Split EntityMap into entity::PrimaryMap and entity::EntityMap.
The new PrimaryMap replaces the primary EntityMap and the PrimaryEntityData marker trait which was causing some confusion. We now have a clear division between the two types of maps: - PrimaryMap is used to assign entity numbers to the primary data for an entity. - EntityMap is a secondary mapping adding additional info. The split also means that the secondary EntityMap can now behave as if all keys have a default value. This means that we can get rid of the annoying ensure() and get_or_default() methods ther were used everywhere instead of indexing. Just use normal indexing now; non-existent keys will return the default value.
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@@ -5,7 +5,7 @@
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use std::cmp;
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use std::iter::{Iterator, IntoIterator};
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use entity_map::EntityMap;
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use entity::EntityMap;
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use packed_option::PackedOption;
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use ir::{Ebb, Inst, Type, DataFlowGraph};
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use ir::builder::InstInserterBase;
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@@ -278,7 +278,7 @@ impl Layout {
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impl Layout {
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/// Is `ebb` currently part of the layout?
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pub fn is_ebb_inserted(&self, ebb: Ebb) -> bool {
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Some(ebb) == self.first_ebb || (self.ebbs.is_valid(ebb) && self.ebbs[ebb].prev.is_some())
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Some(ebb) == self.first_ebb || self.ebbs[ebb].prev.is_some()
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}
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/// Insert `ebb` as the last EBB in the layout.
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@@ -286,7 +286,7 @@ impl Layout {
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assert!(!self.is_ebb_inserted(ebb),
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"Cannot append EBB that is already in the layout");
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{
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let node = self.ebbs.ensure(ebb);
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let node = &mut self.ebbs[ebb];
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assert!(node.first_inst.is_none() && node.last_inst.is_none());
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node.prev = self.last_ebb.into();
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node.next = None.into();
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@@ -308,7 +308,7 @@ impl Layout {
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"EBB Insertion point not in the layout");
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let after = self.ebbs[before].prev;
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{
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let node = self.ebbs.ensure(ebb);
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let node = &mut self.ebbs[ebb];
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node.next = before.into();
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node.prev = after;
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}
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@@ -328,7 +328,7 @@ impl Layout {
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"EBB Insertion point not in the layout");
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let before = self.ebbs[after].next;
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{
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let node = self.ebbs.ensure(ebb);
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let node = &mut self.ebbs[ebb];
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node.next = before;
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node.prev = after.into();
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}
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@@ -406,11 +406,7 @@ impl<'f> IntoIterator for &'f Layout {
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impl Layout {
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/// Get the EBB containing `inst`, or `None` if `inst` is not inserted in the layout.
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pub fn inst_ebb(&self, inst: Inst) -> Option<Ebb> {
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if self.insts.is_valid(inst) {
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self.insts[inst].ebb.into()
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} else {
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None
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}
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self.insts[inst].ebb.into()
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}
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/// Get the EBB containing the program point `pp`. Panic if `pp` is not in the layout.
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@@ -433,7 +429,7 @@ impl Layout {
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{
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let ebb_node = &mut self.ebbs[ebb];
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{
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let inst_node = self.insts.ensure(inst);
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let inst_node = &mut self.insts[inst];
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inst_node.ebb = ebb.into();
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inst_node.prev = ebb_node.last_inst;
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assert!(inst_node.next.is_none());
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@@ -465,7 +461,7 @@ impl Layout {
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.expect("Instruction before insertion point not in the layout");
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let after = self.insts[before].prev;
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{
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let inst_node = self.insts.ensure(inst);
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let inst_node = &mut self.insts[inst];
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inst_node.ebb = ebb.into();
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inst_node.next = before.into();
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inst_node.prev = after;
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@@ -543,7 +539,7 @@ impl Layout {
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let next_ebb = self.ebbs[old_ebb].next;
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let last_inst = self.ebbs[old_ebb].last_inst;
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{
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let node = self.ebbs.ensure(new_ebb);
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let node = &mut self.ebbs[new_ebb];
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node.prev = old_ebb.into();
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node.next = next_ebb;
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node.first_inst = before.into();
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