Add x86 implementation of shuffle
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@@ -1090,7 +1090,7 @@ pub(crate) fn define(
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let N = &operand_doc(
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"N",
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&imm.uimm128,
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&imm.pool_constant,
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"The 16 immediate bytes of a 128-bit vector",
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);
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let a = &operand_doc("a", TxN, "A constant vector value");
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@@ -1108,6 +1108,41 @@ pub(crate) fn define(
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.operands_out(vec![a]),
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);
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let mask = &operand_doc(
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"mask",
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&imm.uimm128,
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"The 16 immediate bytes used for selecting the elements to shuffle",
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);
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let Tx16 = &TypeVar::new(
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"Tx16",
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"A SIMD vector with exactly 16 lanes of 8-bit values; eventually this may support other \
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lane counts and widths",
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TypeSetBuilder::new()
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.ints(8..8)
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.bools(8..8)
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.simd_lanes(16..16)
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.includes_scalars(false)
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.build(),
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);
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let a = &operand_doc("a", Tx16, "A vector value");
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let b = &operand_doc("b", Tx16, "A vector value");
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ig.push(
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Inst::new(
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"shuffle",
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r#"
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SIMD vector shuffle.
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Shuffle two vectors using the given immediate bytes. For each of the 16 bytes of the
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immediate, a value i of 0-15 selects the i-th element of the first vector and a value i of
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16-31 selects the (i-16)th element of the second vector. Immediate values outside of the
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0-31 range place a 0 in the resulting vector lane.
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"#,
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)
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.operands_in(vec![a, b, mask])
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.operands_out(vec![a]),
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);
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let a = &operand_doc("a", Ref, "A constant reference null value");
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ig.push(
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