x64: Add support for the pblendw instruction (#6023)
This commit adds another case for `shuffle` lowering to the x64 backend
for the `{,v}pblendw` instruction. This instruction selects 16-bit
values from either of the inputs corresponding to an immediate 8-bit-mask where
each bit selects the corresponding lane from the inputs.
This commit is contained in:
@@ -918,6 +918,7 @@
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Punpcklqdq
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Pshuflw
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Pshufhw
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Pblendw
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))
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(type CmpOpcode extern
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@@ -1290,6 +1291,7 @@
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Vpextrw
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Vpextrd
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Vpextrq
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Vpblendw
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))
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(type Avx512Opcode extern
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@@ -2967,6 +2969,14 @@
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(if-let $true (has_avx))
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(xmm_rmr_blend_vex (AvxOpcode.Vpblendvb) src1 src2 mask))
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;; Helper for creating `pblendw` instructions.
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(decl x64_pblendw (Xmm XmmMem u8) Xmm)
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(rule 0 (x64_pblendw src1 src2 imm)
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(xmm_rm_r_imm (SseOpcode.Pblendw) src1 src2 imm (OperandSize.Size32)))
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(rule 1 (x64_pblendw src1 src2 imm)
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(if-let $true (has_avx))
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(xmm_rmr_imm_vex (AvxOpcode.Vpblendw) src1 src2 imm))
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;; Helper for creating a `movsd` instruction which creates a new vector
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;; register where the upper 64-bits are from the first operand and the low
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;; 64-bits are from the second operand.
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@@ -1125,6 +1125,7 @@ pub enum SseOpcode {
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Punpcklqdq,
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Pshuflw,
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Pshufhw,
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Pblendw,
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}
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impl SseOpcode {
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@@ -1318,7 +1319,8 @@ impl SseOpcode {
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| SseOpcode::Roundps
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| SseOpcode::Roundpd
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| SseOpcode::Roundss
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| SseOpcode::Roundsd => SSE41,
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| SseOpcode::Roundsd
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| SseOpcode::Pblendw => SSE41,
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SseOpcode::Pcmpgtq => SSE42,
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}
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@@ -1521,6 +1523,7 @@ impl fmt::Debug for SseOpcode {
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SseOpcode::Punpckhqdq => "punpckhqdq",
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SseOpcode::Pshuflw => "pshuflw",
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SseOpcode::Pshufhw => "pshufhw",
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SseOpcode::Pblendw => "pblendw",
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};
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write!(fmt, "{}", name)
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}
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@@ -1705,7 +1708,8 @@ impl AvxOpcode {
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| AvxOpcode::Vpextrb
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| AvxOpcode::Vpextrw
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| AvxOpcode::Vpextrd
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| AvxOpcode::Vpextrq => {
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| AvxOpcode::Vpextrq
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| AvxOpcode::Vpblendw => {
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smallvec![InstructionSet::AVX]
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}
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}
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@@ -2263,6 +2263,7 @@ pub(crate) fn emit(
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AvxOpcode::Vpalignr => (false, LegacyPrefixes::_66, OpcodeMap::_0F3A, 0x0F),
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AvxOpcode::Vinsertps => (false, LegacyPrefixes::_66, OpcodeMap::_0F3A, 0x21),
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AvxOpcode::Vshufps => (false, LegacyPrefixes::None, OpcodeMap::_0F, 0xC6),
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AvxOpcode::Vpblendw => (false, LegacyPrefixes::_66, OpcodeMap::_0F3A, 0x0E),
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_ => panic!("unexpected rmr_imm_vex opcode {op:?}"),
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};
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@@ -2719,6 +2720,7 @@ pub(crate) fn emit(
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SseOpcode::Pinsrw => (LegacyPrefixes::_66, 0x0FC4, 2),
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SseOpcode::Pinsrd => (LegacyPrefixes::_66, 0x0F3A22, 3),
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SseOpcode::Shufps => (LegacyPrefixes::None, 0x0FC6, 2),
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SseOpcode::Pblendw => (LegacyPrefixes::_66, 0x0F3A0E, 3),
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_ => unimplemented!("Opcode {:?} not implemented", op),
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};
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let rex = RexFlags::from(*size);
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@@ -3704,6 +3704,15 @@
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;; Rules for `shuffle` ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Special case for `pblendw` which takes an 8-bit immediate where each bit
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;; indicates which lane of the two operands is chosen for the output. A bit of
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;; 0 chooses the corresponding 16-it lane from `a` and a bit of 1 chooses the
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;; corresponding 16-bit lane from `b`.
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(rule 14 (lower (shuffle a b (pblendw_imm n)))
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(x64_pblendw a b n))
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(decl pblendw_imm (u8) Immediate)
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(extern extractor pblendw_imm pblendw_imm)
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;; When the shuffle looks like "concatenate `a` and `b` and shift right by n*8
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;; bytes", that's a `palignr` instruction. Note that the order of operands are
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;; swapped in the instruction here. The `palignr` instruction uses the second
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@@ -980,6 +980,41 @@ impl Context for IsleContext<'_, '_, MInst, X64Backend> {
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None
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}
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}
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fn pblendw_imm(&mut self, imm: Immediate) -> Option<u8> {
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// First make sure that the shuffle immediate is selecting 16-bit lanes.
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let (a, b, c, d, e, f, g, h) = self.shuffle16_from_imm(imm)?;
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// Next build up an 8-bit mask from each of the bits of the selected
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// lanes above. This instruction can only be used when each lane
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// selector chooses from the corresponding lane in either of the two
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// operands, meaning the Nth lane selection must satisfy `lane % 8 ==
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// N`.
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//
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// This helper closure is used to calculate the value of the
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// corresponding bit.
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let bit = |x: u8, c: u8| {
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if x % 8 == c {
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if x < 8 {
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Some(0)
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} else {
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Some(1 << c)
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}
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} else {
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None
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}
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};
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Some(
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bit(a, 0)?
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| bit(b, 1)?
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| bit(c, 2)?
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| bit(d, 3)?
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| bit(e, 4)?
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| bit(f, 5)?
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| bit(g, 6)?
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| bit(h, 7)?,
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)
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}
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}
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impl IsleContext<'_, '_, MInst, X64Backend> {
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