Add other comparison operators, fix materialising locals, add more TODO comments (v. important)
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@@ -117,6 +117,8 @@ impl Registers {
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}
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}
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// TODO: Allow pushing condition codes to stack? We'd have to immediately
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// materialise them into a register if anything is pushed above them.
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/// Describes location of a value.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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enum ValueLocation {
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@@ -816,8 +818,6 @@ pub fn set_local_i32(ctx: &mut Context, local_idx: u32) {
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let val_loc = val.location(&ctx.block_state.locals);
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let dst_loc = ctx.block_state.parent_locals.get(local_idx);
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// TODO: We can have a specified stack depth where we always materialize locals,
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// which would preserve linear runtime.
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materialize_local(ctx, local_idx);
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if let Some(cur) = ctx
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@@ -834,42 +834,20 @@ pub fn set_local_i32(ctx: &mut Context, local_idx: u32) {
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}
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fn materialize_local(ctx: &mut Context, local_idx: u32) {
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let mut to_repush = 0;
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let mut out = None;
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// TODO: With real stack allocation we can make this constant-time
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for stack_val in ctx.block_state.stack.iter_mut().rev() {
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match *stack_val {
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// TODO: With real stack allocation we can make this constant-time. We can have a kind of
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// on-the-fly SSA transformation where we mark each `StackValue::Local` with an ID
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// that increases with each assignment (this can be stored in block state and so
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// is reset when the block ends). We then refcount the storage associated with each
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// "value ID" and in `pop` we free up slots whose refcount hits 0. This means we
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// can have even cleaner assembly than we currently do while giving us back
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// linear runtime.
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for index in (0..ctx.block_state.stack.len()).rev() {
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match ctx.block_state.stack[index] {
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// For now it's impossible for a local to be in RAX but that might be
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// possible in the future, so we check both cases.
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StackValue::Local(i) if i == local_idx => {
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ctx.block_state.depth.reserve(1);
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*stack_val = StackValue::Pop;
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out = Some(*stack_val);
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break;
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}
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StackValue::Pop => {
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to_repush += 1;
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}
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_ => {}
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}
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}
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if let Some(out) = out {
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match out {
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StackValue::Temp(gpr) => {
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dynasm!(ctx.asm
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; mov Rq(gpr), rax
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);
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}
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StackValue::Pop => {
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// TODO: Ideally we should do proper stack allocation so we
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// don't have to check this at all (i.e. order on the
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// physical stack and order on the logical stack should
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// be independent).
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assert_eq!(to_repush, 0);
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ctx.block_state.stack[index] = StackValue::Pop;
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match ctx.block_state.locals.get(local_idx) {
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ValueLocation::Reg(r) => dynasm!(ctx.asm
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; push Rq(r)
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@@ -883,9 +861,14 @@ fn materialize_local(ctx: &mut Context, local_idx: u32) {
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_ => unreachable!(),
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}
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}
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_ => unreachable!(),
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StackValue::Pop => {
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// We don't need to fail if the `Pop` is lower in the stack than the last instance of this
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// local, but we might as well fail for now since we want to reimplement this using proper
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// stack allocation anyway.
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panic!("Tried to materialize local but the stack already contains elements");
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}
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_ => {}
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}
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ctx.block_state.regs.release_scratch_gpr(RAX);
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}
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}
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@@ -965,10 +948,15 @@ macro_rules! cmp {
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cmp!(i32_eq, sete, |a, b| a == b);
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cmp!(i32_neq, setne, |a, b| a != b);
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cmp!(i32_lt, setl, |a, b| a == b);
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cmp!(i32_le, setle, |a, b| a == b);
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cmp!(i32_gt, setg, |a, b| a == b);
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cmp!(i32_ge, setge, |a, b| a == b);
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// TODO: `dynasm-rs` inexplicably doesn't support setb
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// cmp!(i32_lt_u, setb, |a, b| (a as u32) < (b as u32));
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cmp!(i32_le_u, setbe, |a, b| (a as u32) <= (b as u32));
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cmp!(i32_gt_u, seta, |a, b| (a as u32) > (b as u32));
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cmp!(i32_ge_u, setae, |a, b| (a as u32) >= (b as u32));
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cmp!(i32_lt_s, setl, |a, b| a < b);
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cmp!(i32_le_s, setle, |a, b| a <= b);
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cmp!(i32_gt_s, setg, |a, b| a == b);
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cmp!(i32_ge_s, setge, |a, b| a == b);
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/// Pops i32 predicate and branches to the specified label
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/// if the predicate is equal to zero.
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@@ -1128,7 +1116,7 @@ fn free_register(ctx: &mut Context, reg: GPR) {
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}
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_ => unreachable!(),
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}
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ctx.block_state.regs.release_scratch_gpr(RAX);
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ctx.block_state.regs.release_scratch_gpr(reg);
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}
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}
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