* x64: Add VEX Instruction Encoder
This uses a similar builder pattern to the EVEX Encoder.
Does not yet support memory accesses.
* x64: Add FMA Flag
* x64: Implement SIMD `fma`
* x64: Use 4 register Vex Inst
* x64: Reorder VEX pretty print args
Introduce a new concept in the IR that allows a producer to create
dynamic vector types. An IR function can now contain global value(s)
that represent a dynamic scaling factor, for a given fixed-width
vector type. A dynamic type is then created by 'multiplying' the
corresponding global value with a fixed-width type. These new types
can be used just like the existing types and the type system has a
set of hard-coded dynamic types, such as I32X4XN, which the user
defined types map onto. The dynamic types are also used explicitly
to create dynamic stack slots, which have no set size like their
existing counterparts. New IR instructions are added to access these
new stack entities.
Currently, during codegen, the dynamic scaling factor has to be
lowered to a constant so the dynamic slots do eventually have a
compile-time known size, as do spill slots.
The current lowering for aarch64 just targets Neon, using a dynamic
scale of 1.
Copyright (c) 2022, Arm Limited.
* x64: port `atomic_rmw` to ISLE
This change ports `atomic_rmw` to ISLE for the x64 backend. It does not
change the lowering in any way, though it seems possible that the fixed
regs need not be as fixed and that there are opportunities for single
instruction lowerings. It does rename `inst_common::AtomicRmwOp` to
`MachAtomicRmwOp` to disambiguate with the IR enum with the same name.
* x64: remove remaining hardcoded register constraints for `atomic_rmw`
* x64: use `SyntheticAmode` in `AtomicRmwSeq`
* review: add missing reg collector for amode
* review: collect memory registers in the 'late' phase
- Handle call instructions' clobbers with the clobbers API, using RA2's
clobbers bitmask (bytecodealliance/regalloc2#58) rather than clobbers
list;
- Pull in changes from bytecodealliance/regalloc2#59 for much more sane
edge-case behavior w.r.t. liverange splitting.
`idiv` on x86-64 only reads `rdx`/`edx`/`dx`/`dl` for divides with width
greater than 8 bits; for an 8-bit divide, it reads the whole 16-bit
divisor from `ax`, as our CISC ancestors intended. This PR fixes the
metadata to avoid a regalloc panic (due to undefined `rdx`) in this
case. Does not affect Wasmtime or other Wasm-frontend embedders.
This commit fixes a bug in the previous codegen for the `select`
instruction when the operations of the `select` were of the `v128` type.
Previously teh `XmmCmove` instruction only stored an `OperandSize` of 32
or 64 for a 64 or 32-bit move, but this was also used for these 128-bit
types which meant that when used the wrong move instruction was
generated. The fix applied here is to store the whole `Type` being moved
so the 128-bit variant can be selected as well.
RA2 recently removed the need for a dedicated scratch register for
cyclic moves (bytecodealliance/regalloc2#51). This has moderate positive
performance impact on function bodies that were register-constrained, as
it means that one more register is available. In Sightglass, I measured
+5-8% on `blake3-scalar`, at least among current benchmarks.
* Remove unused srcloc in MachReloc
* Remove unused srcloc in MachTrap
* Use `into_iter` on array in bench code to suppress a warning
* Remove unused srcloc in MachCallSite
* Allow emitting u64 constants into constant pool.
* Use constant pool for constants on x64 that do not fit in a simm32 and are needed as a RegMem or RegMemImm.
* Fix rip-relative addressing bug in pinsrd emission.
The pretty-printing had swapped dst and src2; this was introduced when
we moved to RA2 (sorry about that! IMHO we should do something to
automate the mapping between regalloc arg collection and pretty
printing/emission).
`src2` comes at the end because it has a variable number of register
mentions; this is in line with how many of the other inst formats work.
Actual emitted code was never incorrect, just the pretty-printing.
Updated test golden outputs look correct to me now, including the one
that we saw was incorrect in #3945.
This PR refactors the x64 backend address-mode lowering to use an
incremental-build approach, where it considers each node in a tree of
`iadd`s that feed into a load/store address and, at each step, builds
the best possible `Amode`. It will combine an arbitrary number of
constant offsets (an extension beyond the current rules), and can
capture a left-shifted (scaled) index in any position of the tree
(another extension).
This doesn't have any measurable performance improvement on our Wasm
benchmarks in Sightglass, unfortunately, because the IR lowered from
wasm32 will do address computation in 32 bits and then `uextend` it to
add to the 64-bit heap base. We can't quite lift the 32-bit adds to 64
bits because this loses the wraparound semantics.
(We could label adds as "expected not to overflow", and allow *those* to
be lifted to 64 bit operations; wasm32 heap address computation should
fit this. This is `add nuw` (no unsigned wrap) in LLVM IR terms. That's
likely my next step.)
Nevertheless, (i) this generalizes the cases we can handle, which should
be a good thing, all other things being equal (and in this case, no
compile time impact was measured); and (ii) might benefit non-Wasm
frontends.
Currently, we have partial Spectre mitigation: we protect heap accesses
with dynamic bounds checks. Specifically, we guard against errant
accesses on the misspeculated path beyond the bounds-check conditional
branch by adding a conditional move that is also dependent on the
bounds-check condition. This data dependency on the condition is not
speculated and thus will always pick the "safe" value (in the heap case,
a NULL address) on the misspeculated path, until the pipeline flushes
and recovers onto the correct path.
This PR uses the same technique both for table accesses -- used to
implement Wasm tables -- and for jumptables, used to implement Wasm
`br_table` instructions.
In the case of Wasm tables, the cmove picks the table base address on
the misspeculated path. This is equivalent to reading the first table
entry. This prevents loads of arbitrary data addresses on the
misspeculated path.
In the case of `br_table`, the cmove picks index 0 on the misspeculated
path. This is safer than allowing a branch to an address loaded from an
index under misspeculation (i.e., it preserves control-flow integrity
even under misspeculation).
The table mitigation is controlled by a Cranelift setting, on by
default. The br_table mitigation is always on, because it is part of the
single lowering pseudoinstruction. In both cases, the impact should be
minimal: a single extra cmove in a (relatively) rarely-used operation.
The table mitigation is architecture-independent (happens during
legalization); the br_table mitigation has been implemented for both x64
and aarch64. (I don't know enough about s390x to implement this
confidently there, but would happily review a PR to do the same on that
platform.)
x64 backend: add lowerings with load-op-store fusion.
These lowerings use the `OP [mem], reg` forms (or in AT&T syntax, `OP
%reg, (mem)`) -- i.e., x86 instructions that load from memory, perform
an ALU operation, and store the result, all in one instruction. Using
these instruction forms, we can merge three CLIF ops together: a load,
an arithmetic operation, and a store.
Previously, the block successor accumulation and the blockparam branch
arg setup were decoupled. The lowering backend implicitly specified
the order of successor edges via its `MachTerminator` enum on the last
instruction in the block, while the `Lower` toplevel
machine-independent driver set up blockparam branch args in the edge
order seen in CLIF.
In some cases, these orders did not match -- for example, when the
conditional branch depended on an FP condition that was implemented by
swapping taken/not-taken edges and inverting the condition code.
This PR refactors the successor handling to be centralized in `Lower`
rather than flow through the terminator `MachInst`, and adds a
successor block and its blockparam args at the same time, ensuring the
orders match.
This PR switches Cranelift over to the new register allocator, regalloc2.
See [this document](https://gist.github.com/cfallin/08553421a91f150254fe878f67301801)
for a summary of the design changes. This switchover has implications for
core VCode/MachInst types and the lowering pass.
Overall, this change brings improvements to both compile time and speed of
generated code (runtime), as reported in #3942:
```
Benchmark Compilation (wallclock) Execution (wallclock)
blake3-scalar 25% faster 28% faster
blake3-simd no diff no diff
meshoptimizer 19% faster 17% faster
pulldown-cmark 17% faster no diff
bz2 15% faster no diff
SpiderMonkey, 21% faster 2% faster
fib(30)
clang.wasm 42% faster N/A
```
* x64: port `select` using an FP comparison to ISLE
This change includes quite a few interlocking parts, required mainly by
the current x64 conventions in ISLE:
- it adds a way to emit a `cmove` with multiple OR-ing conditions;
because x64 ISLE cannot currently safely emit a comparison followed
by several jumps, this adds `MachInst::CmoveOr` and
`MachInst::XmmCmoveOr` macro instructions. Unfortunately, these macro
instructions hide the multi-instruction sequence in `lower.isle`
- to properly keep track of what instructions consume and produce
flags, @cfallin added a way to pass around variants of
`ConsumesFlags` and `ProducesFlags`--these changes affect all
backends
- then, to lower the `fcmp + select` CLIF, this change adds several
`cmove*_from_values` helpers that perform all of the awkward
conversions between `Value`, `ValueReg`, `Reg`, and `Gpr/Xmm`; one
upside is that now these lowerings have much-improved documentation
explaining why the various `FloatCC` and `CC` choices are made the
the way they are.
Co-authored-by: Chris Fallin <chris@cfallin.org>
Addresses #3809: when we are asked to create a Cranelift backend with
shared flags that indicate support for SIMD, we should check that the
ISA level needed for our SIMD lowerings is present.
We already defined the `Gpr` newtype and used it in a few places, and we already
defined the `Xmm` newtype and used it extensively. This finishes the transition
to using the newtypes extensively in lowering by making use of `Gpr` in more
places.
Fixes#3685
This primary motivation of this large commit (apologies for its size!) is to
introduce `Gpr` and `Xmm` newtypes over `Reg`. This should help catch
difficult-to-diagnose register class mixup bugs in x64 lowerings.
But having a newtype for `Gpr` and `Xmm` themselves isn't enough to catch all of
our operand-with-wrong-register-class bugs, because about 50% of operands on x64
aren't just a register, but a register or memory address or even an
immediate! So we have `{Gpr,Xmm}Mem[Imm]` newtypes as well.
Unfortunately, `GprMem` et al can't be `enum`s and are therefore a little bit
noisier to work with from ISLE. They need to maintain the invariant that their
registers really are of the claimed register class, so they need to encapsulate
the inner data. If they exposed the underlying `enum` variants, then anyone
could just change register classes or construct a `GprMem` that holds an XMM
register, defeating the whole point of these newtypes. So when working with
these newtypes from ISLE, we rely on external constructors like `(gpr_to_gpr_mem
my_gpr)` instead of `(GprMem.Gpr my_gpr)`.
A bit of extra lines of code are included to add support for register mapping
for all of these newtypes as well. Ultimately this is all a bit wordier than I'd
hoped it would be when I first started authoring this commit, but I think it is
all worth it nonetheless!
In the process of adding these newtypes, I didn't want to have to update both
the ISLE `extern` type definition of `MInst` and the Rust definition, so I move
the definition fully into ISLE, similar as aarch64.
Finally, this process isn't complete. I've introduced the newtypes here, and
I've made most XMM-using instructions switch from `Reg` to `Xmm`, as well as
register class-converting instructions, but I haven't moved all of the GPR-using
instructions over to the newtypes yet. I figured this commit was big enough as
it was, and I can continue the adoption of these newtypes in follow up commits.
Part of #3685.
* aarch64: Initial work to transition backend to ISLE
This commit is what is hoped to be the initial commit towards migrating
the aarch64 backend to ISLE. There's seemingly a lot of changes here but
it's intended to largely be code motion. The current thinking is to
closely follow the x64 backend for how all this is handled and
organized.
Major changes in this PR are:
* The `Inst` enum is now defined in ISLE. This avoids having to define
it in two places (once in Rust and once in ISLE). I've preserved all
the comments in the ISLE and otherwise this isn't actually a
functional change from the Rust perspective, it's still the same enum
according to Rust.
* Lots of little enums and things were moved to ISLE as well. As with
`Inst` their definitions didn't change, only where they're defined.
This will give future ISLE PRs access to all these operations.
* Initial code for lowering `iconst`, `null`, and `bconst` are
implemented. Ironically none of this is actually used right now
because constant lowering is handled in `put_input_in_regs` which
specially handles constants. Nonetheless I wanted to get at least
something simple working which shows off how to special case various
things that are specific to AArch64. In a future PR I plan to hook up
const-lowering in ISLE to this path so even though
`iconst`-the-clif-instruction is never lowered this should use the
const lowering defined in ISLE rather than elsewhere in the backend
(eventually leading to the deletion of the non-ISLE lowering).
* The `IsleContext` skeleton is created and set up for future additions.
* Some code for ISLE that's shared across all backends now lives in
`isle_prelude_methods!()` and is deduplicated between the AArch64
backend and the x64 backend.
* Register mapping is tweaked to do the same thing for AArch64 that it
does for x64. Namely mapping virtual registers is supported instead of
just virtual to machine registers.
My main goal with this PR was to get AArch64 into a place where new
instructions can be added with relative ease. Additionally I'm hoping to
figure out as part of this change how much to share for ISLE between
AArch64 and x64 (and other backends).
* Don't use priorities with rules
* Update .gitattributes with concise syntax
* Deduplicate some type definitions
* Rebuild ISLE
* Move isa::isle to machinst::isle
Peepmatic was an early attempt at a DSL for peephole optimizations, with the
idea that maybe sometime in the future we could user it for instruction
selection as well. It didn't really pan out, however:
* Peepmatic wasn't quite flexible enough, and adding new operators or snippets
of code implemented externally in Rust was a bit of a pain.
* The performance was never competitive with the hand-written peephole
optimizers. It was *very* size efficient, but that came at the cost of
run-time efficiency. Everything was table-based and interpreted, rather than
generating any Rust code.
Ultimately, because of these reasons, we never turned Peepmatic on by default.
These days, we just landed the ISLE domain-specific language, and it is better
suited than Peepmatic for all the things that Peepmatic was originally designed
to do. It is more flexible and easy to integrate with external Rust code. It is
has better time efficiency, meeting or even beating hand-written code. I think a
small part of the reason why ISLE excels in these things is because its design
was informed by Peepmatic's failures. I still plan on continuing Peepmatic's
mission to make Cranelift's peephole optimizer passes generated from DSL rewrite
rules, but using ISLE instead of Peepmatic.
Thank you Peepmatic, rest in peace!
This was my first attempt at transitioning code to ISLE to originally
fix#3327 but that fix has since landed on `main`, so this is instead
now just porting a few operations to ISLE.
Closes#3336
On the build side, this commit introduces two things:
1. The automatic generation of various ISLE definitions for working with
CLIF. Specifically, it generates extern type definitions for clif opcodes and
the clif instruction data `enum`, as well as extractors for matching each clif
instructions. This happens inside the `cranelift-codegen-meta` crate.
2. The compilation of ISLE DSL sources to Rust code, that can be included in the
main `cranelift-codegen` compilation.
Next, this commit introduces the integration glue code required to get
ISLE-generated Rust code hooked up in clif-to-x64 lowering. When lowering a clif
instruction, we first try to use the ISLE code path. If it succeeds, then we are
done lowering this instruction. If it fails, then we proceed along the existing
hand-written code path for lowering.
Finally, this commit ports many lowering rules over from hand-written,
open-coded Rust to ISLE.
In the process of supporting ISLE, this commit also makes the x64 `Inst` capable
of expressing SSA by supporting 3-operand forms for all of the existing
instructions that only have a 2-operand form encoding:
dst = src1 op src2
Rather than only the typical x86-64 2-operand form:
dst = dst op src
This allows `MachInst` to be in SSA form, since `dst` and `src1` are
disentangled.
("3-operand" and "2-operand" are a little bit of a misnomer since not all
operations are binary operations, but we do the same thing for, e.g., unary
operations by disentangling the sole operand from the result.)
There are two motivations for this change:
1. To allow ISLE lowering code to have value-equivalence semantics. We want ISLE
lowering to translate a CLIF expression that evaluates to some value into a
`MachInst` expression that evaluates to the same value. We want both the
lowering itself and the resulting `MachInst` to be pure and referentially
transparent. This is both a nice paradigm for compiler writers that are
authoring and maintaining lowering rules and is a prerequisite to any sort of
formal verification of our lowering rules in the future.
2. Better align `MachInst` with `regalloc2`'s API, which requires that the input
be in SSA form.
This commit removes the Lightbeam backend from Wasmtime as per [RFC 14].
This backend hasn't received maintenance in quite some time, and as [RFC
14] indicates this doesn't meet the threshold for keeping the code
in-tree, so this commit removes it.
A fast "baseline" compiler may still be added in the future. The
addition of such a backend should be in line with [RFC 14], though, with
the principles we now have for stable releases of Wasmtime. I'll close
out Lightbeam-related issues once this is merged.
[RFC 14]: https://github.com/bytecodealliance/rfcs/pull/14
* Use relative `call` instructions between wasm functions
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
* Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.
* Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.
To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.
When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.
The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.
This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:
* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
AArch64 calls use this to resolve relocations.
* The `emit_island` function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
* When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only a `Branch19` supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.
* When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.
* Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...
I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.
The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.
* Fix arm32
* Review comments
Cranelift crates have historically been much more verbose with debug-level
logging than most other crates in the Rust ecosystem. We log things like how
many parameters a basic block has, the color of virtual registers during
regalloc, etc. Even for Cranelift hackers, these things are largely only useful
when hacking specifically on Cranelift and looking at a particular test case,
not even when using some Cranelift embedding (such as Wasmtime).
Most of the time, when people want logging for their Rust programs, they do
something like:
RUST_LOG=debug cargo run
This means that they get all that mostly not useful debug logging out of
Cranelift. So they might want to disable logging for Cranelift, or change it to
a higher log level:
RUST_LOG=debug,cranelift=info cargo run
The problem is that this is already more annoying to type that `RUST_LOG=debug`,
and that Cranelift isn't one single crate, so you actually have to play
whack-a-mole with naming all the Cranelift crates off the top of your head,
something more like this:
RUST_LOG=debug,cranelift=info,cranelift_codegen=info,cranelift_wasm=info,...
Therefore, we're changing most of the `debug!` logs into `trace!` logs: anything
that is very Cranelift-internal, unlikely to be useful/meaningful to the
"average" Cranelift embedder, or prints a message for each instruction visited
during a pass. On the other hand, things that just report a one line statistic
for a whole pass, for example, are left as `debug!`. The more verbose the log
messages are, the higher the bar they must clear to be `debug!` rather than
`trace!`.
* Add support for x64 packed promote low
* Add support for x64 packed floating point demote
* Update vector promote low and demote by adding constraints
Also does some renaming and minor refactoring
Previously, the multiple flags for certain AVX512 instructions were
checked using `OR`: e.g., if the CPU has AVX512VL `OR` AVX512DQ,
emit `VPMULLQ`. This is incorrect--the logic should be `AND`. The Intel
Software Developer Manual, vol. 1, sec. 15.4, has more information on
this (notable there is the suggestion to check with `XGETBV` that the OS
is allowing the use of the XMM registers--but that is a separate issue).
This change switches to `AND` logic in the new backend.
When shuffling values from two different registers, the x64 lowering for
`i8x16.shuffle` must first shuffle each register separately and then OR
the results with SSE instructions. With `VPERMI2B`, available in
AVX512VL + AVX512VBMI, this can be done in a single instruction after
the shuffle mask has been moved into the destination register. This
change uses `VPERMI2B` for that case when the CPU supports it.