This commit is contained in:
T0b1
2023-05-31 23:14:05 +02:00
commit d4bf6731a3
14 changed files with 548 additions and 0 deletions

139
src/frontend/frontend.cpp Normal file
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#include "frontend.h"
#include "imgui.h"
#include "imgui_internal.h"
using namespace dbgui;
using namespace dbgui::frontend;
void Frontend::run_frame() {
this->draw_open_popup();
this->draw_header();
// main window
float height = ImGui::GetFrameHeight();
const auto vp_size = ImGui::GetMainViewport()->Size;
const auto win_pos = ImVec2{0, height*2};
const auto win_size = ImVec2{vp_size.x, vp_size.y - height*3};
const auto win_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoSavedSettings;
ImGui::SetNextWindowPos(win_pos, ImGuiCond_Always);
ImGui::SetNextWindowSize(win_size, ImGuiCond_Always);
if (ImGui::Begin("Test", nullptr, win_flags)) {
_dock_id = ImGui::GetID("MyDockSpace");
ImGui::DockSpace(_dock_id, ImVec2{0, 0}, ImGuiDockNodeFlags_PassthruCentralNode);
ImGui::End();
}
this->draw_status();
}
void Frontend::draw_header() {
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_MenuBar;
float height = ImGui::GetFrameHeight();
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open")) {
_draw_open_popup = true;
ImGui::OpenPopup(_open_popup_id);
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (ImGui::BeginViewportSideBar("##SecondaryMenuBar", NULL, ImGuiDir_Up, height, window_flags)) {
if (ImGui::BeginMenuBar()) {
const auto orig_cursor_x = ImGui::GetCursorPosX();
if (_target) {
switch (_target->state) {
using enum backend::TargetState;
case stopped:
ImGui::Button("Run");
break;
case paused:
ImGui::Button("Continue");
break;
case running:
ImGui::Button("Pause");
break;
}
} else {
ImGui::BeginDisabled();
ImGui::Button("Continue");
ImGui::EndDisabled();
}
// TODO: this depends on font-size, we just want to make sure the the other buttons don't flicker even if the state is changed
ImGui::SetCursorPosX(orig_cursor_x + 71.f);
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical, 2.f);
const auto is_paused = _target && _target->state == backend::TargetState::paused;
const auto is_running = _target && _target->state == backend::TargetState::running;
if (!is_paused) {
ImGui::BeginDisabled();
}
ImGui::Button("Step Over");
ImGui::Button("Step Into");
ImGui::Button("Step Out");
if (!is_paused) {
ImGui::EndDisabled();
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Vertical, 2.f);
if (!is_paused && !is_running) {
ImGui::BeginDisabled();
}
ImGui::Button("Stop");
ImGui::Button("Restart");
if (!is_paused && !is_running) {
ImGui::EndDisabled();
}
ImGui::EndMenuBar();
}
ImGui::End();
}
}
void Frontend::draw_status() {
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_MenuBar;
float height = ImGui::GetFrameHeight();
if (ImGui::BeginViewportSideBar("##MainStatusBar", NULL, ImGuiDir_Down, height, window_flags)) {
if (ImGui::BeginMenuBar()) {
ImGui::Text("Happy status bar");
ImGui::EndMenuBar();
}
ImGui::End();
}
}
void Frontend::draw_open_popup() {
if (!_open_popup_id) {
_open_popup_id = ImGui::GetID("Open Executable##OpenPopup");
}
if (ImGui::BeginPopupModal("Open Executable##OpenPopup", &_draw_open_popup, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::InputText("File Path", _open_popup_name_buf.data(), _open_popup_name_buf.size());
if (ImGui::Button("Start")) {
}
ImGui::EndPopup();
}
}

43
src/frontend/frontend.h Normal file
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#pragma once
#include <vector>
#include <string>
#include <optional>
#include <cstdint>
#include <memory>
#include "imgui.h"
#include "backend/debug_backend.h"
namespace dbgui::frontend {
struct Target {
backend::TargetState state = backend::TargetState::stopped;
std::string filename;
uint64_t id;
std::unique_ptr<backend::Backend> backend = nullptr;
};
struct Frontend {
Frontend() {
_open_popup_name_buf.resize(512);
}
void run_frame();
private:
void draw_header();
void draw_open_popup();
void draw_status();
bool _draw_second = false;
ImGuiID _dock_id = 0;
bool _draw_open_popup = false;
ImGuiID _open_popup_id = 0;
std::vector<char> _open_popup_name_buf = {};
std::optional<Target> _target = {};
};
}

47
src/frontend/window.h Normal file
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#pragma once
#include <cstdint>
#include <vector>
#include <string>
namespace dbgui::frontend {
enum class WindowType : uint8_t {
regs,
source,
memory,
variables,
stack,
threads,
disassembly,
};
struct RegWindow {
enum class RegValType : uint8_t {
flag,
u64,
u128,
u256,
u512,
};
struct Reg {
std::string name;
RegValType type;
union {
bool bval;
uint64_t u64val;
uint64_t u128_val[2];
uint64_t u256_val[4];
uint64_t u512_val[8];
};
};
std::vector<Reg> regs;
void draw();
};
struct Window {
WindowType type;
};
}