Ensure functions are aligned properly on AArch64 (#3908)
Previously (as in an hour ago) #3905 landed a new ability for fuzzing to arbitrarily insert padding between functions. Running some fuzzers locally though this instantly hit a lot of problems on AArch64 because the arbitrary padding isn't aligned to 4 bytes like all other functions are. To fix this issue appending functions now correctly aligns the output as appropriate for the platform. The alignment argument for appending was switched to `None` where `None` means "use the platform default" and otherwise and explicit alignment can be specified for inserting other data (like arbitrary padding or Windows unwind tables).
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@@ -1616,7 +1616,7 @@ impl<I: VCodeInst> MachTextSectionBuilder<I> {
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}
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impl<I: VCodeInst> TextSectionBuilder for MachTextSectionBuilder<I> {
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fn append(&mut self, named: bool, func: &[u8], align: u32) -> u64 {
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fn append(&mut self, named: bool, func: &[u8], align: Option<u32>) -> u64 {
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// Conditionally emit an island if it's necessary to resolve jumps
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// between functions which are too far away.
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let size = func.len() as u32;
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@@ -1624,7 +1624,7 @@ impl<I: VCodeInst> TextSectionBuilder for MachTextSectionBuilder<I> {
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self.buf.emit_island_maybe_forced(self.force_veneers, size);
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}
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self.buf.align_to(align);
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self.buf.align_to(align.unwrap_or(I::LabelUse::ALIGN));
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let pos = self.buf.cur_offset();
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if named {
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self.buf.bind_label(MachLabel::from_block(self.next_func));
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@@ -370,7 +370,7 @@ pub trait TextSectionBuilder {
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///
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/// This function returns the offset at which the data was placed in the
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/// text section.
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fn append(&mut self, labeled: bool, data: &[u8], align: u32) -> u64;
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fn append(&mut self, labeled: bool, data: &[u8], align: Option<u32>) -> u64;
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/// Attempts to resolve a relocation for this function.
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///
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@@ -264,9 +264,11 @@ impl wasmtime_environ::Compiler for Compiler {
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traps.push(range.clone(), &func.traps);
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func_starts.push(range.start);
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if self.linkopts.padding_between_functions > 0 {
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builder
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.text
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.append(false, &vec![0; self.linkopts.padding_between_functions], 1);
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builder.text.append(
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false,
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&vec![0; self.linkopts.padding_between_functions],
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Some(1),
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);
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}
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}
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@@ -184,12 +184,12 @@ impl<'a> ObjectBuilder<'a> {
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/// that the function resides within the text section.
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fn append_func(
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&mut self,
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wat: bool,
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labeled: bool,
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name: Vec<u8>,
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func: &'a CompiledFunction,
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) -> (SymbolId, Range<u64>) {
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let body_len = func.body.len() as u64;
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let off = self.text.append(wat, &func.body, 1);
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let off = self.text.append(labeled, &func.body, None);
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let symbol_id = self.obj.add_symbol(Symbol {
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name,
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@@ -215,7 +215,7 @@ impl<'a> ObjectBuilder<'a> {
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let unwind_size = info.emit_size();
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let mut unwind_info = vec![0; unwind_size];
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info.emit(&mut unwind_info);
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let unwind_off = self.text.append(false, &unwind_info, 4);
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let unwind_off = self.text.append(false, &unwind_info, Some(4));
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self.windows_unwind_info.push(RUNTIME_FUNCTION {
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begin: u32::try_from(off).unwrap(),
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end: u32::try_from(off + body_len).unwrap(),
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