Fix spillslot reload of narrow values: zero-extend, don't sign-extend.
Previously, the x64 backend's ABI code would generate a sign-extending load when loading a less-than-64-bit integer from a spillslot. This is incorrect: e.g., for i32s > 0x80000000, this would result in all high bits set. This interacts poorly with another optimization. Normally, the invariant is that the high bits of a register holding a value of a certain type, beyond that type's bits, are undefined. However, as an optimization, we recognize and use the fact that on x86-64, 32-bit instructions zero the upper 32 bits. This allows us to elide a 32-to-64-bit zero-extend op (turning it into just a move, which can then sometimes disappear entirely due to register coalescing). If a spill and reload happen between the production of a 32-bit value from an instruction known to zero the upper bits and its use, then we will rely on zero upper bits that might actually be set by a sign-extend. This will result in incorrect execution. As a fix, we stick to a simple invariant: we always spill and reload a full 64 bits when handling integer registers on x64. This ensures that no bits are mangled.
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@@ -1033,6 +1033,7 @@ impl fmt::Display for Avx512Opcode {
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/// This defines the ways a value can be extended: either signed- or zero-extension, or none for
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/// types that are not extended. Contrast with [ExtMode], which defines the widths from and to which
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/// values can be extended.
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#[allow(dead_code)]
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#[derive(Clone, PartialEq)]
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pub enum ExtKind {
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None,
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