Use drain instead of clear (#123)
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@@ -111,9 +111,9 @@ impl RedundantMoveEliminator {
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pub fn clear_alloc(&mut self, alloc: Allocation) {
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pub fn clear_alloc(&mut self, alloc: Allocation) {
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trace!(" redundant move eliminator: clear {:?}", alloc);
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trace!(" redundant move eliminator: clear {:?}", alloc);
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if let Some(ref mut existing_copies) = self.reverse_allocs.get_mut(&alloc) {
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if let Some(ref mut existing_copies) = self.reverse_allocs.get_mut(&alloc) {
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for to_inval in existing_copies.iter() {
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for to_inval in existing_copies.drain(..) {
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trace!(" -> clear existing copy: {:?}", to_inval);
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trace!(" -> clear existing copy: {:?}", to_inval);
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if let Some(val) = self.allocs.get_mut(to_inval) {
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if let Some(val) = self.allocs.get_mut(&to_inval) {
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match val {
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match val {
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RedundantMoveState::Copy(_, Some(vreg)) => {
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RedundantMoveState::Copy(_, Some(vreg)) => {
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*val = RedundantMoveState::Orig(*vreg);
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*val = RedundantMoveState::Orig(*vreg);
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@@ -121,9 +121,8 @@ impl RedundantMoveEliminator {
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_ => *val = RedundantMoveState::None,
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_ => *val = RedundantMoveState::None,
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}
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}
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}
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}
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self.allocs.remove(to_inval);
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self.allocs.remove(&to_inval);
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}
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}
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existing_copies.clear();
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}
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}
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self.allocs.remove(&alloc);
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self.allocs.remove(&alloc);
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}
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}
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