Move TranslationState into its own module.
Add some convenience methods for common state access patterns.
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@@ -16,11 +16,12 @@ extern crate wasmparser;
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extern crate cton_frontend;
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extern crate cretonne;
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mod module_translator;
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mod translation_utils;
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mod code_translator;
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mod module_translator;
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mod runtime;
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mod sections_translator;
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mod state;
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mod translation_utils;
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pub use module_translator::{translate_module, TranslationResult, FunctionTranslation,
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ImportMappings};
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180
lib/wasm/src/state.rs
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180
lib/wasm/src/state.rs
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@@ -0,0 +1,180 @@
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//! WebAssembly function translation state.
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//!
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//! The `TranslationState` struct defined in this module is used to keep track of the WebAssembly
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//! value and control stacks during the translation of a single function.
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use cretonne::ir::{Ebb, Inst, Type, Value};
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/// A control stack frame can be an `if`, a `block` or a `loop`, each one having the following
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/// fields:
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///
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/// - `destination`: reference to the `Ebb` that will hold the code after the control block;
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/// - `return_values`: types of the values returned by the control block;
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/// - `original_stack_size`: size of the value stack at the beginning of the control block.
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///
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/// Moreover, the `if` frame has the `branch_inst` field that points to the `brz` instruction
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/// separating the `true` and `false` branch. The `loop` frame has a `header` field that references
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/// the `Ebb` that contains the beginning of the body of the loop.
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#[derive(Debug)]
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pub enum ControlStackFrame {
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If {
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destination: Ebb,
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branch_inst: Inst,
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return_values: Vec<Type>,
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original_stack_size: usize,
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reachable: bool,
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},
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Block {
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destination: Ebb,
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return_values: Vec<Type>,
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original_stack_size: usize,
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reachable: bool,
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},
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Loop {
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destination: Ebb,
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header: Ebb,
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return_values: Vec<Type>,
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original_stack_size: usize,
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reachable: bool,
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},
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}
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/// Helper methods for the control stack objects.
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impl ControlStackFrame {
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pub fn return_values(&self) -> &[Type] {
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match *self {
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ControlStackFrame::If { ref return_values, .. } |
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ControlStackFrame::Block { ref return_values, .. } |
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ControlStackFrame::Loop { ref return_values, .. } => &return_values,
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}
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}
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pub fn following_code(&self) -> Ebb {
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match *self {
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ControlStackFrame::If { destination, .. } |
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ControlStackFrame::Block { destination, .. } |
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ControlStackFrame::Loop { destination, .. } => destination,
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}
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}
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pub fn br_destination(&self) -> Ebb {
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match *self {
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ControlStackFrame::If { destination, .. } |
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ControlStackFrame::Block { destination, .. } => destination,
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ControlStackFrame::Loop { header, .. } => header,
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}
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}
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pub fn original_stack_size(&self) -> usize {
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match *self {
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ControlStackFrame::If { original_stack_size, .. } |
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ControlStackFrame::Block { original_stack_size, .. } |
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ControlStackFrame::Loop { original_stack_size, .. } => original_stack_size,
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}
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}
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pub fn is_loop(&self) -> bool {
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match *self {
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ControlStackFrame::If { .. } |
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ControlStackFrame::Block { .. } => false,
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ControlStackFrame::Loop { .. } => true,
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}
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}
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pub fn is_reachable(&self) -> bool {
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match *self {
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ControlStackFrame::If { reachable, .. } |
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ControlStackFrame::Block { reachable, .. } |
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ControlStackFrame::Loop { reachable, .. } => reachable,
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}
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}
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pub fn set_reachable(&mut self) {
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match *self {
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ControlStackFrame::If { ref mut reachable, .. } |
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ControlStackFrame::Block { ref mut reachable, .. } |
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ControlStackFrame::Loop { ref mut reachable, .. } => *reachable = true,
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}
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}
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}
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/// Contains information passed along during the translation and that records:
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///
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/// - The current value and control stacks.
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/// - The depth of the two unreachable control blocks stacks, that are manipulated when translating
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/// unreachable code;
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pub struct TranslationState {
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pub stack: Vec<Value>,
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pub control_stack: Vec<ControlStackFrame>,
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pub phantom_unreachable_stack_depth: usize,
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pub real_unreachable_stack_depth: usize,
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}
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impl TranslationState {
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pub fn new() -> TranslationState {
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TranslationState {
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stack: Vec::new(),
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control_stack: Vec::new(),
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phantom_unreachable_stack_depth: 0,
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real_unreachable_stack_depth: 0,
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}
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}
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/// Push a value.
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pub fn push1(&mut self, val: Value) {
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self.stack.push(val);
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}
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/// Pop one value.
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pub fn pop1(&mut self) -> Value {
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self.stack.pop().unwrap()
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}
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/// Peek at the top of the stack without popping it.
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pub fn peek1(&self) -> Value {
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*self.stack.last().unwrap()
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}
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/// Pop two values. Return them in the order they were pushed.
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pub fn pop2(&mut self) -> (Value, Value) {
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let v2 = self.stack.pop().unwrap();
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let v1 = self.stack.pop().unwrap();
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(v1, v2)
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}
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/// Pop three values. Return them in the order they were pushed.
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pub fn pop3(&mut self) -> (Value, Value, Value) {
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let v3 = self.stack.pop().unwrap();
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let v2 = self.stack.pop().unwrap();
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let v1 = self.stack.pop().unwrap();
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(v1, v2, v3)
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}
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// Push a block on the control stack.
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pub fn push_block(&mut self, following_code: Ebb, result_types: Vec<Type>) {
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self.control_stack.push(ControlStackFrame::Block {
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destination: following_code,
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original_stack_size: self.stack.len(),
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return_values: result_types,
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reachable: false,
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});
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}
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// Push a loop on the control stack.
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pub fn push_loop(&mut self, header: Ebb, following_code: Ebb, result_types: Vec<Type>) {
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self.control_stack.push(ControlStackFrame::Loop {
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header,
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destination: following_code,
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original_stack_size: self.stack.len(),
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return_values: result_types,
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reachable: false,
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});
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}
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// Push an if on the control stack.
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pub fn push_if(&mut self, branch_inst: Inst, following_code: Ebb, result_types: Vec<Type>) {
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self.control_stack.push(ControlStackFrame::If {
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branch_inst,
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destination: following_code,
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original_stack_size: self.stack.len(),
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return_values: result_types,
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reachable: false,
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});
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}
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}
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