Fix .NET interop issue for Windows release builds.

For Windows release builds, the `wasm_valtype_kind` C API return value
is being returned as a single byte.

The .NET interop signature for this function was expecting an
integer-sized return, resulting in three extra bytes being used on
Windows.

The fix is to limit the corresponding C# enum to a byte representation,
which will properly mask the return value from `wasm_valtype_kind`.

CI has also been updated to test both debug and release configurations
(previously it was only testing debug, hence why this was missed).

Also fixed a cast bug in the `declare_vec!` macro in the C API when the
element types were pointers to values.  The `as_slice` implementation
was incorrectly casting away a level of pointer indirection, resulting
in corrupted data when accessing the slice's elements.
This commit is contained in:
Peter Huene
2019-12-05 12:33:55 -08:00
parent 3558d41cea
commit cc02214084
3 changed files with 30 additions and 9 deletions

View File

@@ -56,7 +56,7 @@ macro_rules! declare_vec {
#[allow(dead_code)]
fn as_slice(&self) -> &[$elem_ty] {
unsafe { slice::from_raw_parts(self.data as *const $elem_ty, self.size) }
unsafe { slice::from_raw_parts(self.data, self.size) }
}
}
@@ -122,8 +122,8 @@ macro_rules! declare_vec {
}
#[allow(dead_code)]
fn as_slice(&self) -> &[$elem_ty] {
unsafe { slice::from_raw_parts(self.data as *const $elem_ty, self.size) }
fn as_slice(&self) -> &[*mut $elem_ty] {
unsafe { slice::from_raw_parts(self.data, self.size) }
}
}