Files
dbgui/src/frontend/target.h

174 lines
4.0 KiB
C++

#pragma once
#include <vector>
#include <string>
#include <cstdint>
#include <memory>
#include <cstring>
#include "backend/debug_backend.h"
namespace dbgui::frontend
{
struct Target
{
struct Reg
{
std::string name;
// TODO: handle registers as sets of 64bit?
std::vector<uint8_t> bytes;
};
struct RegSet
{
std::string name;
std::vector<Reg> regs;
};
struct Thread
{
uint64_t id;
uint64_t ip;
uint64_t stop_extra;
ThreadStopReason stop_reason;
std::string name;
std::string cur_display_fn;
};
struct Frame
{
uint64_t ip;
std::string display_name;
};
// TODO: need a way for the backend to report where the breakpoint was actually placed
// (might have been moved) or if it could be placed at all
// iow let the backend resolve the address + possible file location for the breakpoint
// and then display it
// this should be needed anyways when you want to add expression-based breakpoints, e.g. 'main'
struct Breakpoint
{
struct FileLoc
{
std::string name;
uint32_t line;
};
bool removed = false;
std::variant<uint64_t, FileLoc> data;
bool at_addr(uint64_t addr) const
{
return this->data.index() == 0
&& std::get<uint64_t>(this->data) == addr;
}
bool at_file_loc(std::string_view file, uint32_t line) const
{
if (this->data.index() != 1)
{
return false;
}
const auto &loc = std::get<FileLoc>(this->data);
if (loc.line == line && loc.name == file)
{
return true;
}
return false;
}
};
struct ExprCacheEntry
{
std::string expr_path;
size_t id;
size_t id2;
bool used_this_frame = false;
bool is_cstr = false;
};
Target(std::string filename, bool stop_at_entry);
std::optional<uint16_t> data_idx_for_src_id(size_t id)
{
for (auto &[entry_id, idx] : this->src_id_to_data_idx)
{
if (entry_id == id)
{
return idx;
}
}
return {};
}
data::result::Node *data_node_for_src_id(size_t id)
{
auto idx = this->data_idx_for_src_id(id);
if (!idx)
{
return nullptr;
}
if (*idx >= data_res_nodes.size() || !data_res_nodes[*idx])
{
return nullptr;
}
return &*data_res_nodes[*idx];
}
size_t find_or_create_expr_path(std::string &&path, bool is_cstr = false)
{
for (auto &entry : expr_cache)
{
if (entry.expr_path == path)
{
entry.used_this_frame = true;
return entry.is_cstr ? entry.id2 : entry.id;
}
}
using namespace data::source;
auto id = this->id++;
size_t cstr_id = -1;
this->backend->add_data_node(
Node{.id = id,
.type = Node::Type::source,
.data = Source{.type = Source::Type::variable,
.data = Source::Variable{.expr_path = path}}});
if (is_cstr)
{
cstr_id = this->id++;
this->backend->add_data_node(Node{.id = cstr_id,
.type = Node::Type::read_cstr,
.data = ReadAsCStr{.src_id = id}});
}
expr_cache.push_back(ExprCacheEntry{.expr_path = std::move(path),
.id = id,
.id2 = cstr_id,
.used_this_frame = true,
.is_cstr = is_cstr});
return id;
}
TargetState state = TargetState::stopped;
std::string filename;
uint64_t id;
size_t data_node_id = 0;
Arch arch;
bool step_instruction = false;
uint16_t selected_thread = 0;
uint16_t selected_frame = 0;
std::vector<RegSet> reg_sets;
std::vector<std::optional<Thread>> threads;
std::vector<std::optional<Frame>> frames;
std::vector<Breakpoint> breakpoints;
std::vector<std::pair<size_t, uint16_t>> src_id_to_data_idx;
std::vector<std::optional<data::result::Node>> data_res_nodes;
std::vector<data::type_info::TypeInfo> types;
std::vector<ExprCacheEntry> expr_cache;
std::shared_ptr<backend::Backend> backend = nullptr;
};
} // namespace dbgui::frontend