Fill out book chapter on writing WebAssembly with Rust
* Cover `cargo wasi` * Cover a "Hello, world!" binary * Cover a "Hello, world!" library * Cover a more advanced example with WebAssembly interface types * Importing/exporting functionality basics
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# Rust
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The [Rust Programming Language](https://www.rust-lang.org) supports WebAssembly
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as a compilation target. If you're not familiar with Rust it's recommended to
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start [with its introductory documentation](https://www.rust-lang.org/learn).
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Compiling to WebAssembly will involve specifying the desired target via the
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`--target` flag, and to do this there are a number of "traget triples" for
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WebAssembly compilation in Rust:
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* `wasm32-wasi` - when using `wasmtime` this is likely what you'll be using. The
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WASI target is integrated into the standard library and is intended on
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producing standalone binaries.
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* `wasm32-unknown-unknown` - this target, like the WASI one, is focused on
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producing single `*.wasm` binaries. The standard library, however, is largely
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stubbed out since the "unknown" part of the target means libstd can't assume
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anything. This means that while binaries will likely work in `wasmtime`,
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common conveniences like `println!` or `panic!` won't work.
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* `wasm32-unknown-emscripten` - this target is intended to work in a web browser
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and produces a `*.wasm` file coupled with a `*.js` file, and it is not
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compatible with `wasmtime`.
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For the rest of this documentation we'll assume that you're using the
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`wasm32-wasi` target for compiling Rust code and executing inside of `wasmtime`.
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## Hello, World!
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Cross-compiling to WebAssembly involves a number of knobs that need
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configuration, but you can often gloss over these internal details by using
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build tooling intended for the WASI target. For example we can start out writing
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a WebAssembly binary with [`cargo
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wasi`](https://github.com/alexcrichton/cargo-wasi).
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First up we'll [install `cargo
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wasi`](https://alexcrichton.github.io/cargo-wasi/install.html):
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```sh
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$ cargo install cargo-wasi
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```
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Next we'll make a new Cargo project:
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```sh
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$ cargo new hello-world
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$ cd hello-world
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```
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Inside of `src/main.rs` you'll see the canonical Rust "Hello, World!" using
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`println!`. We'll be executing this for the `wasm32-wasi` target, so you'll want
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to make sure you're previously [built `wasmtime` and inserted it into
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`PATH`](./cli-install.md);
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```sh
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$ cargo wasi run
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info: downloading component 'rust-std' for 'wasm32-wasi'
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info: installing component 'rust-std' for 'wasm32-wasi'
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Compiling hello-world v0.1.0 (/hello-world)
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Finished dev [unoptimized + debuginfo] target(s) in 0.16s
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Running `/.cargo/bin/cargo-wasi target/wasm32-wasi/debug/hello-world.wasm`
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Running `target/wasm32-wasi/debug/hello-world.wasm`
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Hello, world!
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```
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And we're already running our first WebAssembly code inside of `wasmtime`!
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While it's automatically happening for you as part of `cargo wasi`, you can also
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run `wasmtime` yourself:
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```sh
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$ wasmtime target/wasm32-wasi/debug/hello-world.wasm
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Hello, world!
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```
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You can check out the [introductory documentation of
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`cargo-wasi`](https://alexcrichton.github.io/cargo-wasi/hello-world.html) as
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well for some more information.
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## Writing Libraries
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Previously for "Hello, World!" we created a *binary* project which used
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`src/main.rs`. Not all `*.wasm` binaries are intended to be executed like
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commands, though. Some are intended to be loaded into applications and called
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through various APIs, acting more like libraries. For this use case you'll want
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to add this to `Cargo.toml`:
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```toml
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# in Cargo.toml ...
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[lib]
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crate-type = ['cdylib']
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```
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and afterwards you'll want to write your code in `src/lib.rs` like so:
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```rust
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#[no_mangle]
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pub extern "C" fn print_hello() {
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println!("Hello, world!");
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}
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```
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When you execute `cargo wasi build` that'll generate a `*.wasm` file which has
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one exported function, `print_hello`. We can then run it via the CLI like so:
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```sh
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$ cargo wasi build
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Compiling hello-world v0.1.0 (/home/alex/code/hello-world)
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Finished dev [unoptimized + debuginfo] target(s) in 0.08s
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$ wasmtime --invoke print_hello target/wasm32-wasi/debug/hello_world.wasm
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Hello, world!
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```
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As a library crate one of your primary consumers may be other languages as well.
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You'll want to consult the [section of this book for using `wasmtime` from
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Python`](./lang-python.md) and after running through the basics there you can
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execute our file in Python:
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```sh
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$ cp target/wasm32-wasi/debug/hello_world.wasm .
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$ python3
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>>> import wasmtime
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>>> import hello_world
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>>> hello_world.print_hello()
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Hello, world!
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()
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>>>
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```
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Note that this form of using `#[no_mangle]` Rust functions is pretty primitive.
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You're only able to work with primitive datatypes like integers and floats.
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While this works for some applications if you need to work with richer types
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like strings or structs, then you'll want to use the support in `wasmtime` for
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interface types.
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## WebAssembly Interface Types
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Working with WebAssembly modules at the bare-bones level means that you're only
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dealing with integers and floats. Many APIs, however, want to work with things
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like byte arrays, strings, structures, etc. To facilitate these interactions the
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[WebAssembly Interface Types
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Proposal](https://github.com/webassembly/interface-types) comes into play. The
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`wasmtime` runtime has support for interface types, and the Rust toolchain has
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library support in a crate called
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[`wasm-bindgen`](https://crates.io/crates/wasm-bindgen).
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> **Note**: WebAssembly Interface Types is still a WebAssembly proposal and is
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> under active development. The toolchain may not match the exact specification,
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> and during development you'll generally need to make sure tool versions are
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> all kept up to date to ensure everything aligns right. This'll all smooth over
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> as the proposal stabilizes!
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To get started with WebAssembly interface types let's write a library
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module which will generate a greeting for us. The module itself won't do any
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printing, we'll simply be working with some strings.
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To get starts let's add this to our `Cargo.toml`:
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```toml
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[lib]
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crate-type = ['cdylib']
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[dependencies]
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wasm-bindgen = "0.2.54"
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```
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Using this crate, we can then update our `src/lib.rs` with the following:
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```rust
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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pub fn greet(name: &str) -> String {
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format!("Hello, {}!", name)
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}
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```
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Then we can build this with:
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```sh
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$ cargo wasi build --release
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Updating crates.io index
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...
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Finished dev [unoptimized + debuginfo] target(s) in 9.57s
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Downloading precompiled wasm-bindgen v0.2.54
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```
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and we have our new wasm binary!
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> **Note**: for now when using `wasm-bindgen` you must use `--release` mode to
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> build wasi binaries with interface types.
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We can then test out support for this with the CLI:
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```sh
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$ wasmtime --invoke greet ./target/wasm32-wasi/release/hello_world.wasm "wasmtime CLI"
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warning: using `--invoke` with a function that takes arguments is experimental and may break in the future
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warning: using `--invoke` with a function that returns values is experimental and may break in the future
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Hello, wasmtime CLI!
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```
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Here we can see some experimental warnings, but we got our error message printed
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out! The first CLI parameter, `"wasmtime CLI"`, was passed as the first argument
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of the `greet` function. The resulting string was then printed out to the
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console.
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Like before, we can also execute this with Python:
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```sh
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$ cp target/wasm32-wasi/release/hello_world.wasm .
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$ python3
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>>> import wasmtime
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>>> import hello_world
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>>> hello_world.greet('python interpreter')
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'Hello, python interpreter!'
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>>>
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```
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Note that `wasm-bindgen` was originally developed for JS and usage in a browser,
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but a subset of its implementation (such as arguments which are strings) are
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supported for WebAssembly interface types. You can also check out the [reference
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documentation for `wasm-bindgen`](https://rustwasm.github.io/wasm-bindgen/) for
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more information about how it works. Note that the `wasm-bindgen` support for
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wasm interface type is still in its nascent phase and is likely to be greatly
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improved in the future.
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## Exporting Rust functionality
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Currently only Rust functions can be exported from a wasm module. Rust functions
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must be `#[no_mangle]` to show up in the final binary, but if you're using
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`#[wasm_bindgen]` that will happen automatically for you.
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Memory is by default exported from Rust modules under the name `memory`. This
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can be tweaked with the `-Clink-arg` flag to rustc to pass flags to LLD, the
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WebAssembly code linker.
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Tables cannot be imported at this time. When using `rustc` directly there is no
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support for `anyref` and only one function table is supported. When using
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`wasm-bindgen` it may inject an `anyref` table if necessary, but this table is
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an internal detail and is not exported. The function table can be exported by
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passing the `--export-table` argument to LLD (via `-C link-arg`) or can be
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imported with the `--import-table`.
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Rust currently does not have support for exporting or importing custom `global`
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values.
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## Importing host functionality
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Only functions can be imported in Rust at this time, and they can be imported
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via raw interfaces like:
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```rust
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#[link(wasm_import_module = "the-wasm-import-module")]
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extern "C" {
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// imports the name `foo` from `the-wasm-import-module`
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fn foo();
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// functions can have integer/float arguments/return values
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fn translate(a: i32) -> f32;
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// Note that the ABI of Rust and wasm is somewhat in flux, so while this
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// works, it's recommended to rely on raw integer/float values where
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// possible.
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fn translate_fancy(my_struct: MyStruct) -> u32;
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// you can also explicitly specify the name to import, this imports `bar`
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// instead of `baz` from `the-wasm-import-module`.
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#[link_name = "bar"]
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fn baz();
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}
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```
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When you're using `wasm-bindgen` you would instead use:
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```rust
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen(module = "the-wasm-import-module")]
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extern "C" {
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fn foo();
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fn baz();
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// ...
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}
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```
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Note that unless you're using interface types you likely don't need
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`wasm-bindgen`.
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