Split EntityMap into entity::PrimaryMap and entity::EntityMap.
The new PrimaryMap replaces the primary EntityMap and the PrimaryEntityData marker trait which was causing some confusion. We now have a clear division between the two types of maps: - PrimaryMap is used to assign entity numbers to the primary data for an entity. - EntityMap is a secondary mapping adding additional info. The split also means that the secondary EntityMap can now behave as if all keys have a default value. This means that we can get rid of the annoying ensure() and get_or_default() methods ther were used everywhere instead of indexing. Just use normal indexing now; non-existent keys will return the default value.
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135
lib/cretonne/src/entity/map.rs
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135
lib/cretonne/src/entity/map.rs
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//! Densely numbered entity references as mapping keys.
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//!
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//! The `EntityMap` data structure uses the dense index space to implement a map with a vector.
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//! Unlike `PrimaryMap`, and `EntityMap` can't be used to allocate entity references. It is used to
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//! associate secondary information with entities.
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use entity::{EntityRef, Keys};
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use std::marker::PhantomData;
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use std::ops::{Index, IndexMut};
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/// A mapping `K -> V` for densely indexed entity references.
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#[derive(Debug, Clone)]
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pub struct EntityMap<K, V>
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where K: EntityRef,
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V: Clone
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{
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elems: Vec<V>,
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default: V,
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unused: PhantomData<K>,
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}
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/// Shared `EntityMap` implementation for all value types.
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impl<K, V> EntityMap<K, V>
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where K: EntityRef,
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V: Clone
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{
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/// Create a new empty map.
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pub fn new() -> Self
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where V: Default
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{
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EntityMap {
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elems: Vec::new(),
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default: Default::default(),
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unused: PhantomData,
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}
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}
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/// Get the element at `k` if it exists.
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pub fn get(&self, k: K) -> Option<&V> {
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self.elems.get(k.index())
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}
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/// Is this map completely empty?
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pub fn is_empty(&self) -> bool {
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self.elems.is_empty()
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}
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/// Remove all entries from this map.
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pub fn clear(&mut self) {
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self.elems.clear()
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}
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/// Iterate over all the keys in this map.
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pub fn keys(&self) -> Keys<K> {
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Keys::new(self.elems.len())
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}
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/// Resize the map to have `n` entries by adding default entries as needed.
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pub fn resize(&mut self, n: usize) {
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self.elems.resize(n, self.default.clone());
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}
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}
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/// Immutable indexing into an `EntityMap`.
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///
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/// All keys are permitted. Untouched entries have the default value.
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impl<K, V> Index<K> for EntityMap<K, V>
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where K: EntityRef,
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V: Clone
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{
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type Output = V;
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fn index(&self, k: K) -> &V {
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self.get(k).unwrap_or(&self.default)
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}
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}
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/// Mutable indexing into an `EntityMap`.
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///
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/// The map grows as needed to accommodate new keys.
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impl<K, V> IndexMut<K> for EntityMap<K, V>
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where K: EntityRef,
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V: Clone
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{
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fn index_mut(&mut self, k: K) -> &mut V {
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let i = k.index();
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if i >= self.elems.len() {
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self.resize(i + 1);
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}
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&mut self.elems[i]
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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// `EntityRef` impl for testing.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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struct E(u32);
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impl EntityRef for E {
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fn new(i: usize) -> Self {
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E(i as u32)
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}
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fn index(self) -> usize {
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self.0 as usize
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}
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}
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#[test]
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fn basic() {
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let r0 = E(0);
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let r1 = E(1);
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let r2 = E(2);
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let mut m = EntityMap::new();
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let v: Vec<E> = m.keys().collect();
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assert_eq!(v, []);
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m[r2] = 3;
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m[r1] = 5;
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assert_eq!(m[r1], 5);
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assert_eq!(m[r2], 3);
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let v: Vec<E> = m.keys().collect();
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assert_eq!(v, [r0, r1, r2]);
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let shared = &m;
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assert_eq!(shared[r0], 0);
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assert_eq!(shared[r1], 5);
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assert_eq!(shared[r2], 3);
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}
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}
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