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//! ## The `WasiFile` and `WasiDir` traits
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//!
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//! The WASI specification only defines one `handle` type, `fd`, on which all
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//! operations on both files and directories (aka dirfds) are defined. We
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//! believe this is a design mistake, and are architecting wasi-common to make
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//! this straightforward to correct in future snapshots of WASI. Wasi-common
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//! internally treats files and directories as two distinct resource types in
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//! the table - `Box<dyn WasiFile>` and `Box<dyn WasiDir>`. The snapshot 0 and
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//! 1 interfaces via `fd` will attempt to downcast a table element to one or
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//! both of these interfaces depending on what is appropriate - e.g.
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//! `fd_close` operates on both files and directories, `fd_read` only operates
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//! on files, and `fd_readdir` only operates on directories.
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//! The `WasiFile` and `WasiDir` traits are defined by `wasi-common` in terms
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//! of types defined directly in the crate's source code (I decided it should
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//! NOT those generated by the `wiggle` proc macros, see snapshot architecture
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//! below), as well as the `cap_std::time` family of types. And, importantly,
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//! `wasi-common` itself provides no implementation of `WasiDir`, and only two
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//! trivial implementations of `WasiFile` on the `crate::pipe::{ReadPipe,
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//! WritePipe}` types, which in turn just delegate to `std::io::{Read,
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//! Write}`. In order for `wasi-common` to access the local filesystem at all,
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//! you need to provide `WasiFile` and `WasiDir` impls through either the new
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//! `wasi-cap-std-sync` crate found at `crates/wasi-common/cap-std-sync` - see
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//! the section on that crate below - or by providing your own implementation
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//! from elsewhere.
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//!
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//! This design makes it possible for `wasi-common` embedders to statically
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//! reason about access to the local filesystem by examining what impls are
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//! linked into an application. We found that this separation of concerns also
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//! makes it pretty enjoyable to write alternative implementations, e.g. a
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//! virtual filesystem (which will land in a future PR).
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//!
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//! ## Traits for the rest of WASI's features
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//!
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//! Other aspects of a WASI implementation are not yet considered resources
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//! and accessed by `handle`. We plan to correct this design deficiency in
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//! WASI in the future, but for now we have designed the following traits to
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//! provide embedders with the same sort of implementation flexibility they
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//! get with WasiFile/WasiDir:
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//!
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//! * Timekeeping: `WasiSystemClock` and `WasiMonotonicClock` provide the two
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//! interfaces for a clock. `WasiSystemClock` represents time as a
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//! `cap_std::time::SystemTime`, and `WasiMonotonicClock` represents time as
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//! `cap_std::time::Instant`. * Randomness: we re-use the `cap_rand::RngCore`
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//! trait to represent a randomness source. A trivial `Deterministic` impl is
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//! provided. * Scheduling: The `WasiSched` trait abstracts over the
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//! `sched_yield` and `poll_oneoff` functions.
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//!
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//! Users can provide implementations of each of these interfaces to the
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//! `WasiCtx::builder(...)` function. The
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//! `wasi_cap_std_sync::WasiCtxBuilder::new()` function uses this public
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//! interface to plug in its own implementations of each of these resources.
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pub mod clocks;
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mod ctx;
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pub mod dir;
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//! One goal of `wasi-common` is for multiple WASI snapshots to provide an
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//! interface to the same underlying `crate::WasiCtx`. This provides us a path
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//! to evolve WASI by allowing the same WASI Command to import functions from
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//! different snapshots - e.g. the user could use Rust's `std` which imports
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//! snapshot 1, but also depend directly on the `wasi` crate which imports
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//! some future snapshot 2. Right now, this amounts to supporting snapshot 1
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//! and "snapshot 0" aka wasi_unstable at once.
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//!
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//! The architectural rules for snapshots are:
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//!
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//! * Snapshots are arranged into modules under `crate::snapshots::`.
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//!
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//! * Each snapshot should invoke `wiggle::from_witx!` with `ctx:
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//! crate::WasiCtx` in its module, and impl all of the required traits.
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//!
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//!* Snapshots can be implemented in terms of other snapshots. For example,
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//! snapshot 0 is mostly implemented by calling the snapshot 1 implementation,
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//! and converting its own types back and forth with the snapshot 1 types. In a
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//! few cases, that is not feasible, so snapshot 0 carries its own
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//! implementations in terms of the `WasiFile` and `WasiSched` traits.
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//!
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//! * Snapshots can be implemented in terms of the `Wasi*` traits given by
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//! `WasiCtx`. No further downcasting via the `as_any` escape hatch is
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//! permitted.
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pub mod preview_0;
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pub mod preview_1;
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