Add a .gitattributes file to specify eol=LF (#1370)

* Add a .gitattributes file specifying LF-style line endings.

This is similar to [Rust's .gitattributes file] though simplified.
Most of our source and documentation files already used LF-style line
endings, including *.cs files, so this makes things more consistent.

[Rust's .gitattributes file]: https://github.com/rust-lang/rust/blob/master/.gitattributes

* Remove UTF-8 BOMs in *.cs files.

Most of our *.cs files don't have UTF-8 BOMs, so this makes things more
consistent.
This commit is contained in:
Dan Gohman
2020-03-20 18:36:13 -07:00
committed by GitHub
parent 815e340f85
commit c202a8eeaf
21 changed files with 1164 additions and 1157 deletions

View File

@@ -1,32 +1,32 @@
using System;
using Wasmtime;
namespace HelloExample
{
class Host : IHost
{
public Instance Instance { get; set; }
[Import("print_global")]
public void PrintGlobal()
{
Console.WriteLine($"The value of the global is: {Global.Value}.");
}
[Import("global")]
public readonly MutableGlobal<int> Global = new MutableGlobal<int>(1);
}
class Program
{
static void Main(string[] args)
{
using var engine = new Engine();
using var store = engine.CreateStore();
using var module = store.CreateModule("global.wasm");
using dynamic instance = module.Instantiate(new Host());
instance.run(20);
}
}
}
using System;
using Wasmtime;
namespace HelloExample
{
class Host : IHost
{
public Instance Instance { get; set; }
[Import("print_global")]
public void PrintGlobal()
{
Console.WriteLine($"The value of the global is: {Global.Value}.");
}
[Import("global")]
public readonly MutableGlobal<int> Global = new MutableGlobal<int>(1);
}
class Program
{
static void Main(string[] args)
{
using var engine = new Engine();
using var store = engine.CreateStore();
using var module = store.CreateModule("global.wasm");
using dynamic instance = module.Instantiate(new Host());
instance.run(20);
}
}
}