Split EntityMap into entity::PrimaryMap and entity::EntityMap.
The new PrimaryMap replaces the primary EntityMap and the PrimaryEntityData marker trait which was causing some confusion. We now have a clear division between the two types of maps: - PrimaryMap is used to assign entity numbers to the primary data for an entity. - EntityMap is a secondary mapping adding additional info. The split also means that the secondary EntityMap can now behave as if all keys have a default value. This means that we can get rid of the annoying ensure() and get_or_default() methods ther were used everywhere instead of indexing. Just use normal indexing now; non-existent keys will return the default value.
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@@ -453,7 +453,7 @@ impl<'a> Context<'a> {
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.make_spill_slot(self.cur.func.dfg.value_type(value));
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for &v in self.virtregs.congruence_class(&value) {
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self.liveness.spill(v);
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*self.cur.func.locations.ensure(v) = ValueLoc::Stack(ss);
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self.cur.func.locations[v] = ValueLoc::Stack(ss);
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}
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}
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