AArch64: Implement SIMD floating-point arithmetic

Copyright (c) 2020, Arm Limited.
This commit is contained in:
Anton Kirilov
2020-07-24 11:50:50 +01:00
parent 2c1d370465
commit adf25d27c2
5 changed files with 248 additions and 38 deletions

View File

@@ -1123,6 +1123,18 @@ impl MachInstEmit for Inst {
VecMisc2::Not => (0b1, 0b00101, 0b00),
VecMisc2::Neg => (0b1, 0b01011, enc_size),
VecMisc2::Abs => (0b0, 0b01011, enc_size),
VecMisc2::Fabs => {
debug_assert!(size == VectorSize::Size32x4 || size == VectorSize::Size64x2);
(0b0, 0b01111, enc_size)
}
VecMisc2::Fneg => {
debug_assert!(size == VectorSize::Size32x4 || size == VectorSize::Size64x2);
(0b1, 0b01111, enc_size)
}
VecMisc2::Fsqrt => {
debug_assert!(size == VectorSize::Size32x4 || size == VectorSize::Size64x2);
(0b1, 0b11111, enc_size)
}
};
sink.put4(enc_vec_rr_misc(u, size, bits_12_16, rd, rn));
}
@@ -1363,9 +1375,22 @@ impl MachInstEmit for Inst {
VectorSize::Size64x2 => 0b11,
_ => 0,
};
let enc_size_for_fcmp = match size {
VectorSize::Size32x4 => 0b0,
VectorSize::Size64x2 => 0b1,
let is_float = match alu_op {
VecALUOp::Fcmeq
| VecALUOp::Fcmgt
| VecALUOp::Fcmge
| VecALUOp::Fadd
| VecALUOp::Fsub
| VecALUOp::Fdiv
| VecALUOp::Fmax
| VecALUOp::Fmin
| VecALUOp::Fmul => true,
_ => false,
};
let enc_float_size = match (is_float, size) {
(true, VectorSize::Size32x4) => 0b0,
(true, VectorSize::Size64x2) => 0b1,
(true, _) => unimplemented!(),
_ => 0,
};
@@ -1379,9 +1404,9 @@ impl MachInstEmit for Inst {
VecALUOp::Cmgt => (0b010_01110_00_1 | enc_size << 1, 0b001101),
VecALUOp::Cmhi => (0b011_01110_00_1 | enc_size << 1, 0b001101),
VecALUOp::Cmhs => (0b011_01110_00_1 | enc_size << 1, 0b001111),
VecALUOp::Fcmeq => (0b010_01110_00_1 | enc_size_for_fcmp << 1, 0b111001),
VecALUOp::Fcmgt => (0b011_01110_10_1 | enc_size_for_fcmp << 1, 0b111001),
VecALUOp::Fcmge => (0b011_01110_00_1 | enc_size_for_fcmp << 1, 0b111001),
VecALUOp::Fcmeq => (0b010_01110_00_1, 0b111001),
VecALUOp::Fcmgt => (0b011_01110_10_1, 0b111001),
VecALUOp::Fcmge => (0b011_01110_00_1, 0b111001),
// The following logical instructions operate on bytes, so are not encoded differently
// for the different vector types.
VecALUOp::And => (0b010_01110_00_1, 0b000111),
@@ -1403,6 +1428,17 @@ impl MachInstEmit for Inst {
VecALUOp::Umax => (0b011_01110_00_1 | enc_size << 1, 0b011001),
VecALUOp::Smax => (0b010_01110_00_1 | enc_size << 1, 0b011001),
VecALUOp::Urhadd => (0b011_01110_00_1 | enc_size << 1, 0b000101),
VecALUOp::Fadd => (0b010_01110_00_1, 0b110101),
VecALUOp::Fsub => (0b010_01110_10_1, 0b110101),
VecALUOp::Fdiv => (0b011_01110_00_1, 0b111111),
VecALUOp::Fmax => (0b010_01110_00_1, 0b111101),
VecALUOp::Fmin => (0b010_01110_10_1, 0b111101),
VecALUOp::Fmul => (0b011_01110_00_1, 0b110111),
};
let top11 = if is_float {
top11 | enc_float_size << 1
} else {
top11
};
sink.put4(enc_vec_rrr(top11, rm, bit15_10, rn, rd));
}