Refactor metadata storage in AOT artifacts (#5153)
* Refactor metadata storage in AOT artifacts This commit is a reorganization of how metadata is stored in Wasmtime's compiled artifacts. Currently Wasmtime's ELF artifacts have data appended after them to contain metadata about the `Engine` as well as type information for the module itself. This extra data at the end of the file is ignored by ELF-related utilities generally and is assembled during the module serialization process. In working on AOT-compiling components, though, I've discovered a number of issues with this: * Primarily it's possible to mistakenly change an artifact if it's deserialized and then serialized again. This issue is probably theoretical but the deserialized artifact records the `Engine` configuration at time of creation but when re-serializing that it serializes the current `Engine` state, not the original `Engine` state. * Additionally the serialization strategy here is tightly coupled to `Module` and its serialization format. While this makes sense it is not conducive for future refactorings to use a similar serialization format for components. The engine metadata, for example, does not necessarily need to be tied up with type information. * The storage for this extra metadata is a bit wonky by shoving it at the end of the ELF file. The original reason for this was to have a compiled artifact be multiple objects concatenated with each other to support serializing module-linking-using modules. Module linking is no longer a thing and I have since decided that for the component model all compilation artifacts will go into one object file to assist debugability. This means that the extra stick-it-at-the-end is no longer necessary. To solve these issues this commit splits up the `module/serialization.rs` file in two, mostly moving the logic to `engine/serialization.rs`. The engine serialization logic now handles everything related to `Engine` compatibility such as targets, compiler flags, wasm features, etc. The module serialization logic is now exclusively interested in type information. The engine metadata and serialized type information additionally live in sections of the final file now instead of at the end. This means that there are three primary `bincode`-encoded sections that are parsed on deserializing a file: 1. The `Engine`-specific metadata. This will be the same for both modules and components. 2. The `CompiledModuleInfo` structure. For core wasm there's just one of these but for the component model there will be multiple, one per core wasm module. 3. The type information. For core wasm this is a `ModuleTypes` but for a component this will be a `ComponentTypes`. No true functional change is expected from this commit. Binary artifacts might get inflated by a small handful of bytes due to using ELF sections to represent this now. A related change I made during this commit as well was the plumbing of the `is_branch_protection_enabled` flag. This is technically `Engine`-level metadata but I didn't want to plumb it all over the place as was done now, so instead a new section was added to the final binary just for this bti information. This means that it no longer needs to be a parameter to `CodeMemory::publish` and additionally is more amenable to a `Component`-is-just-one-object world where no single module owns this piece of metadata. * Exclude some functions in a cranelift-less build
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@@ -1,13 +1,17 @@
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//! Memory management for executable code.
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use crate::unwind::UnwindRegistration;
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use anyhow::{bail, Context, Result};
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use anyhow::{anyhow, bail, Context, Result};
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use object::read::{File, Object, ObjectSection};
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use std::ffi::c_void;
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use std::mem::ManuallyDrop;
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use wasmtime_jit_icache_coherence as icache_coherence;
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use wasmtime_runtime::MmapVec;
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/// Name of the section in ELF files indicating that branch protection was
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/// enabled for the compiled code.
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pub const ELF_WASM_BTI: &str = ".wasmtime.bti";
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/// Management of executable memory within a `MmapVec`
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///
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/// This type consumes ownership of a region of memory and will manage the
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@@ -80,7 +84,7 @@ impl CodeMemory {
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/// After this function executes all JIT code should be ready to execute.
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/// The various parsed results of the internals of the `MmapVec` are
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/// returned through the `Publish` structure.
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pub fn publish(&mut self, enable_branch_protection: bool) -> Result<Publish<'_>> {
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pub fn publish(&mut self) -> Result<Publish<'_>> {
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assert!(!self.published);
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self.published = true;
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@@ -92,7 +96,10 @@ impl CodeMemory {
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};
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let mmap_ptr = self.mmap.as_ptr() as u64;
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// Sanity-check that all sections are aligned correctly.
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// Sanity-check that all sections are aligned correctly and
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// additionally probe for a few sections that we're interested in.
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let mut enable_branch_protection = None;
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let mut text = None;
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for section in ret.obj.sections() {
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let data = match section.data() {
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Ok(data) => data,
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@@ -108,17 +115,25 @@ impl CodeMemory {
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section.align()
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);
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}
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}
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// Find the `.text` section with executable code in it.
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let text = match ret.obj.section_by_name(".text") {
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Some(section) => section,
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match section.name().unwrap_or("") {
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ELF_WASM_BTI => match data.len() {
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1 => enable_branch_protection = Some(data[0] != 0),
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_ => bail!("invalid `{ELF_WASM_BTI}` section"),
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},
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".text" => {
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ret.text = data;
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text = Some(section);
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}
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_ => {}
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}
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}
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let enable_branch_protection =
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enable_branch_protection.ok_or_else(|| anyhow!("missing `{ELF_WASM_BTI}` section"))?;
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let text = match text {
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Some(text) => text,
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None => return Ok(ret),
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};
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ret.text = match text.data() {
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Ok(data) if !data.is_empty() => data,
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_ => return Ok(ret),
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};
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// The unsafety here comes from a few things:
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//
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@@ -136,9 +136,6 @@ struct Metadata {
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/// Note that even if this flag is `true` sections may be missing if they
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/// weren't found in the original wasm module itself.
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has_wasm_debuginfo: bool,
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/// Whether or not branch protection is enabled.
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is_branch_protection_enabled: bool,
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}
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/// Finishes compilation of the `translation` specified, producing the final
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@@ -163,7 +160,6 @@ pub fn finish_compile(
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funcs: PrimaryMap<DefinedFuncIndex, FunctionInfo>,
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trampolines: Vec<Trampoline>,
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tunables: &Tunables,
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is_branch_protection_enabled: bool,
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) -> Result<(MmapVec, CompiledModuleInfo)> {
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let ModuleTranslation {
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mut module,
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@@ -269,7 +265,6 @@ pub fn finish_compile(
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has_unparsed_debuginfo,
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code_section_offset: debuginfo.wasm_file.code_section_offset,
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has_wasm_debuginfo: tunables.parse_wasm_debuginfo,
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is_branch_protection_enabled,
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},
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};
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bincode::serialize_into(&mut bytes, &info)?;
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@@ -500,7 +495,7 @@ impl CompiledModule {
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dwarf_sections,
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};
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ret.code_memory
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.publish(ret.meta.is_branch_protection_enabled)
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.publish()
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.context("failed to publish code memory")?;
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ret.register_debug_and_profiling(profiler)?;
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@@ -27,7 +27,7 @@ mod instantiate;
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mod profiling;
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mod unwind;
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pub use crate::code_memory::CodeMemory;
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pub use crate::code_memory::{CodeMemory, ELF_WASM_BTI};
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pub use crate::instantiate::{
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finish_compile, mmap_vec_from_obj, subslice_range, CompiledModule, CompiledModuleInfo,
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SetupError, SymbolizeContext,
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