aarch64: Use VCodeConstant for f64/v128 constants (#5997)

* aarch64: Translate float and splat lowering to ISLE

I was looking into `constant_f128` and its fallback lowering into memory
and to get familiar with the code I figured it'd be good to port some
Rust logic to ISLE. This commit ports the `constant_{f128,f64,f32}`
helpers into ISLE from Rust as well as the `splat_const` helper which
ended up being closely related.

Tests reflect a number of regalloc changes that happened but also namely
one major difference is that in the lowering of `f32` a 32-bit immediate
is created now instead of a 64-bit immediate (in a GP register before
it's moved into a FP register). This semantically has no change but the
generated code is slightly different in a few minor cases.

* aarch64: Load f64/v128 constants from a pool

This commit removes the `LoadFpuConst64` and `LoadFpuConst128`
pseudo-instructions from the AArch64 backend which internally loaded a
nearby constant and then jumped over it. Constants now go through the
`VCodeConstant` infrastructure which gets placed at the end of the
function similar to how x64 works. Some minor support was added in as
well to add a new addressing mode for a `MachLabel`-relative load.
This commit is contained in:
Alex Crichton
2023-03-13 14:33:52 -05:00
committed by GitHub
parent 6ecdc2482e
commit 03b5dbb3e0
25 changed files with 622 additions and 744 deletions

View File

@@ -11,7 +11,7 @@
;;;; Rules for `f32const` ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(rule (lower (f32const (u64_from_ieee32 n)))
(rule (lower (f32const (u32_from_ieee32 n)))
(imm $F32 n))
;;;; Rules for `f64const` ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;