Introduce EntitySet, and use it to replace the HashSet in the frontend.
This commit is contained in:
@@ -4,8 +4,8 @@
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//! `usize` as usual, but by *entity references* which are integers wrapped in new-types. This has
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//! `usize` as usual, but by *entity references* which are integers wrapped in new-types. This has
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//! a couple advantages:
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//! a couple advantages:
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//!
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//!
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//! - Improved type safety. The various map types accept a specific key type, so there is no
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//! - Improved type safety. The various map and set types accept a specific key type, so there is
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//! confusion about the meaning of an array index, as there is with plain arrays.
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//! no confusion about the meaning of an array index, as there is with plain arrays.
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//! - Smaller indexes. The normal `usize` index is often 64 bits which is way too large for most
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//! - Smaller indexes. The normal `usize` index is often 64 bits which is way too large for most
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//! purposes. The entity reference types can be smaller, allowing for more compact data
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//! purposes. The entity reference types can be smaller, allowing for more compact data
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//! structures.
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//! structures.
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@@ -22,6 +22,9 @@
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//! number of entities. It tracks accurately which entities have been inserted. This is a
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//! number of entities. It tracks accurately which entities have been inserted. This is a
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//! specialized data structure which can use a lot of memory, so read the documentation before
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//! specialized data structure which can use a lot of memory, so read the documentation before
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//! using it.
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//! using it.
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//! - [`EntitySet`](struct.EntitySet.html) is used to represent a secondary set of entities.
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//! The set is implemented as a simple vector, so it does not keep track of which entities have
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//! been inserted into the primary map. Instead, any unknown entities are not in the set.
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//! - [`EntityList`](struct.EntityList.html) is a compact representation of lists of entity
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//! - [`EntityList`](struct.EntityList.html) is a compact representation of lists of entity
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//! references allocated from an associated memory pool. It has a much smaller footprint than
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//! references allocated from an associated memory pool. It has a much smaller footprint than
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//! `Vec`.
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//! `Vec`.
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@@ -31,11 +34,13 @@ mod list;
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mod map;
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mod map;
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mod primary;
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mod primary;
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mod sparse;
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mod sparse;
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mod set;
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pub use self::keys::Keys;
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pub use self::keys::Keys;
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pub use self::list::{EntityList, ListPool};
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pub use self::list::{EntityList, ListPool};
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pub use self::map::EntityMap;
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pub use self::map::EntityMap;
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pub use self::primary::PrimaryMap;
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pub use self::primary::PrimaryMap;
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pub use self::set::EntitySet;
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pub use self::sparse::{SparseSet, SparseMap, SparseMapValue};
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pub use self::sparse::{SparseSet, SparseMap, SparseMapValue};
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/// A type wrapping a small integer index should implement `EntityRef` so it can be used as the key
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/// A type wrapping a small integer index should implement `EntityRef` so it can be used as the key
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144
lib/cretonne/src/entity/set.rs
Normal file
144
lib/cretonne/src/entity/set.rs
Normal file
@@ -0,0 +1,144 @@
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//! Densely numbered entity references as set keys.
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use entity::{EntityRef, Keys};
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use std::marker::PhantomData;
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/// A set of `K` for densely indexed entity references.
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///
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/// The `EntitySet` data structure uses the dense index space to implement a set with a bitvector.
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/// Like `EntityMap`, an `EntitySet` is used to associate secondary information with entities.
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#[derive(Debug, Clone)]
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pub struct EntitySet<K>
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where
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K: EntityRef,
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{
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elems: Vec<u8>,
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len: usize,
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unused: PhantomData<K>,
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}
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/// Shared `EntitySet` implementation for all value types.
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impl<K> EntitySet<K>
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where
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K: EntityRef,
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{
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/// Create a new empty set.
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pub fn new() -> Self {
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EntitySet {
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elems: Vec::new(),
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len: 0,
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unused: PhantomData,
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}
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}
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/// Get the element at `k` if it exists.
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pub fn contains(&self, k: K) -> bool {
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let index = k.index();
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debug_assert!(index < self.len);
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(self.elems[index / 8] & (1 << (index % 8))) != 0
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}
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/// Is this set completely empty?
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pub fn is_empty(&self) -> bool {
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self.len == 0
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}
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/// Remove all entries from this set.
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pub fn clear(&mut self) {
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self.len = 0;
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self.elems.clear()
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}
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/// Iterate over all the keys in this set.
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pub fn keys(&self) -> Keys<K> {
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Keys::new(self.len)
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}
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/// Resize the set to have `n` entries by adding default entries as needed.
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pub fn resize(&mut self, n: usize) {
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if n < self.len {
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self.elems.truncate((n + 7) / 8)
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} else {
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// TODO: Is there a better way to grow/resize/etc.?
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let additional = (n - self.len + 7) / 8;
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self.elems.reserve(additional);
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for _ in 0..additional {
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self.elems.push(0)
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}
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}
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self.len = n
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}
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/// Insert the element at `k`.
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pub fn insert(&mut self, k: K) -> bool {
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let index = k.index();
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if index >= self.len {
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self.resize(index + 1)
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}
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let result = !self.contains(k);
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self.elems[index / 8] |= 1 << (index % 8);
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result
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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// `EntityRef` impl for testing.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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struct E(u32);
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impl EntityRef for E {
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fn new(i: usize) -> Self {
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E(i as u32)
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}
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fn index(self) -> usize {
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self.0 as usize
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}
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}
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#[test]
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fn basic() {
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let r0 = E(0);
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let r1 = E(1);
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let r2 = E(2);
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let mut m = EntitySet::new();
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let v: Vec<E> = m.keys().collect();
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assert_eq!(v, []);
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assert!(m.is_empty());
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m.insert(r2);
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m.insert(r1);
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assert!(!m.contains(r0));
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assert!(m.contains(r1));
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assert!(m.contains(r2));
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assert!(!m.is_empty());
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let v: Vec<E> = m.keys().collect();
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assert_eq!(v, [r0, r1, r2]);
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m.resize(20);
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assert!(!m.contains(E(3)));
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assert!(!m.contains(E(4)));
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assert!(!m.contains(E(8)));
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assert!(!m.contains(E(15)));
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assert!(!m.contains(E(19)));
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m.insert(E(8));
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m.insert(E(15));
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assert!(!m.contains(E(3)));
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assert!(!m.contains(E(4)));
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assert!(m.contains(E(8)));
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assert!(!m.contains(E(9)));
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assert!(!m.contains(E(14)));
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assert!(m.contains(E(15)));
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assert!(!m.contains(E(16)));
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assert!(!m.contains(E(19)));
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m.clear();
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assert!(m.is_empty());
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}
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}
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@@ -6,8 +6,7 @@ use cretonne::ir::instructions::BranchInfo;
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use cretonne::ir::function::DisplayFunction;
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use cretonne::ir::function::DisplayFunction;
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use cretonne::isa::TargetIsa;
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use cretonne::isa::TargetIsa;
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use ssa::{SSABuilder, SideEffects, Block};
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use ssa::{SSABuilder, SideEffects, Block};
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use cretonne::entity::{EntityRef, EntityMap};
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use cretonne::entity::{EntityRef, EntityMap, EntitySet};
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use std::collections::HashSet;
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use std::hash::Hash;
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use std::hash::Hash;
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/// Permanent structure used for translating into Cretonne IL.
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/// Permanent structure used for translating into Cretonne IL.
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@@ -151,8 +150,8 @@ impl<'short, 'long, Variable> InstBuilderBase<'short> for FuncInstBuilder<'short
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if let InstructionData::BranchTable { table, .. } = data {
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if let InstructionData::BranchTable { table, .. } = data {
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// Unlike all other jumps/branches, jump tables are
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// Unlike all other jumps/branches, jump tables are
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// capable of having the same successor appear
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// capable of having the same successor appear
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// multiple times. Use a HashSet to deduplicate.
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// multiple times, so we must deduplicate.
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let mut unique = HashSet::new();
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let mut unique = EntitySet::<Ebb>::new();
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for dest_ebb in self.builder
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for dest_ebb in self.builder
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.func
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.func
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.jump_tables
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.jump_tables
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