` crate is also folded into the `wasmtime-cranelift` crate as a result of this commit. One possibility was to move the `CompiledFunction` commit into its own crate and have `wasmtime-debug` depend on that, but since `wasmtime-debug` is Cranelift-specific at this time it didn't seem like it was too too necessary to keep it separate. If `wasmtime-debug` supports other backends in the future we can recreate a new crate, perhaps with it refactored to not depend on Cranelift. * Move wasmtime_environ::reference_type This now belongs in wasmtime-cranelift and nowhere else * Remove `Type` reexport in wasmtime-environ One less dependency on `cranelift-codegen`! * Remove `types` reexport from `wasmtime-environ` Less cranelift! * Remove `SourceLoc` from wasmtime-environ Change the `srcloc`, `start_srcloc`, and `end_srcloc` fields to a custom `FilePos` type instead of `ir::SourceLoc`. These are only used in a few places so there's not much to lose from an extra abstraction for these leaf use cases outside of cranelift. * Remove wasmtime-environ's dep on cranelift's `StackMap` This commit "clones" the `StackMap` data structure in to `wasmtime-environ` to have an independent representation that that chosen by Cranelift. This allows Wasmtime to decouple this runtime dependency of stack map information and let the two evolve independently, if necessary. An alternative would be to refactor cranelift's implementation into a separate crate and have wasmtime depend on that but it seemed a bit like overkill to do so and easier to clone just a few lines for this. * Define code offsets in wasmtime-environ with `u32` Don't use Cranelift's `binemit::CodeOffset` alias to define this field type since the `wasmtime-environ` crate will be losing the `cranelift-codegen` dependency soon. * Commit to using `cranelift-entity` in Wasmtime This commit removes the reexport of `cranelift-entity` from the `wasmtime-environ` crate and instead directly depends on the `cranelift-entity` crate in all referencing crates. The original reason for the reexport was to make cranelift version bumps easier since it's less versions to change, but nowadays we have a script to do that. Otherwise this encourages crates to use whatever they want from `cranelift-entity` since we'll always depend on the whole crate. It's expected that the `cranelift-entity` crate will continue to be a lean crate in dependencies and suitable for use at both runtime and compile time. Consequently there's no need to avoid its usage in Wasmtime at runtime, since "remove Cranelift at compile time" is primarily about the `cranelift-codegen` crate. * Remove most uses of `cranelift-codegen` in `wasmtime-environ` There's only one final use remaining, which is the reexport of `TrapCode`, which will get handled later. * Limit the glob-reexport of `cranelift_wasm` This commit removes the glob reexport of `cranelift-wasm` from the `wasmtime-environ` crate. This is intended to explicitly define what we're reexporting and is a transitionary step to curtail the amount of dependencies taken on `cranelift-wasm` throughout the codebase. For example some functions used by debuginfo mapping are better imported directly from the crate since they're Cranelift-specific. Note that this is intended to be a temporary state affairs, soon this reexport will be gone entirely. Additionally this commit reduces imports from `cranelift_wasm` and also primarily imports from `crate::wasm` within `wasmtime-environ` to get a better sense of what's imported from where and what will need to be shared. * Extract types from cranelift-wasm to cranelift-wasm-types This commit creates a new crate called `cranelift-wasm-types` and extracts type definitions from the `cranelift-wasm` crate into this new crate. The purpose of this crate is to be a shared definition of wasm types that can be shared both by compilers (like Cranelift) as well as wasm runtimes (e.g. Wasmtime). This new `cranelift-wasm-types` crate doesn't depend on `cranelift-codegen` and is the final step in severing the unconditional dependency from Wasmtime to `cranelift-codegen`. The final refactoring in this commit is to then reexport this crate from `wasmtime-environ`, delete the `cranelift-codegen` dependency, and then update all `use` paths to point to these new types. The main change of substance here is that the `TrapCode` enum is mirrored from Cranelift into this `cranelift-wasm-types` crate. While this unfortunately results in three definitions (one more which is non-exhaustive in Wasmtime itself) it's hopefully not too onerous and ideally something we can patch up in the future. * Get lightbeam compiling * Remove unnecessary dependency * Fix compile with uffd * Update publish script * Fix more uffd tests * Rename cranelift-wasm-types to wasmtime-types This reflects the purpose a bit more where it's types specifically intended for Wasmtime and its support. * Fix publish script |
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e8aa7bb53b |
Reimplement how unwind information is stored (#3180)
* Reimplement how unwind information is stored This commit is a major refactoring of how unwind information is stored after compilation of a function has finished. Previously we would store the raw `UnwindInfo` as a result of compilation and this would get serialized/deserialized alongside the rest of the ELF object that compilation creates. Whenever functions were registered with `CodeMemory` this would also result in registering unwinding information dynamically at runtime, which in the case of Unix, for example, would dynamically created FDE/CIE entries on-the-fly. Eventually I'd like to support compiling Wasmtime without Cranelift, but this means that `UnwindInfo` wouldn't be easily available to decode into and create unwinding information from. To solve this I've changed the ELF object created to have the unwinding information encoded into it ahead-of-time so loading code into memory no longer needs to create unwinding tables. This change has two different implementations for Windows/Unix: * On Windows the implementation was much easier. The unwinding information on Windows is already stored after the function itself in the text section. This was actually slightly duplicated in object building and in code memory allocation. Now the object building continues to do the same, recording unwinding information after functions, and code memory no longer manually tracks this. Additionally Wasmtime will emit a special custom section in the object file with unwinding information which is the list of `RUNTIME_FUNCTION` structures that `RtlAddFunctionTable` expects. This means that the object file has all the information precompiled into it and registration at runtime is simply passing a few pointers around to the runtime. * Unix was a little bit more difficult than Windows. Today a `.eh_frame` section is created on-the-fly with offsets in FDEs specified as the absolute address that functions are loaded at. This absolute address hindered the ability to precompile the FDE into the object file itself. I've switched how addresses are encoded, though, to using `DW_EH_PE_pcrel` which means that FDE addresses are now specified relative to the FDE itself. This means that we can maintain a fixed offset between the `.eh_frame` loaded in memory and the beginning of code memory. When doing so this enables precompiling the `.eh_frame` section into the object file and at runtime when loading an object no further construction of unwinding information is needed. The overall result of this commit is that unwinding information is no longer stored in its cranelift-data-structure form on disk. This means that this unwinding information format is only present during compilation, which will make it that much easier to compile out cranelift in the future. This commit also significantly refactors `CodeMemory` since the way unwinding information is handled is not much different from before. Previously `CodeMemory` was suitable for incrementally adding more and more functions to it, but nowadays a `CodeMemory` either lives per module (in which case all functions are known up front) or it's created once-per-`Func::new` with two trampolines. In both cases we know all functions up front so the functionality of incrementally adding more and more segments is no longer needed. This commit removes the ability to add a function-at-a-time in `CodeMemory` and instead it can now only load objects in their entirety. A small helper function is added to build a small object file for trampolines in `Func::new` to handle allocation there. Finally, this commit also folds the `wasmtime-obj` crate directly into the `wasmtime-cranelift` crate and its builder structure to be more amenable to this strategy of managing unwinding tables. It is not intentional to have any real functional change as a result of this commit. This might accelerate loading a module from cache slightly since less work is needed to manage the unwinding information, but that's just a side benefit from the main goal of this commit which is to remove the dependence on cranelift unwinding information being available at runtime. * Remove isa reexport from wasmtime-environ * Trim down reexports of `cranelift-codegen` Remove everything non-essential so that only the bits which will need to be refactored out of cranelift remain. * Fix debug tests * Review comments |
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0313e30d76 |
Remove dependency on TargetIsa from Wasmtime crates (#3178)
This commit started off by deleting the `cranelift_codegen::settings` reexport in the `wasmtime-environ` crate and then basically played whack-a-mole until everything compiled again. The main result of this is that the `wasmtime-*` family of crates have generally less of a dependency on the `TargetIsa` trait and type from Cranelift. While the dependency isn't entirely severed yet this is at least a significant start. This commit is intended to be largely refactorings, no functional changes are intended here. The refactorings are: * A `CompilerBuilder` trait has been added to `wasmtime_environ` which server as an abstraction used to create compilers and configure them in a uniform fashion. The `wasmtime::Config` type now uses this instead of cranelift-specific settings. The `wasmtime-jit` crate exports the ability to create a compiler builder from a `CompilationStrategy`, which only works for Cranelift right now. In a cranelift-less build of Wasmtime this is expected to return a trait object that fails all requests to compile. * The `Compiler` trait in the `wasmtime_environ` crate has been souped up with a number of methods that Wasmtime and other crates needed. * The `wasmtime-debug` crate is now moved entirely behind the `wasmtime-cranelift` crate. * The `wasmtime-cranelift` crate is now only depended on by the `wasmtime-jit` crate. * Wasm types in `cranelift-wasm` no longer contain their IR type, instead they only contain the `WasmType`. This is required to get everything to align correctly but will also be required in a future refactoring where the types used by `cranelift-wasm` will be extracted to a separate crate. * I moved around a fair bit of code in `wasmtime-cranelift`. * Some gdb-specific jit-specific code has moved from `wasmtime-debug` to `wasmtime-jit`. |