Rename 'an block' to 'a block'

Missed this in the automatic rename of 'Ebb' to 'Block'.
This commit is contained in:
Ryan Hunt
2020-03-03 13:17:30 -06:00
parent 77e17d8f71
commit 07f335dca6
31 changed files with 96 additions and 96 deletions

View File

@@ -122,7 +122,7 @@ use cranelift_entity::{PrimaryMap, SecondaryMap};
// =============================================================================================
// Data structures used for discovery of trees
// `ZeroOneOrMany` is used to record the number of predecessors an Block block has. The `Zero` case
// `ZeroOneOrMany` is used to record the number of predecessors a Block block has. The `Zero` case
// is included so as to cleanly handle the case where the incoming graph has unreachable Blocks.
#[derive(Clone, PartialEq)]
@@ -184,7 +184,7 @@ struct AvailEnv {
}
// `ProcessingStackElem` combines AvailEnv with contextual information needed to "navigate" within
// an Block.
// a Block.
//
// A ProcessingStackElem conceptually has the lifetime of exactly one Block: once the current Block is
// completed, the ProcessingStackElem will be abandoned. In practice the top level state,
@@ -192,7 +192,7 @@ struct AvailEnv {
//
// Note that ProcessingStackElem must contain a CursorPosition. The CursorPosition, which
// indicates where we are in the current Block, cannot be implicitly maintained by looping over all
// the instructions in an Block in turn, because we may choose to suspend processing the current Block
// the instructions in a Block in turn, because we may choose to suspend processing the current Block
// at a side exit, continue by processing the subtree reached via the side exit, and only later
// resume the current Block.