#include "debug_backend.h" using namespace dbgui::backend; Backend::~Backend() {} void Backend::send_state_change(TargetState new_state, StateChangeReason reason) { auto msg = std::make_unique( BackToFront::MsgType::state_change, BackToFront::StateChange{new_state, reason}); this->send_msg(std::move(msg)); } void Backend::send_proc_info(BackToFront::InitialProcessInfo &&info) { auto msg = std::make_unique( BackToFront::MsgType::initial_proc_info, std::move(info)); this->send_msg(std::move(msg)); } void Backend::send_reg_change(BackToFront::RegsChanged &&info) { auto msg = std::make_unique( BackToFront::MsgType::regs_changed, std::move(info)); this->send_msg(std::move(msg)); } void Backend::send_thread_change(BackToFront::ThreadChange &&info) { auto msg = std::make_unique( BackToFront::MsgType::thread_changed, std::move(info)); this->send_msg(std::move(msg)); } void Backend::send_thread_removed(BackToFront::ThreadRemoved &&info) { auto msg = std::make_unique( BackToFront::MsgType::thread_removed, std::move(info)); this->send_msg(std::move(msg)); } void Backend::send_frame_changed(BackToFront::FrameChanged &&info) { auto msg = std::make_unique( BackToFront::MsgType::frame_changed, std::move(info)); this->send_msg(std::move(msg)); } void Backend::send_frame_removed(BackToFront::FrameRemoved &&info) { auto msg = std::make_unique( BackToFront::MsgType::frame_removed, std::move(info)); this->send_msg(std::move(msg)); } void Backend::send_data_result(BackToFront::DataResult &&info) { auto msg = std::make_unique( BackToFront::MsgType::data_result, std::move(info)); this->send_msg(std::move(msg)); }