Mass rename Ebb and relatives to Block (#1365)

* Manually rename BasicBlock to BlockPredecessor

BasicBlock is a pair of (Ebb, Inst) that is used to represent the
basic block subcomponent of an Ebb that is a predecessor to an Ebb.

Eventually we will be able to remove this struct, but for now it
makes sense to give it a non-conflicting name so that we can start
to transition Ebb to represent a basic block.

I have not updated any comments that refer to BasicBlock, as
eventually we will remove BlockPredecessor and replace with Block,
which is a basic block, so the comments will become correct.

* Manually rename SSABuilder block types to avoid conflict

SSABuilder has its own Block and BlockData types. These along with
associated identifier will cause conflicts in a later commit, so
they are renamed to be more verbose here.

* Automatically rename 'Ebb' to 'Block' in *.rs

* Automatically rename 'EBB' to 'block' in *.rs

* Automatically rename 'ebb' to 'block' in *.rs

* Automatically rename 'extended basic block' to 'basic block' in *.rs

* Automatically rename 'an basic block' to 'a basic block' in *.rs

* Manually update comment for `Block`

`Block`'s wikipedia article required an update.

* Automatically rename 'an `Block`' to 'a `Block`' in *.rs

* Automatically rename 'extended_basic_block' to 'basic_block' in *.rs

* Automatically rename 'ebb' to 'block' in *.clif

* Manually rename clif constant that contains 'ebb' as substring to avoid conflict

* Automatically rename filecheck uses of 'EBB' to 'BB'

'regex: EBB' -> 'regex: BB'
'$EBB' -> '$BB'

* Automatically rename 'EBB' 'Ebb' to 'block' in *.clif

* Automatically rename 'an block' to 'a block' in *.clif

* Fix broken testcase when function name length increases

Test function names are limited to 16 characters. This causes
the new longer name to be truncated and fail a filecheck test. An
outdated comment was also fixed.
This commit is contained in:
Ryan Hunt
2020-02-07 10:46:47 -06:00
committed by GitHub
parent a136d1cb00
commit 832666c45e
370 changed files with 8090 additions and 7988 deletions

View File

@@ -13,12 +13,12 @@ pub enum CursorPosition {
/// Cursor is pointing at an existing instruction.
/// New instructions will be inserted *before* the current instruction.
At(ir::Inst),
/// Cursor is before the beginning of an EBB. No instructions can be inserted. Calling
/// `next_inst()` will move to the first instruction in the EBB.
Before(ir::Ebb),
/// Cursor is pointing after the end of an EBB.
/// New instructions will be appended to the EBB.
After(ir::Ebb),
/// Cursor is before the beginning of an block. No instructions can be inserted. Calling
/// `next_inst()` will move to the first instruction in the block.
Before(ir::Block),
/// Cursor is pointing after the end of an block.
/// New instructions will be appended to the block.
After(ir::Block),
}
/// All cursor types implement the `Cursor` which provides common navigation operations.
@@ -46,7 +46,7 @@ pub trait Cursor {
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, SourceLoc};
/// # use cranelift_codegen::ir::{Function, Block, SourceLoc};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, srcloc: SourceLoc) {
/// let mut pos = FuncCursor::new(func).with_srcloc(srcloc);
@@ -76,7 +76,7 @@ pub trait Cursor {
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, Inst};
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, inst: Inst) {
/// let mut pos = FuncCursor::new(func).at_inst(inst);
@@ -92,68 +92,68 @@ pub trait Cursor {
self
}
/// Rebuild this cursor positioned at the first insertion point for `ebb`.
/// Rebuild this cursor positioned at the first insertion point for `block`.
/// This differs from `at_first_inst` in that it doesn't assume that any
/// instructions have been inserted into `ebb` yet.
/// instructions have been inserted into `block` yet.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, Inst};
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, ebb: Ebb) {
/// let mut pos = FuncCursor::new(func).at_first_insertion_point(ebb);
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_first_insertion_point(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_first_insertion_point(mut self, ebb: ir::Ebb) -> Self
fn at_first_insertion_point(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_first_insertion_point(ebb);
self.goto_first_insertion_point(block);
self
}
/// Rebuild this cursor positioned at the first instruction in `ebb`.
/// Rebuild this cursor positioned at the first instruction in `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, Inst};
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, ebb: Ebb) {
/// let mut pos = FuncCursor::new(func).at_first_inst(ebb);
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_first_inst(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_first_inst(mut self, ebb: ir::Ebb) -> Self
fn at_first_inst(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_first_inst(ebb);
self.goto_first_inst(block);
self
}
/// Rebuild this cursor positioned at the last instruction in `ebb`.
/// Rebuild this cursor positioned at the last instruction in `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, Inst};
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, ebb: Ebb) {
/// let mut pos = FuncCursor::new(func).at_last_inst(ebb);
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_last_inst(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_last_inst(mut self, ebb: ir::Ebb) -> Self
fn at_last_inst(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_last_inst(ebb);
self.goto_last_inst(block);
self
}
@@ -162,7 +162,7 @@ pub trait Cursor {
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, Inst};
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, inst: Inst) {
/// let mut pos = FuncCursor::new(func).after_inst(inst);
@@ -178,55 +178,55 @@ pub trait Cursor {
self
}
/// Rebuild this cursor positioned at the top of `ebb`.
/// Rebuild this cursor positioned at the top of `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, Inst};
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, ebb: Ebb) {
/// let mut pos = FuncCursor::new(func).at_top(ebb);
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_top(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_top(mut self, ebb: ir::Ebb) -> Self
fn at_top(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_top(ebb);
self.goto_top(block);
self
}
/// Rebuild this cursor positioned at the bottom of `ebb`.
/// Rebuild this cursor positioned at the bottom of `block`.
///
/// This is intended to be used as a builder method:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb, Inst};
/// # use cranelift_codegen::ir::{Function, Block, Inst};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function, ebb: Ebb) {
/// let mut pos = FuncCursor::new(func).at_bottom(ebb);
/// fn edit_func(func: &mut Function, block: Block) {
/// let mut pos = FuncCursor::new(func).at_bottom(block);
///
/// // Use `pos`...
/// }
/// ```
fn at_bottom(mut self, ebb: ir::Ebb) -> Self
fn at_bottom(mut self, block: ir::Block) -> Self
where
Self: Sized,
{
self.goto_bottom(ebb);
self.goto_bottom(block);
self
}
/// Get the EBB corresponding to the current position.
fn current_ebb(&self) -> Option<ir::Ebb> {
/// Get the block corresponding to the current position.
fn current_block(&self) -> Option<ir::Block> {
use self::CursorPosition::*;
match self.position() {
Nowhere => None,
At(inst) => self.layout().inst_ebb(inst),
Before(ebb) | After(ebb) => Some(ebb),
At(inst) => self.layout().inst_block(inst),
Before(block) | After(block) => Some(block),
}
}
@@ -242,13 +242,13 @@ pub trait Cursor {
/// Go to the position after a specific instruction, which must be inserted
/// in the layout. New instructions will be inserted after `inst`.
fn goto_after_inst(&mut self, inst: ir::Inst) {
debug_assert!(self.layout().inst_ebb(inst).is_some());
debug_assert!(self.layout().inst_block(inst).is_some());
let new_pos = if let Some(next) = self.layout().next_inst(inst) {
CursorPosition::At(next)
} else {
CursorPosition::After(
self.layout()
.inst_ebb(inst)
.inst_block(inst)
.expect("current instruction removed?"),
)
};
@@ -258,133 +258,133 @@ pub trait Cursor {
/// Go to a specific instruction which must be inserted in the layout.
/// New instructions will be inserted before `inst`.
fn goto_inst(&mut self, inst: ir::Inst) {
debug_assert!(self.layout().inst_ebb(inst).is_some());
debug_assert!(self.layout().inst_block(inst).is_some());
self.set_position(CursorPosition::At(inst));
}
/// Go to the position for inserting instructions at the beginning of `ebb`,
/// Go to the position for inserting instructions at the beginning of `block`,
/// which unlike `goto_first_inst` doesn't assume that any instructions have
/// been inserted into `ebb` yet.
fn goto_first_insertion_point(&mut self, ebb: ir::Ebb) {
if let Some(inst) = self.layout().first_inst(ebb) {
/// been inserted into `block` yet.
fn goto_first_insertion_point(&mut self, block: ir::Block) {
if let Some(inst) = self.layout().first_inst(block) {
self.goto_inst(inst);
} else {
self.goto_bottom(ebb);
self.goto_bottom(block);
}
}
/// Go to the first instruction in `ebb`.
fn goto_first_inst(&mut self, ebb: ir::Ebb) {
let inst = self.layout().first_inst(ebb).expect("Empty EBB");
/// Go to the first instruction in `block`.
fn goto_first_inst(&mut self, block: ir::Block) {
let inst = self.layout().first_inst(block).expect("Empty block");
self.goto_inst(inst);
}
/// Go to the last instruction in `ebb`.
fn goto_last_inst(&mut self, ebb: ir::Ebb) {
let inst = self.layout().last_inst(ebb).expect("Empty EBB");
/// Go to the last instruction in `block`.
fn goto_last_inst(&mut self, block: ir::Block) {
let inst = self.layout().last_inst(block).expect("Empty block");
self.goto_inst(inst);
}
/// Go to the top of `ebb` which must be inserted into the layout.
/// Go to the top of `block` which must be inserted into the layout.
/// At this position, instructions cannot be inserted, but `next_inst()` will move to the first
/// instruction in `ebb`.
fn goto_top(&mut self, ebb: ir::Ebb) {
debug_assert!(self.layout().is_ebb_inserted(ebb));
self.set_position(CursorPosition::Before(ebb));
/// instruction in `block`.
fn goto_top(&mut self, block: ir::Block) {
debug_assert!(self.layout().is_block_inserted(block));
self.set_position(CursorPosition::Before(block));
}
/// Go to the bottom of `ebb` which must be inserted into the layout.
/// At this position, inserted instructions will be appended to `ebb`.
fn goto_bottom(&mut self, ebb: ir::Ebb) {
debug_assert!(self.layout().is_ebb_inserted(ebb));
self.set_position(CursorPosition::After(ebb));
/// Go to the bottom of `block` which must be inserted into the layout.
/// At this position, inserted instructions will be appended to `block`.
fn goto_bottom(&mut self, block: ir::Block) {
debug_assert!(self.layout().is_block_inserted(block));
self.set_position(CursorPosition::After(block));
}
/// Go to the top of the next EBB in layout order and return it.
/// Go to the top of the next block in layout order and return it.
///
/// - If the cursor wasn't pointing at anything, go to the top of the first EBB in the
/// - If the cursor wasn't pointing at anything, go to the top of the first block in the
/// function.
/// - If there are no more EBBs, leave the cursor pointing at nothing and return `None`.
/// - If there are no more blocks, leave the cursor pointing at nothing and return `None`.
///
/// # Examples
///
/// The `next_ebb()` method is intended for iterating over the EBBs in layout order:
/// The `next_block()` method is intended for iterating over the blocks in layout order:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb};
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function) {
/// let mut cursor = FuncCursor::new(func);
/// while let Some(ebb) = cursor.next_ebb() {
/// // Edit ebb.
/// while let Some(block) = cursor.next_block() {
/// // Edit block.
/// }
/// }
/// ```
fn next_ebb(&mut self) -> Option<ir::Ebb> {
let next = if let Some(ebb) = self.current_ebb() {
self.layout().next_ebb(ebb)
fn next_block(&mut self) -> Option<ir::Block> {
let next = if let Some(block) = self.current_block() {
self.layout().next_block(block)
} else {
self.layout().entry_block()
};
self.set_position(match next {
Some(ebb) => CursorPosition::Before(ebb),
Some(block) => CursorPosition::Before(block),
None => CursorPosition::Nowhere,
});
next
}
/// Go to the bottom of the previous EBB in layout order and return it.
/// Go to the bottom of the previous block in layout order and return it.
///
/// - If the cursor wasn't pointing at anything, go to the bottom of the last EBB in the
/// - If the cursor wasn't pointing at anything, go to the bottom of the last block in the
/// function.
/// - If there are no more EBBs, leave the cursor pointing at nothing and return `None`.
/// - If there are no more blocks, leave the cursor pointing at nothing and return `None`.
///
/// # Examples
///
/// The `prev_ebb()` method is intended for iterating over the EBBs in backwards layout order:
/// The `prev_block()` method is intended for iterating over the blocks in backwards layout order:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb};
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function) {
/// let mut cursor = FuncCursor::new(func);
/// while let Some(ebb) = cursor.prev_ebb() {
/// // Edit ebb.
/// while let Some(block) = cursor.prev_block() {
/// // Edit block.
/// }
/// }
/// ```
fn prev_ebb(&mut self) -> Option<ir::Ebb> {
let prev = if let Some(ebb) = self.current_ebb() {
self.layout().prev_ebb(ebb)
fn prev_block(&mut self) -> Option<ir::Block> {
let prev = if let Some(block) = self.current_block() {
self.layout().prev_block(block)
} else {
self.layout().last_ebb()
self.layout().last_block()
};
self.set_position(match prev {
Some(ebb) => CursorPosition::After(ebb),
Some(block) => CursorPosition::After(block),
None => CursorPosition::Nowhere,
});
prev
}
/// Move to the next instruction in the same EBB and return it.
/// Move to the next instruction in the same block and return it.
///
/// - If the cursor was positioned before an EBB, go to the first instruction in that EBB.
/// - If there are no more instructions in the EBB, go to the `After(ebb)` position and return
/// - If the cursor was positioned before an block, go to the first instruction in that block.
/// - If there are no more instructions in the block, go to the `After(block)` position and return
/// `None`.
/// - If the cursor wasn't pointing anywhere, keep doing that.
///
/// This method will never move the cursor to a different EBB.
/// This method will never move the cursor to a different block.
///
/// # Examples
///
/// The `next_inst()` method is intended for iterating over the instructions in an EBB like
/// The `next_inst()` method is intended for iterating over the instructions in an block like
/// this:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb};
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_ebb(func: &mut Function, ebb: Ebb) {
/// let mut cursor = FuncCursor::new(func).at_top(ebb);
/// fn edit_block(func: &mut Function, block: Block) {
/// let mut cursor = FuncCursor::new(func).at_top(block);
/// while let Some(inst) = cursor.next_inst() {
/// // Edit instructions...
/// }
@@ -395,11 +395,11 @@ pub trait Cursor {
/// Iterating over all the instructions in a function looks like this:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb};
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_func(func: &mut Function) {
/// let mut cursor = FuncCursor::new(func);
/// while let Some(ebb) = cursor.next_ebb() {
/// while let Some(block) = cursor.next_block() {
/// while let Some(inst) = cursor.next_inst() {
/// // Edit instructions...
/// }
@@ -417,44 +417,44 @@ pub trait Cursor {
} else {
let pos = After(
self.layout()
.inst_ebb(inst)
.inst_block(inst)
.expect("current instruction removed?"),
);
self.set_position(pos);
None
}
}
Before(ebb) => {
if let Some(next) = self.layout().first_inst(ebb) {
Before(block) => {
if let Some(next) = self.layout().first_inst(block) {
self.set_position(At(next));
Some(next)
} else {
self.set_position(After(ebb));
self.set_position(After(block));
None
}
}
}
}
/// Move to the previous instruction in the same EBB and return it.
/// Move to the previous instruction in the same block and return it.
///
/// - If the cursor was positioned after an EBB, go to the last instruction in that EBB.
/// - If there are no more instructions in the EBB, go to the `Before(ebb)` position and return
/// - If the cursor was positioned after an block, go to the last instruction in that block.
/// - If there are no more instructions in the block, go to the `Before(block)` position and return
/// `None`.
/// - If the cursor wasn't pointing anywhere, keep doing that.
///
/// This method will never move the cursor to a different EBB.
/// This method will never move the cursor to a different block.
///
/// # Examples
///
/// The `prev_inst()` method is intended for iterating backwards over the instructions in an
/// EBB like this:
/// block like this:
///
/// ```
/// # use cranelift_codegen::ir::{Function, Ebb};
/// # use cranelift_codegen::ir::{Function, Block};
/// # use cranelift_codegen::cursor::{Cursor, FuncCursor};
/// fn edit_ebb(func: &mut Function, ebb: Ebb) {
/// let mut cursor = FuncCursor::new(func).at_bottom(ebb);
/// fn edit_block(func: &mut Function, block: Block) {
/// let mut cursor = FuncCursor::new(func).at_bottom(block);
/// while let Some(inst) = cursor.prev_inst() {
/// // Edit instructions...
/// }
@@ -471,19 +471,19 @@ pub trait Cursor {
} else {
let pos = Before(
self.layout()
.inst_ebb(inst)
.inst_block(inst)
.expect("current instruction removed?"),
);
self.set_position(pos);
None
}
}
After(ebb) => {
if let Some(prev) = self.layout().last_inst(ebb) {
After(block) => {
if let Some(prev) = self.layout().last_inst(block) {
self.set_position(At(prev));
Some(prev)
} else {
self.set_position(Before(ebb));
self.set_position(Before(block));
None
}
}
@@ -494,17 +494,17 @@ pub trait Cursor {
///
/// - If pointing at an instruction, the new instruction is inserted before the current
/// instruction.
/// - If pointing at the bottom of an EBB, the new instruction is appended to the EBB.
/// - If pointing at the bottom of an block, the new instruction is appended to the block.
/// - Otherwise panic.
///
/// In either case, the cursor is not moved, such that repeated calls to `insert_inst()` causes
/// instructions to appear in insertion order in the EBB.
/// instructions to appear in insertion order in the block.
fn insert_inst(&mut self, inst: ir::Inst) {
use self::CursorPosition::*;
match self.position() {
Nowhere | Before(..) => panic!("Invalid insert_inst position"),
At(cur) => self.layout_mut().insert_inst(inst, cur),
After(ebb) => self.layout_mut().append_inst(inst, ebb),
After(block) => self.layout_mut().append_inst(inst, block),
}
}
@@ -532,34 +532,34 @@ pub trait Cursor {
inst
}
/// Insert an EBB at the current position and switch to it.
/// Insert an block at the current position and switch to it.
///
/// As far as possible, this method behaves as if the EBB header were an instruction inserted
/// As far as possible, this method behaves as if the block header were an instruction inserted
/// at the current position.
///
/// - If the cursor is pointing at an existing instruction, *the current EBB is split in two*
/// and the current instruction becomes the first instruction in the inserted EBB.
/// - If the cursor points at the bottom of an EBB, the new EBB is inserted after the current
/// one, and moved to the bottom of the new EBB where instructions can be appended.
/// - If the cursor points to the top of an EBB, the new EBB is inserted above the current one.
/// - If the cursor is not pointing at anything, the new EBB is placed last in the layout.
/// - If the cursor is pointing at an existing instruction, *the current block is split in two*
/// and the current instruction becomes the first instruction in the inserted block.
/// - If the cursor points at the bottom of an block, the new block is inserted after the current
/// one, and moved to the bottom of the new block where instructions can be appended.
/// - If the cursor points to the top of an block, the new block is inserted above the current one.
/// - If the cursor is not pointing at anything, the new block is placed last in the layout.
///
/// This means that it is always valid to call this method, and it always leaves the cursor in
/// a state that will insert instructions into the new EBB.
fn insert_ebb(&mut self, new_ebb: ir::Ebb) {
/// a state that will insert instructions into the new block.
fn insert_block(&mut self, new_block: ir::Block) {
use self::CursorPosition::*;
match self.position() {
At(inst) => {
self.layout_mut().split_ebb(new_ebb, inst);
// All other cases move to `After(ebb)`, but in this case we'll stay `At(inst)`.
self.layout_mut().split_block(new_block, inst);
// All other cases move to `After(block)`, but in this case we'll stay `At(inst)`.
return;
}
Nowhere => self.layout_mut().append_ebb(new_ebb),
Before(ebb) => self.layout_mut().insert_ebb(new_ebb, ebb),
After(ebb) => self.layout_mut().insert_ebb_after(new_ebb, ebb),
Nowhere => self.layout_mut().append_block(new_block),
Before(block) => self.layout_mut().insert_block(new_block, block),
After(block) => self.layout_mut().insert_block_after(new_block, block),
}
// For everything but `At(inst)` we end up appending to the new EBB.
self.set_position(After(new_ebb));
// For everything but `At(inst)` we end up appending to the new block.
self.set_position(After(new_block));
}
}